Cited by 5Educational Games and GamificationFlow Experience in Various FieldsDigital Games and Media

How does the Mechanics of Competition and Collaboration Impact on Student’s Flow Experience in a Gamified Educational Environment? An Experimental Study in Higher Education (under review)

Marinho, Alexandre, Bittencourt, Ig Ibert, Dermeval, Diego, Santos, Jário, Challco, Geiser, Reis, Marcelo·2025·Technology, Knowledge and Learning

Integrity signals

Registry

Crossref · 10.1007/s10758-024-09796-5

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70 of 70 references verified0 citation errors · 0 not checkable

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Authors
Marinho, A., Bittencourt, I. I., Dermeval, D., Santos, J., Challco, G., & Reis, M.
Affiliations
Universidade Federal de Alagoas (BR)
Corresponding author
Dermeval, Diego
Venue
Technology, Knowledge and Learning
Published
2024-12-10
Volume
30
Issue
1
Pages
399-424
ISSN
  • 2211-1662 (ISSN-L)
  • 2211-1670
OpenAlex
W4405241752
Cited by
5
References
72
Citations by year
2026: 4 · 2025: 1
FWCI
3.93
Type
journal article
Language
en
Open access
closed
Locations
Technology Knowledge and Learning (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
flow experience, gamification, competition, collaboration, university students, intrinsic motivation, social engagement, meaningful learning, computer-supported learning

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