Cited by 340Educational Games and GamificationOnline Learning and AnalyticsDigital Games and Media

The DOI matches its Crossref record; 74 of the 79 references it cites were found in a registry or an index.

The impact of gamification in educational settings on student learning outcomes: a meta-analysis

Overview

Integrity signals

Registry

Crossref · 10.1007/s11423-020-09807-z

Cites

74 of 76 references verified2 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Verification

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Citations

Cites

Show all 79 references

Research works printed but not linked: 2

  1. *Rachels, J. R. (2016). The Effect of Gamification on Elementary Students’ Spanish Language Achievement and Academic Self-efficacy (Doctoral dissertation). Retrieved from https://digitalcommons.liberty.edu/doctoral/1246/
  2. *Terrell, J. E. (2016). Instructional Methods and Engagement: The Impact of Gamification on Student Learning of APA Style (Doctoral dissertation). Retrieved from https://scholarworks.uark.edu/etd/1502

Cited by

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Metadata

Authors
Huang, R., Ritzhaupt, A. D., Sommer, M., Zhu, J., Stephen, A., Valle, N., Hampton, J., & Li, J.
Affiliations
University of Florida (US)
Corresponding author
Ritzhaupt, Albert D.
Venue
Educational Technology Research and Development
Published
2020-07-20
Volume
68
Issue
4
Pages
1875-1901
ISSN
  • 1042-1629 (ISSN-L)
  • 1556-6501
OpenAlex
W3042860537
Cited by
340
References
79
Citations by year
2026: 62 · 2025: 79 · 2024: 66 · 2023: 61 · 2022: 45 · 2021: 24 · 2020: 3
FWCI
7.78
Type
journal article
Language
en
Open access
closed
Locations
Educational Technology Research and Development (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
gamification, learning outcomes, badges, leaderboards, effect size, engineering education, mathematics education, undergraduate students, formal education

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

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