Cited by 249Educational Games and GamificationDigital Games and MediaInnovative Human-Technology Interaction

“Achievement unlocked!” - The impact of digital achievements as a gamification element on motivation and performance

Groening, Christopher, Binnewies, Carmen·2019·Computers in Human Behavior

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Crossref · 10.1016/j.chb.2019.02.026

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123 of 123 references verified0 citation errors · 0 not checkable

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  • Design decisions can lead to variance in the effect sizes of certain game design elements, as shown for leaderboards and achievements.

    “Such design decisions can lead to variance in the effect sizes of certain game design elements as shown in the context of leaderboards (Landers et al. 2017) and in the context of achievements, showing that effectivity of achievements strongly depends on the design (i.e., the quantity and difficulty of achievements; Groening and Binnewies 2019).”

    From The gamification of learning: a meta-analysis (2020) · cites this paper as Groening and Binnewies 2019

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Authors
Groening, C., & Binnewies, C.
Affiliations
University of Münster (DE)
Corresponding author
Groening, Christopher
Venue
Computers in Human Behavior
Publisher
Elsevier BV
Published
2019-08
Volume
97
Pages
151-166
ISSN
0747-5632 (ISSN-L)
OpenAlex
W2918961483
Cited by
249
References
123
Citations by year
2026: 25 · 2025: 33 · 2024: 41 · 2023: 53 · 2022: 36 · 2021: 38 · 2020: 17 · 2019: 6
FWCI
44.08
Type
journal article
Language
en
Open access
closed
Locations
Computers in Human Behavior (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
gamification, motivation, task performance, persistence, goal setting, enjoyment

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