The DOI matches its Crossref record; 80 of the 80 references it cites were found in a registry or an index.
Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation
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Cites
(1978) · Medical Entomology and Zoology · Cited by 53,488
Situated Learning: Legitimate Peripheral Participation
Lave, J., & Wenger, E. (1991) · Cambridge University Press eBooks · doi:10.1017/cbo9780511815355 · Cited by 35,324
Bowling alone: the collapse and revival of American community
(2000) · Choice Reviews Online · doi:10.5860/choice.38-2454 · Cited by 28,789
Bowling Alone: America's Declining Social Capital
Putnam, R. D. (1995) · Journal of Democracy · doi:10.1353/jod.1995.0002 · Cited by 14,037
Situated Cognition and the Culture of Learning
Brown, J. S., Collins, A., & Duguid, P. (1989) · Educational Researcher · doi:10.3102/0013189x018001032 · Cited by 13,645 · cited 1×
“As Winn and Snyder (1996) noted, research in situated learning reveals that cognition is more likely to be dependent upon context and affordances of a place and situation than to be determined by formal reasoning ( Brown, Collins, & Duguid, 1989; Lave & Wenger, 1991; Suchman, 1987).”
BackgroundAnderson, J. R. (2013) · doi:10.4324/9781315799438 · Cited by 6,761
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Life on the Screen: Identity in the Age of the Internet
Turkle, S. (1997) · Cited by 6,329
What video games have to teach us about learning and literacy
Gee, J. P. (2003) · Computers in Entertainment · doi:10.1145/950566.950595 · Cited by 5,735
Plans and Situated Actions: The Problem of Human-Machine Communication
Kantowitz, B., & Suchman, L. A. (1990) · The American Journal of Psychology · doi:10.2307/1423221 · Cited by 5,299
Cited by
Embedding game-based problem-solving phase into problem-posing system for mathematics learning
Chang, K.-E., Wu, L.-J., Weng, S.-E., & Sung, Y.-T. (2012) · Computers & Education · doi:10.1016/j.compedu.2011.10.002 · Cited by 253
Groening, C., & Binnewies, C. (2019) · Computers in Human Behavior · doi:10.1016/j.chb.2019.02.026 · Cited by 249
Riopel, M., Nenciovici, L., Potvin, P., Chastenay, P., Charland, P., Sarrasin, J. B., & Masson, S. (2019) · Studies in Science Education · doi:10.1080/03057267.2019.1722420 · Cited by 127
Kazu, İ. Y., & Kuvvetli, M. (2023) · Education and Information Technologies · doi:10.1007/s10639-023-11756-y · Cited by 83
Serrano-Laguna, Á., Manero, B., Freire, M., & Fernández-Manjón, B. (2018) · Multimedia Tools and Applications · doi:10.1007/s11042-017-4467-6 · Cited by 71
Metadata
- Authors
- Dickey, M. D.
- Venue
- Educational Technology Research and Development
- Published
- 2006-09-15
- Volume
- 55
- Issue
- 3
- Pages
- 253-273
- ISSN
- 1042-1629 (ISSN-L)
- 1556-6501
- OpenAlex
- W2171867598
- Cited by
- 386
- References
- 80
- FWCI
- 13.44
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation. https://app.cochat.ai/papers/10.1007/s11423-006-9004-7
- The paper
- Dickey, M. D. (2007). Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation. Educational Technology Research and Development. https://doi.org/10.1007/s11423-006-9004-7
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.