Cited by 83Virtual Reality Applications and ImpactsDigital Mental Health InterventionsMindfulness and Compassion Interventions

A mobile VR-based respiratory biofeedback game to foster diaphragmatic breathing

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Rockstroh, Christoph, Blum, Johannes, Göritz, Anja S.·2021·Virtual Reality

Abstract

Virtual reality (VR) has become popular in mental health research. Several studies have explored the use of VR in the context of biofeedback protocols. In the present paper, we report on the development and evaluation of a VR-based respiratory biofeedback game to foster diaphragmatic breathing. The game integrates respiratory biofeedback, restorative VR and gamification. The game is designed to run on a mobile, all-in-one VR headset. Notably, an integrated VR hand controller is utilized as a sensor to detect respiration-induced movements of the diaphragm. In a longitudinal within-subjects study, we explored the feasibility of the game and tested the effectiveness of six training sessions. Participants reported a pleasant user experience. Moreover, the results show that the brief VR-based breathing training increased perceived breath awareness, improved diaphragmatic breathing, increased relaxation, decreased perceived stress, reduced symptoms of burnout and boosted relaxation-related self-efficacy. Future studies need to address the generalizability and long-term stability of the results, compare the approach with existing treatments and fine-tune the training components.

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  1. Roche K, Liu S, Siegel S (2019) The effects of virtual reality on mental wellness: a literature review. Mental Health Family Med 14:811-818. Retrieved from https ://www.mhfmj ourna l.com/pdf/ the-effec ts-of-virtu al-reali ty-on-menta l-welln ess-a-liter ature -revie w.pdf

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Authors
Rockstroh, C., Blum, J., & Göritz, A. S.
Affiliations
University of Freiburg (DE)
Corresponding author
Rockstroh, Christoph
Venue
Virtual Reality
Published
2020-10-05
Volume
25
Issue
2
Pages
539-552
ISSN
  • 1359-4338 (ISSN-L)
  • 1434-9957
OpenAlex
W3092204818
Cited by
83
References
46
Citations by year
2026: 17 · 2025: 22 · 2024: 18 · 2023: 8 · 2022: 11 · 2021: 7
FWCI
4.74
Type
journal article
Language
en
Open access
Locations
  • Virtual Reality (publishedVersion, cc-by)
  • OPUS (Augsburg University) (submittedVersion, cc-by)
Funders
Albert-Ludwigs-Universität Freiburg im Breisgau
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
  • Social Sciences › Psychology › Clinical Psychology › Mindfulness and Compassion Interventions
Keywords
respiratory biofeedback, diaphragmatic breathing, breathing exercises, gamification, hand controllers, breath awareness, relaxation, stress, burnout, self-efficacy

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