An Overview of the Expert Consensus on the Prevention and Treatment of Gaming Disorder in China (2019 Edition)
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CBT has a more substantial body of evidence supporting its efficacy in reducing gaming disorder than other therapies.
“However, psychosocial intervention such as cognitive behavioural therapy (CBT) has a more substantial body of evidence supporting its efficacy in reducing GD compared to other therapies in different countries (King et al., 2017;Sudhir, 2018;Xiang et al., 2020).”
From Online Self-Help Acceptance and Commitment Therapy Module for College Students with Higher Gaming Disorder During COVID-19: A Pilot Study (2023) · cites this paper as Xiang et al., 2020
The treatment discussion in “Comprehensive Intervention Principles and Measures” identifies CBT as one of several psychosocial interventions effective in reducing uncontrolled gaming behavior. It does not say CBT has a larger body of evidence than other therapies or establish that comparison across countries. No page number is available in our copy. (LLM, conf=0.88)
Experimental — accuracy not yet measuredThere are no specific effective interventions or treatment guidelines for gaming disorders in China.
“To date, there are no specific effective interventions and treatment guidelines for gaming disorders in China (Xiang et al., 2020).”
From Online Self-Help Acceptance and Commitment Therapy Module for College Students with Higher Gaming Disorder During COVID-19: A Pilot Study (2023) · cites this paper as Xiang et al., 2020
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Cites
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“Psychosocial interventions, such as cognitivebehavioral therapy, motivational interviewing, and family therapy are effective in reducing the uncontrolled gaming behaviors and improving the long-term prognosis [17].”
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Self-citation
- Authors
- Xiang, Y.-T., Jin, Y., Zhang, L., Li, L., Ungvari, G. S., Ng, C. H., Zhao, M., & Hao, W.
- Affiliations
- University of Macau (MO)
- Capital Medical University (CN)
- Guangzhou Medical University (CN)
- The University of Western Australia (AU)
- The University of Melbourne (AU)
- Shanghai Jiao Tong University (CN)
- Central South University (CN)
- Corresponding author
- Xiang, Yu-Tao
- Hao, Wei
- Venue
- Neuroscience Bulletin
- Published
- 2020-03-03
- Volume
- 36
- Issue
- 7
- Pages
- 825-828
- ISSN
- 1995-8218 (ISSN-L)
- 1673-7067
- PMC
- PMC7340689
- OpenAlex
- W3009633553
- Cited by
- 29
- References
- 18
- Citations by year
- 2025: 2 · 2024: 6 · 2023: 3 · 2022: 6 · 2021: 8 · 2020: 4
- FWCI
- 7.02
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Locations
- Neuroscience Bulletin (publishedVersion)
- PubMed Central (publishedVersion)
- UWA Profiles and Research Repository (UWA) (publishedVersion, other-oa)
- PubMed (publishedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- gaming disorder, expert consensus, prevention, treatment, online games, China
- MeSH terms
- China, Humans, Behavior, Addictive, Video Games, Internet, Consensus
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