Advantages and challenges associated with augmented reality for education: A systematic review of the literature
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AR serious games have been reported as motivating and engaging for children in their learning experience, stimulating positive learning attitude.
“AR serious games have been reported as motivating and engaging for children in their learning experience, stimulating positive learning attitude [31], [32].”
From Extracting Design Guidelines for Augmented Reality Serious Games for Children (2022) · cites this paper as [32]
Cites
Mayer, R. (2020) · doi:10.1017/9781316941355 · Cited by 7,777 · see citing works
Instructional animation versus static pictures: A meta-analysis
Höffler, T. N., & Leutner, D. (2007) · Learning and Instruction · doi:10.1016/j.learninstruc.2007.09.013 · Cited by 992 · cited 1× · see citing works
“Investigating prior research in a field is important, as this reveals the current state of the field and offers guidance to researchers who are seeking suitable topics to explore (H€offler & Leutner, 2007; Karatas, 2008; Seo & Bryant, 2009).”
BackgroundReview of trends from mobile learning studies: A meta-analysis
Wu, W.-H., Jim Wu, Y.-C., Chen, C.-Y., Kao, H.-Y., Lin, C.-H., & Huang, S.-H. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.016 · Cited by 946 · see citing works
Shih, M., Feng, J., & Tsai, C.-C. (2008) · Computers & Education · doi:10.1016/j.compedu.2007.10.004 · Cited by 202 · see citing works
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Augmented reality for STEM learning: A systematic review
Ibáñez, M.-B., & Delgado-Kloos, C. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.05.002 · Cited by 1,036 · see citing works
The promises and challenges of artificial intelligence for teachers: A systematic review of research
Celik, I., Dindar, M., Muukkonen, H., & Järvelä, S. (2022) · TechTrends · doi:10.1007/s11528-022-00715-y · Cited by 984 · see citing works
Al-Adwan, A. S., Li, N., Al-Adwan, A., Abbasi, G. A., Albelbisi, N. A., & Habibi, A. (2023) · Education and Information Technologies · doi:10.1007/s10639-023-11816-3 · Cited by 637 · see citing works
“In developing countries, there is a lack of widespread adoption of immersive technologies in organizations and among individuals due to a scarcity of adequate empirical studies on its use (Khan et al., 2019; Akçayır and Akçayır, 2017).”
BackgroundSystematic review and meta-analysis of augmented reality in educational settings
Garzón, J., Pavón, J., & Baldiris, S. (2019) · Virtual Reality · doi:10.1007/s10055-019-00379-9 · Cited by 562 · see citing works
Meta-analysis of the impact of Augmented Reality on students’ learning gains
Garzón, J., & Acevedo, J. (2019) · Educational Research Review · doi:10.1016/j.edurev.2019.04.001 · Cited by 491 · see citing works
Pellas, N., Fotaris, P., Kazanidis, I., & Wells, D. (2019) · Virtual Reality · doi:10.1007/s10055-018-0347-2 · Cited by 364 · see citing works
Butt, J. (2020) · Designs · doi:10.3390/designs4030017 · Cited by 247 · see citing works
Fernández del Amo, I., Erkoyuncu, J. A., Roy, R., Palmarini, R., & Onoufriou, D. (2018) · Computers in Industry · doi:10.1016/j.compind.2018.08.007 · Cited by 234 · see citing works
Augmented reality in design education: Landscape architecture studies as ar experience
Kerr, J., & Lawson, G. (2020) · International Journal of Art & Design Education · doi:10.1111/jade.12227 · Cited by 139 · see citing works
Czok, V., Krug, M., Müller, S., Huwer, J., & Weitzel, H. (2023) · Sustainability · doi:10.3390/su152115313 · Cited by 44 · see citing works
Critical Immersive-Triggered Literacy as a Key Component for Inclusive Digital Education
Lazou, C., & Tsinakos, A. (2023) · Education Sciences · doi:10.3390/educsci13070696 · Cited by 36 · see citing works
Psychological effects of green experiences in a virtual environment: a systematic review
Lee, M., Kim, E., Choe, J., Choi, S., Ha, S., & Kim, G. (2022) · Forests · doi:10.3390/f13101625 · Cited by 36 · see citing works
Extracting Design Guidelines for Augmented Reality Serious Games for Children
Li, J., Spek, E. V. D., Hu, J., & Feijs, L. (2022) · IEEE Access · doi:10.1109/access.2022.3184775 · Cited by 29 · see citing works
Exploring AR and VR Tools in Mathematics Education Through Culturally Responsive Pedagogies
Bertrand, M. G., Sezer, H. B., & Namukasa, I. K. (2024) · Digital Experiences in Mathematics Education · doi:10.1007/s40751-024-00152-x · Cited by 28 · see citing works
Shyr, W.-J., Wei, B.-L., & Liang, Y.-C. (2024) · Sustainability · doi:10.3390/su16052015 · Cited by 26 · see citing works
Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science
Buchner, J., & Kerres, M. (2021) · Multimodal Technologies and Interaction · doi:10.3390/mti5080041 · Cited by 23 · see citing works
Using Augmented Reality Toward Improving Social Skills: Scoping Review
Mittmann, G., Zehetner, V., Hoehl, S., Schrank, B., Barnard, A., & Woodcock, K. (2023) · JMIR Serious Games · doi:10.2196/42117 · Cited by 22 · see citing works
Sari, N. W., & Aeni, K. (2025) · Jurnal Pendidikan Progresif · doi:10.23960/jpp.v15i1.pp375-387
“The integration of Augmented Reality in learning will make it easier for students to understand abstract subjects (Akçayýr & Akçayýr, 2017).”
The development of augmented reality framework to enhance students’ motivation
Zain, F. M., Kasim, M., Rahman, F. A., & Yaakob, M. F. M. (2026) · Journal of Education and Learning (EduLearn) · doi:10.11591/edulearn.v20i1.21294
- Authors
- Akçayır, M., & Akçayır, G.
- Affiliations
- Kırıkkale University (TR)
- Gazi University (TR)
- Corresponding author
- Akçayır, Murat
- Akçayır, Gökçe
- Venue
- Educational Research Review
- Publisher
- Elsevier BV
- Published
- 2017-02
- Volume
- 20
- Pages
- 1-11
- ISSN
- 1747-938X (ISSN-L)
- OpenAlex
- W2548681905
- Cited by
- 2,463
- References
- 4
- Citations by year
- 2026: 304 · 2025: 372 · 2024: 328 · 2023: 334 · 2022: 316 · 2021: 274 · 2020: 212 · 2019: 214 · 2018: 91 · 2017: 16 · 2015: 1 · 2012: 1
- FWCI
- 13.39
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Educational Research Review (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Keywords
- augmented reality, educational technology, academic performance, usability problems, technical challenges, K-12 education, higher education, adult learners, research gaps
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