Cited by 5Educational Games and GamificationDigital Mental Health InterventionsStroke Rehabilitation and Recovery

Videogames as Therapy: An Updated Selective Review of the Medical and Psychological Literature

Griffiths, Mark D., Kuss, Daria J., Ortiz de Gortari, Angelica B.·2020·Alternative Pain Management

Abstract

There is a long history of using videogames in a therapeutic capacity including rehabilitation for stroke patients, people with traumatic brain injuries, burns victims, wheelchair users, Erb's palsy sufferers, children undergoing chemotherapy, children with muscular dystrophy, autistic children and individuals looking to overcome real-life challenges (including symptoms of depression) and boost their wellbeing (including boosting life satisfaction, self-efficacy and social support). This paper briefly and selectively examines a number of areas including: (1) videogames as physiotherapy and occupational therapy, (2) videogames as distractors in the role of pain management, (3) videogames and cognitive rehabilitation, (4) videogames and the development of social and communication skills among the learning disabled, (5) videogames and impulsivity/attention deficit disorders, (6) videogames and therapeutic benefits in the elderly, (7) videogames in psychotherapeutic settings, (8) videogames and health care, (9) videogames and anxiety disorders, and (10) videogames and psychological wellbeing. It is concluded that there has been considerable success when games are specifically designed to address a specific problem or to teach a certain skill. However, generalizability outside the game-playing situation remains an important consideration.

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Crossref · 10.4018/978-1-7998-1680-5.ch014

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130 of 130 references verified0 citation errors · 0 not checkable

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Authors
Griffiths, M. D., Kuss, D. J., & Ortiz de Gortari, A. B.
Affiliations
  • Nottingham Trent University (GB)
  • Nottingham Trent University, UK & University of Liège, Belgium
Venue
Alternative Pain Management
Publisher
IGI Global
Published
2020
Pages
324-363
OpenAlex
W4211101332
Cited by
5
References
128
Citations by year
2026: 1 · 2025: 1 · 2024: 1 · 2023: 1 · 2021: 1
FWCI
0.97
Type
book chapter
Language
en
Open access
closed
Locations
IGI Global eBooks (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
Keywords
video games, serious games, therapeutic use of games, rehabilitation, cognitive rehabilitation, pain management, distraction therapy, occupational therapy, physiotherapy, autism spectrum disorder, learning disabilities, attention deficit disorder, impulsivity, older adults, psychotherapy, anxiety disorders, psychological well-being, depression, self-efficacy, social support, life satisfaction

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