“Achievement unlocked!” - The impact of digital achievements as a gamification element on motivation and performance
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Design decisions can lead to variance in the effect sizes of certain game design elements, as shown for leaderboards and achievements.
“Such design decisions can lead to variance in the effect sizes of certain game design elements as shown in the context of leaderboards (Landers et al. 2017) and in the context of achievements, showing that effectivity of achievements strongly depends on the design (i.e., the quantity and difficulty of achievements; Groening and Binnewies 2019).”
From The gamification of learning: a meta-analysis (2020) · cites this paper as Groening and Binnewies 2019
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- Authors
- Groening, C., & Binnewies, C.
- Affiliations
- University of Münster (DE)
- Corresponding author
- Groening, Christopher
- ORCID
- Binnewies, Carmen
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2019-08
- Volume
- 97
- Pages
- 151-166
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W2918961483
- Cited by
- 249
- References
- 123
- Citations by year
- 2026: 25 · 2025: 33 · 2024: 41 · 2023: 53 · 2022: 36 · 2021: 38 · 2020: 17 · 2019: 6
- FWCI
- 44.08
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computers in Human Behavior (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Keywords
- gamification, motivation, task performance, persistence, goal setting, enjoyment
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