Cited by 76Augmented Reality ApplicationsTeaching and Learning ProgrammingMathematics Education and Pedagogy

Effects of augmented reality application integration with computational thinking in geometry topics

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Abdul Hanid, Mohd Fadzil, Mohamad Said, Mohd Nihra Haruzuan, Yahaya, Noraffandy, Abdullah, Zaleha·2022·Education and Information Technologies

Abstract

In this article, researchers conducted a study that integrates Augmented Reality application with Computational Thinking into Geometry Topics. Three variables were measured, Computational Thinking, Visualisation Skills and Geometry Topic achievement. The study was implemented with 124 students in two different schools using quasi-experimental study design. The t-test analysis was performed to see the differences before and after the intervention between the control and treatment groups. Next, a MANCOVA was conducted to see the effectiveness of the intervention in more depth on Computational Thinking, Visualisation Skills and Geometry Topic achievement after controlling for existing knowledge factors. The results show that there is a positive effect of teaching methods using Augmented Reality applications with Computational Thinking for students in the improvement of Computational Thinking, Visualisation Skills and Geometry Topic achievement. Moreover, the results of the MANCOVA show that overall, teaching methods using Augmented Reality applications with Computational Thinking are factors in the improvement of Computational Thinking scores, Visualisation Skills and Geometry Topic achievement, which means the students’ existing knowledge did not affect the results of the three dependent variables. In conclusion, this study proposed that the Computational Thinking approach with Augmented Reality application can improve Computational Thinking, Visualisation Skills and Geometry Topic achievement among students.

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  • Virtual reality has limitations: despite providing an immersive experience, it blocks users' interaction with the surroundings.

    “On the other hand, “Virtual reality has its limitations. Despite its ability to provide [… an] immersive experience, it blocks users’ interaction with the surroundings” (Abdul Hanid et al., 2022, p. 9487).”

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Authors
Abdul Hanid, M. F., Mohamad Said, M. N. H., Yahaya, N., & Abdullah, Z.
Affiliations
University of Technology Malaysia (MY)
Venue
Education and Information Technologies
Published
2022-04-04
Volume
27
Issue
7
Pages
9485-9521
ISSN
  • 1360-2357 (ISSN-L)
  • 1573-7608
OpenAlex
W4225553605
Cited by
76
References
1
Citations by year
2026: 21 · 2025: 24 · 2024: 12 · 2023: 17 · 2022: 2
FWCI
4.34
Type
journal article
Language
en
Open access
Locations
  • Education and Information Technologies (publishedVersion, cc-by)
  • Greater South Information System
Funders
Universiti Teknologi Malaysia (19J16)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Physical Sciences › Mathematics › Applied Mathematics › Mathematics Education and Pedagogy
Keywords
augmented reality, computational thinking, geometry teaching, geometry achievement, mathematics teaching methods, educational technology integration

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

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