Cited by 29Impact of Technology on AdolescentsGambling Behavior and TreatmentsEducational Games and Gamification

An Overview of the Expert Consensus on the Prevention and Treatment of Gaming Disorder in China (2019 Edition)

Open access
Xiang, Yu-Tao, Jin, Yu, Zhang, Ling, Li, Lu, Ungvari, Gabor S., Ng, Chee H., Zhao, Min, Hao, Wei·2020·Neuroscience Bulletin

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.1007/s12264-020-00475-w

Cites

18 of 18 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • CBT has a more substantial body of evidence supporting its efficacy in reducing gaming disorder than other therapies.

    “However, psychosocial intervention such as cognitive behavioural therapy (CBT) has a more substantial body of evidence supporting its efficacy in reducing GD compared to other therapies in different countries (King et al., 2017;Sudhir, 2018;Xiang et al., 2020).”

    From Online Self-Help Acceptance and Commitment Therapy Module for College Students with Higher Gaming Disorder During COVID-19: A Pilot Study (2023) · cites this paper as Xiang et al., 2020

    The treatment discussion in “Comprehensive Intervention Principles and Measures” identifies CBT as one of several psychosocial interventions effective in reducing uncontrolled gaming behavior. It does not say CBT has a larger body of evidence than other therapies or establish that comparison across countries. No page number is available in our copy. (LLM, conf=0.88)

    Experimental — accuracy not yet measured
  • There are no specific effective interventions or treatment guidelines for gaming disorders in China.

    “To date, there are no specific effective interventions and treatment guidelines for gaming disorders in China (Xiang et al., 2020).”

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

Cited by

Sorted by citations

Authors
Xiang, Y.-T., Jin, Y., Zhang, L., Li, L., Ungvari, G. S., Ng, C. H., Zhao, M., & Hao, W.
Affiliations
  • University of Macau (MO)
  • Capital Medical University (CN)
  • Guangzhou Medical University (CN)
  • The University of Western Australia (AU)
  • The University of Melbourne (AU)
  • Shanghai Jiao Tong University (CN)
  • Central South University (CN)
Corresponding author
  • Xiang, Yu-Tao
  • Hao, Wei
Venue
Neuroscience Bulletin
Published
2020-03-03
Volume
36
Issue
7
Pages
825-828
ISSN
  • 1995-8218 (ISSN-L)
  • 1673-7067
OpenAlex
W3009633553
Cited by
29
References
18
Citations by year
2025: 2 · 2024: 6 · 2023: 3 · 2022: 6 · 2021: 8 · 2020: 4
FWCI
7.02
Type
journal article
Language
en
Open access
Locations
  • Neuroscience Bulletin (publishedVersion)
  • PubMed Central (publishedVersion)
  • UWA Profiles and Research Repository (UWA) (publishedVersion, other-oa)
  • PubMed (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
gaming disorder, expert consensus, prevention, treatment, online games, China
MeSH terms
China, Humans, Behavior, Addictive, Video Games, Internet, Consensus

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review