Cited by 27Digital Mental Health InterventionsMindfulness and Compassion InterventionsAnxiety, Depression, Psychometrics, Treatment, Cognitive Processes

Videogame assisted emotional regulation training: an act with RAGE-Control case illustration

Ducharme, Peter, Wharff, Elizabeth, Hutchinson, Eliza, Kahn, Jason, Logan, Grace, Gonzalez-Heydrich, Joseph·2012·Clinical Social Work Journal

Integrity signals

Registry

Crossref · 10.1007/s10615-011-0363-0

Cites

23 of 23 references verified0 citation errors · 0 not checkable

Statistics

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Claims the paper makes

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Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Some examples of gamification include gamifying the development of cognitive skills and emotional regulation by rewarding the completion of relevant tasks within complex video games in order to promote mental health.

    “Some examples of gamification include gamifying the development of cognitive skills and emotional regulation by rewarding the completion of relevant tasks within complex video games10–13 in order to promote mental health.”

Cites

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2 of the 25 references couldn’t be matched to a known paper.

Cited by

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Authors
Ducharme, P., Wharff, E., Hutchinson, E., Kahn, J., Logan, G., & Gonzalez-Heydrich, J.
Affiliations
Boston Children's Hospital (US)
Corresponding author
Ducharme, Peter
Venue
Clinical Social Work Journal
Published
2011-09-27
Volume
40
Issue
1
Pages
75-84
ISSN
  • 0091-1674 (ISSN-L)
  • 1573-3343
OpenAlex
W1981155919
Cited by
27
References
25
Citations by year
2025: 1 · 2024: 2 · 2022: 4 · 2021: 3 · 2020: 3 · 2019: 3 · 2018: 2 · 2017: 2 · 2016: 1 · 2015: 4 · 2013: 1 · 2012: 1
FWCI
0.87
Type
journal article
Language
en
Open access
closed
Locations
Clinical Social Work Journal (publishedVersion)
Topics
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
  • Social Sciences › Psychology › Clinical Psychology › Mindfulness and Compassion Interventions
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
Keywords
emotion regulation training, cognitive behavioral therapy, adolescents, psychiatric inpatient care, self-regulation, virtual reality

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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

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