The DOI matches its Crossref record; 30 of the 30 references it cites were found in a registry or an index.
Action video games and informal education: Effects on strategies for dividing visual attention
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Vygotsky, L. S. (1964) · Bulletin of the Orton Society · doi:10.1007/bf02928399 · Cited by 20,704
Understanding Media: The Extensions of Man
Levine, S., & McLuhan, M. (1964) · American Quarterly · doi:10.2307/2711172 · Cited by 12,311
Neisser, U. (1976) · Cited by 4,897
Attention and the detection of signals.
Posner, M. I., Snyder, C. R., & Davidson, B. J. (1980) · Journal of Experimental Psychology: General · doi:10.1037/0096-3445.109.2.160 · Cited by 3,778
Allocation of attention in the visual field.
Eriksen, C. W., & Yeh, Y. (1985) · Journal of Experimental Psychology Human Perception & Performance · doi:10.1037//0096-1523.11.5.583 · Cited by 1,088
The locus of interference in the perception of simultaneous stimuli.
Duncan, J. (1980) · Psychological Review · doi:10.1037//0033-295x.87.3.272 · Cited by 922
Interaction of Media, Cognition, and Learning
Salomon, G. (2012) · Routledge eBooks · doi:10.4324/9780203052945 · Cited by 768
Modes of Perceiving and Processing Information
(2014) · Psychology Press eBooks · doi:10.4324/9781315802565 · Cited by 732
Television and behavior : ten years of scientific progress and implications for the eighties
Pearl, D., Bouthilet, L., & Lazar, J. B. (1982) · Medical Entomology and Zoology · Cited by 627
Effect of video game practice on spatial skills in girls and boys
Subrahmanyam, K., & Greenfield, P. M. (1994) · Journal of Applied Developmental Psychology · doi:10.1016/0193-3973(94)90004-3 · Cited by 458
Self-citation
Cited by
Do “brain-training” programs work?
Simons, D. J., Boot, W. R., Charness, N., Gathercole, S. E., Chabris, C. F., Hambrick, D. Z., & Stine-Morrow, E. A. L. (2016) · Psychological Science in the Public Interest · doi:10.1177/1529100616661983 · Cited by 1,183
Action-Video-Game Experience Alters the Spatial Resolution of Vision
Green, C. S., & Bavelier, D. (2007) · Psychological Science · doi:10.1111/j.1467-9280.2007.01853.x · Cited by 872
Effect of action video games on the spatial distribution of visuospatial attention.
Green, C. S., & Bavelier, D. (2006) · Journal of Experimental Psychology: Human Perception and Performance · doi:10.1037/0096-1523.32.6.1465 · Cited by 745
Exercising your brain: A review of human brain plasticity and training-induced learning.
Green, C. S., & Bavelier, D. (2008) · Psychology and Aging · doi:10.1037/a0014345 · Cited by 660
Human-level performance in 3D multiplayer games with population-based reinforcement learning
Jaderberg, M., Czarnecki, W. M., Dunning, I., Marris, L., Lever, G., Castañeda, A. G., Beattie, C., Rabinowitz, N. C., Morcos, A. S., Ruderman, A., et al. (2019) · Science · doi:10.1126/science.aau6249 · Cited by 662
Metadata
- Authors
- Greenfield, P. M., DeWinstanley, P., Kilpatrick, H., & Kaye, D.
- Venue
- Journal of Applied Developmental Psychology
- Publisher
- Elsevier BV
- Published
- 1994-01
- Volume
- 15
- Issue
- 1
- Pages
- 105-123
- ISSN
- 0193-3973 (ISSN-L)
- OpenAlex
- W1964006852
- Cited by
- 283
- References
- 30
- FWCI
- 1.84
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Action video games and informal education: Effects on strategies for dividing visual attention. https://app.cochat.ai/papers/10.1016/0193-3973(94)90008-6
- The paper
- Greenfield, P. M., DeWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of Applied Developmental Psychology. https://doi.org/10.1016/0193-3973(94)90008-6
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.