The DOI matches its Crossref record; 60 of the 60 references it cites were found in a registry or an index.
Embedding game-based problem-solving phase into problem-posing system for mathematics learning
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Citations
Cites
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Pólya, G. (1945) · Cited by 2,602
How to Solve It. A New Aspect of Mathematical Method.
Bell, E. T., & Polya, G. (1945) · The American Mathematical Monthly · doi:10.2307/2306109 · Cited by 1,806
Optimal experience: Psychological studies of flow in consciousness.
Csíkszentmihályi, M., & Csikszentmihalyi, I. S. (1988) · Man · Cited by 1,699
Papastergiou, M. (2009) · Computers & Education · doi:10.1016/j.compedu.2008.06.004 · Cited by 1,689
Lepper, M. R., Corpus, J. H., & Iyengar, S. S. (2005) · Journal of Educational Psychology · doi:10.1037/0022-0663.97.2.184 · Cited by 1,298
Motivational Design for Learning and Performance: The ARCS Model Approach
Keller, J. M. (2010) · doi:10.1007/978-1-4419-1250-3 · Cited by 1,113
Flow online: lessons learned and future prospects.
Hoffman, D. L., & Novak, T. P. (2009) · Journal of Interactive Marketing · doi:10.1016/j.intmar.2008.10.003 · Cited by 954
Optimal Experience: Psychological Studies of Flow in Consciousness.
Wilder, W. D., Csikszentmihalyi, M., & Csikszentmihalyi, I. S. (1989) · Man · doi:10.2307/2804304 · Cited by 926
On Mathematical Problem Posing.
Silver, E. A. (1994) · for the learning of mathematics · Cited by 734
Cited by
Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2015.07.045 · Cited by 1,713
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016) · Review of Educational Research · doi:10.3102/0034654315582065 · Cited by 1,274
Chang, K.-E., Chang, C.-T., Hou, H.-T., Sung, Y.-T., Chao, H.-L., & Lee, C.-M. (2014) · Computers & Education · doi:10.1016/j.compedu.2013.09.022 · Cited by 422
Self-citationEffects of game‐based learning on students' mathematics achievement: A meta‐analysis
Tokac, U., Novak, E., & Thompson, C. G. (2019) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12347 · Cited by 366
Hwang, G.-J., Wang, S.-Y., & Lai, C.-L. (2021) · Computers & Education · doi:10.1016/j.compedu.2020.104031 · Cited by 283
Metadata
- Authors
- Chang, K.-E., Wu, L.-J., Weng, S.-E., & Sung, Y.-T.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2012-02
- Volume
- 58
- Issue
- 2
- Pages
- 775-786
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W1979669792
- Cited by
- 253
- References
- 60
- FWCI
- 21.27
- Type
- journal article
- Language
- en
- Open access
- closed
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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- CoChat. (2026). Citation check: Embedding game-based problem-solving phase into problem-posing system for mathematics learning. https://app.cochat.ai/papers/10.1016/j.compedu.2011.10.002
- The paper
- Chang, K.-E., Wu, L.-J., Weng, S.-E., & Sung, Y.-T. (2012). Embedding game-based problem-solving phase into problem-posing system for mathematics learning. Computers & Education. https://doi.org/10.1016/j.compedu.2011.10.002
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.