The DOI matches its Crossref record; 78 of the 80 references it cites were found in a registry or an index.
Internet gaming disorder: Trends in prevalence 1998–2016
Open accessOverview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The source backs part of the claim, not all of it — or backs it for a different population, condition or comparison.
In the citing paper
“Systematic reviews of large-scale studies 185-188 have reported prevalence rates from 1 to 3%, with slightly higher prevalence rates of 4 to 5% for adolescents.”
From Emerging experience with selected new categories in the ICD‐11: complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder (2022) · cites this paper as [186]
Experimental — accuracy not yet measured
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Diagnostic and Statistical Manual of Mental Disorders(DSM)
Leong, F. T. L. (2008) · Sage eBooks · doi:10.4135/9781412963978.n182 · Cited by 10,861
Internet Addiction: The Emergence of a New Clinical Disorder
YOUNG, K. S. (1998) · CyberPsychology & Behavior · doi:10.1089/cpb.1998.1.237 · Cited by 5,513
Andreassen, C. S., Billieux, J., Griffiths, M. D., Kuss, D. J., Demetrovics, Z., Mazzoni, E., & Pallesen, S. (2016) · Psychology of Addictive Behaviors · doi:10.1037/adb0000160 · Cited by 2,095 · cited 1×
“Other studies find that prevalence varies with age (36,50,51), quality of educational setting (10) and region (43,52,53).”
BackgroundNeurobiologic advances from the brain disease model of addiction
Volkow, N. D., Koob, G. F., & McLellan, A. T. (2016) · New England Journal of Medicine · doi:10.1056/nejmra1511480 · Cited by 2,008
Issues for DSM-V: Internet Addiction
Block, J. J. (2008) · American Journal of Psychiatry · doi:10.1176/appi.ajp.2007.07101556 · Cited by 1,385 · cited 1×
“Other studies find that prevalence varies with age (36,50,51), quality of educational setting (10) and region (43,52,53).”
BackgroundInternet addiction: a systematic review of epidemiological research for the last decade
Kuss, D., Griffiths, M., Karila, L., & Billieux, J. (2014) · Current Pharmaceutical Design · doi:10.2174/13816128113199990617 · Cited by 1,374
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011) · Pediatrics · doi:10.1542/peds.2010-1353 · Cited by 1,314 · cited 3×
“4) Longitudinal studies, which can help clarify which criteria are enduring and thus more clinically applicable (11,21,38).”
BackgroundInternet Gaming Addiction: A Systematic Review of Empirical Research
Kuss, D. J., & Griffiths, M. D. (2012) · International Journal of Mental Health and Addiction · doi:10.1007/s11469-011-9318-5 · Cited by 1,113 · cited 1×
“Internet Gaming Disorder: Trends in Prevalence 1998–2016 Wendy Feng, MD*, Danielle Ramo, PhD, Steven Chan, MD, MBA, and James Bourgeois, OD, MD Department of Psychiatry, Langley Porter Psychiatric Institute, Weill Institute for Neurosciences, University of California, San Francisco Introduction Internet gaming disorde…”
BackgroundPathological Video-Game Use Among Youth Ages 8 to 18
Gentile, D. A. (2009) · Psychological Science · doi:10.1111/j.1467-9280.2009.02340.x · Cited by 1,107 · cited 2×
“Other studies find that prevalence varies with age (36,50,51), quality of educational setting (10) and region (43,52,53).”
BackgroundMethodDistinguishing addiction and high engagement in the context of online game playing
Charlton, J. P., & Danforth, I. D. W. (2007) · Computers in Human Behavior · doi:10.1016/j.chb.2005.07.002 · Cited by 946 · cited 1×
“As research in the area of “internet addiction” proceeds, it may be prudent to collect subjects’ self-report of which online activities are causing the most negative consequences due to excess use (57,58).”
Background
Flagged first, then by citations
2 of the 80 references couldn’t be matched to a known paper.
Research works printed but not linked: 2
- Kardefelt-Winther, 2016, Conceptualizing Internet use disorders: Addiction or coping process?, Psychiatry and Clinical Neurosciences
- Park, 2016, Neurobiological findings related to Internet use disorders, Psychiatry and Clinical Neurosciences
Cited by
Sorted by citations
Items 201–252 of 252
Behavioral Addictions: Excessive Gambling and Gaming
Derevensky, J. L. (2022) · Springer eBooks · doi:10.1007/978-3-031-08364-8_15 · Cited by 1
Gatekeeper functions of general practices regarding behavioural addiction
Józsa, T. (2019) · British Journal of General Practice · doi:10.3399/bjgp19x705713 · Cited by 1
Brody, A., & Billieux, J. (2020) · Sciences du jeu · doi:10.4000/sdj.2776 · Cited by 1
Ma, X., Jiang, A., Dai, J., Li, S., Chen, H., Xie, Y., Wang, S., Yang, B., Wang, L., & Dong, G. (2023) · SSRN Electronic Journal · doi:10.2139/ssrn.4567989 · Cited by 1
Park, J. J., Wilkinson‐Meyers, L., King, D. L., & Rodda, S. N. (2020) · doi:10.21203/rs.3.rs-30827/v1 · Cited by 1
Wallnau, K. (2018) · doi:10.1145/3195555.3195569
“and distress [10, 11].”
Fodstad, J. C., Grant, L., Butler, M. A., Lagges, A. M., Rodriguez, G. M., & Blake, H. S. (2021) · Autism and child psychopathology series · doi:10.1007/978-3-030-66270-7_7
مصطفى, م. (2020) · مجلة البحث العلمى فى التربية · doi:10.21608/jsre.2020.128473
kaur, M. R. K., & dhillon, R. K. D. (2021) · THE RESEARCH RESERVOIR · doi:10.47211/trr.2021.v07i01.011
Fernández, F. J. L. (2020) · Tesis Doctorals en Xarxa (Consorci de Serveis Universitaris de Catalunya) · doi:10.6035/14109.2020.428077
Chauchard, É., Simon, A., Boudoukha, A. H., Galan, C., Rouzo, S., Penthier, L., & Moreau, A. (2022) · Research Square · doi:10.21203/rs.3.rs-1642383/v1
Greń, J., Ostaszewski, K., Bobrowski, K., Pisarska, A., & Biechowska, D. (2022) · Alcoholism and Drug Addiction · doi:10.5114/ain.2022.121996
Monetarisierungsformen digitaler Spiele und Entwicklung einer Gaming Disorder
Mikusky, D., Riedesser, S., Bayha, E., & Abler, B. (2023) · Nervenheilkunde · doi:10.1055/a-1974-4420
“Von den 9 im DSM-5 vorgeschlagenen Forschungskriterien [1], welche aus den Diagnosen zu pathologischem Glücksspiel, substanzbezogenen Störungen und Störungen der Impulskontrolle abgeleitet wurden [2], finden sich die in Studien als am validesten eingeschätzten Diagnosekriterien im ICD-11 [3]: Kontrollverlust über das…”
BackgroundJin, C., Ahmadon, M. A. B., & Yamaguchi, S. (2023) · International Conference on Information and Education Technology (ICIET) · doi:10.1109/iciet56899.2023.10111303
“[4], based on medical research papers which were published from 1996 to 2016 as the dataset, turns out that the average diagnosing prevalence of the gamedisorder prevalence index is also 4.”
BackgroundEvaluation of the Brief Internet Gaming Screen–8 in a U.S. based clinical inpatient sample.
Diez, S. L., Brailovskaia, J., Kaufmann, D., Husain, O., Rae, C. D., & Cash, H. (2023) · Technology Mind and Behavior · doi:10.1037/tmb0000112
The Influence of Video Game Usage on Romantic Relationships Between Youths
Ding, M., & Shao, X. (2023) · Advances in Social Sciences Research Journal · doi:10.14738/assrj.109.15586
Studying The Factors Contributing Towards Internet Gaming Disorder Among College Students
Sultan, S., Malik, N., Hussaın, İ., & Mahmood, A. (2023) · Voyage Journal of Educational Studies · doi:10.58622/vjes.v3i4.109
“…to use them excessively which adversely affects their physical as well as mental health leading towards what we say “internet gaming disorder” ( Feng, Ramo, Chan & Bourgeois, 2017). the most prevailing factors which appear to contribute towards internet gaming disorder including stressful life…”
BackgroundSpielsucht als Herausforderung für Gesundheit und Wohlbefinden von Jugendlichen
Konig, A. S. (2022) · Springer eBooks · doi:10.1007/978-3-658-35744-3_18
ASLAN, M. M., & İKİZ, F. E. (2023) · Türk Psikolojik Danışma ve Rehberlik Dergisi · doi:10.17066/tpdrd.1302126_9
Laolam, P. (2022) · Chulalongkorn Medical Journal · doi:10.58837/chula.cmj.66.2.11
Prevalence and Assessment of Internet Gaming Disorder in Psychiatric Outpatient Treatment
Mikusky, D., Gahr, M., & Abler, B. (2024) · SUCHT - Zeitschrift für Wissenschaft und Praxis / Journal of Addiction Research and Practice · doi:10.1024/0939-5911/a000854
Internet Gaming Disorder among Health Science Students of Kathmandu Valley
Maharjan, L., Adhikari, A., Pandit, R., & Kharel, I. (2024) · Morgan Journal of Interdisciplinary Research Studies · doi:10.3126/mjirs.v1i1.63317
“Studies has shown that the over-all prevalence of IGD ranged from 0.7% – 15.6% worldwide whereas 2 billion people play video games globally (Feng et al., 2017).”
BackgroundInfluentialOnline Gaming, Maladaptive Consumption, and Regulatory Standards and Options
Ringold, D. J., & Cosentino, V. J. (2024) · Palgrave studies in marketing, organizations and society · doi:10.1007/978-3-031-60199-6_2
Networks of digital addiction symptoms: Network Analysis (Preprint)Preprint
Hu, M. H., Lyu, W., Lü, J., & Zheng, H. (2024) · doi:10.2196/preprints.65988
Lemercier-Dugarin, M., Romo, L., Tijus, C., & Zerhouni, O. (2025) · SSRN Electronic Journal · doi:10.2139/ssrn.5148457
Behavior and Psychology of Internet Addiction
Carlo, F. D., Ciraselli, N., Allegretti, R., Pettorruso, M., & Martinotti, G. (2024) · Springer eBooks · doi:10.1007/978-3-031-32046-0_152-1
Islam, M. M., Mimi, A., Khatun, M., Islam, T., & Based, M. A. A. (2025) · Psychiatry Nursing Journal (Jurnal Keperawatan Jiwa) · doi:10.20473/pnj.v7i1.56578
“Newer research indicates that internet use and gaming may also result in problems in a similar manner (Feng et al., 2017; Kuss & Lopez-Fernandez, 2016).”
Behavior and Psychology of Internet Addiction
Carlo, F. D., Ciraselli, N., Allegretti, R., Pettorruso, M., & Martinotti, G. (2025) · Springer eBooks · doi:10.1007/978-3-031-73363-5_152
Attentional Bias in Gaming Addiction: A Systematic Review of Behavioral Studies
Refahi, Z., Namazi, S. A., King, D. L., & Sadeghi, S. (2025) · Current Addiction Reports · doi:10.1007/s40429-025-00691-2
Krylova, E. S., Kuleshov, A. A., & Каледа, В. Г. (2025) · S S Korsakov Journal of Neurology and Psychiatry · doi:10.17116/jnevro202512510257
A Multidimensional Dataset of Student Gaming Behavior and Academic Correlates in Bangladesh
Hossain, M. I., Amin, A., Emon, M. U., Chauhan, P. V., Rudrabatla, A., & Quader, F. (2025) · Scientific Data · doi:10.1038/s41597-025-05614-4
“Capturing data on age, gender, and educational position is essential for stratified analyses, enabling the identification of trends within specific subgroups 10 .”
Epidemiology of Problem Gaming: Prevalence, Patterns, and Trends
Stevens, M. W. R., Delfabbro, P., & King, D. L. (2025) · Springer eBooks · doi:10.1007/978-3-032-00325-6_16 · Cited by 1
The Effect of Self-Control-Focused Psychoeducation Program on Digital Game Addiction and Impulsivity
Çakırbilgiç, B., & Yılmaz, H. (2025) · Türk Psikolojik Danışma ve Rehberlik Dergisi · doi:10.17066/tpdrd.1570722
Thomas, J., Aljedawi, Y., & Valle, M. S. (2026) · Research Square · doi:10.21203/rs.3.rs-8624119/v1
Krylova, E. S., Kuleshov, A. A., & Kaleda, V. (2026) · Neuroscience and Behavioral Physiology · doi:10.1007/s11055-026-01992-3
Saljuqi, M. S., Hamidi, A. W., Masudi, M., Rahimi, A., Joya, S. A., Majidi, Z., & Shayan, N. A. (2026) · Public Health Challenges · doi:10.1002/puh2.70216
“…of Diseases (ICD-11), is characterized by a persistent or recurrent pattern of gaming behavior marked by impaired control, prioritization of gaming over other activities, and continuation despite negative consequences, leading to significant functional impairment or distress [ 4, 5 ].”
Lemercier-Dugarin, M. (2020) · theses.fr (ABES) · doi:10.70675/3532567fz09e2z4042zbe72z56c475c03e40
Petrescu, T.-C., Błachnio, A., & Enea, V. (2026) · Journal of Rational-Emotive & Cognitive-Behavior Therapy · doi:10.1007/s10942-026-00649-x
“In the current study, the percentage of addicted gamers is 8.6%, which is in accor - dance with the estimated mean percentage between 0.4 and 15% across the years, with recent estimates around 8% (Feng et al., 2017).”
InfluentialLee, H., Park, M., Choi, A., Cho, A., Yoo, S. Y., Choi, H., & Choi, J.-S. (2026) · Frontiers in Public Health · doi:10.3389/fpubh.2026.1785973
Sherlala, R. A., Rawag, W. A., Elfurdag, S. J., Alatrash, Z. F., Elfituri, Z. Y. K., & Aboukanda, E. K. (2026) · Cureus · doi:10.7759/cureus.107471
“Globally, the prevalence of IGD has increased in parallel with the growth of digital technology [1,3].”
Tekeoğlu, U., & Gökçe, B. (2026) · BMC Psychology · doi:10.1186/s40359-026-04850-6
“Meta-analyses indicate that the prevalence of IGD ranges between 0.7% and 15.6% [19], with an approximate overall rate of 6% [20].”
InfluentialFendt, M., Toumiat, M., Fuß, V., & von Glischinski, L. (2026) · Zeitschrift für Bildungsforschung · doi:10.1007/s35834-026-00551-7
Li, S., You, S., Huang, C., Wang, Y., Wang, Z., Shan, H., Zhao, M., & Zhong, N. (2026) · Addictive Behaviors · doi:10.1016/j.addbeh.2026.108792
Kaushik, A., & Singh, P. (2026) · Current Research Journal of Social Sciences and Humanities · doi:10.12944/crjssh.9.1.03
Addictions comportementales et sommeil
Davido, G. (2025) · Elsevier eBooks · doi:10.1016/b978-2-294-78711-9.00029-3
Alharbi, A. M., Alshaibany, F. F., Aljabri, M. M., Alharbi, B. S., Alghamdi, A., Almutairy, B. M., Alshehri, W. M., Alyahya, N. M., & Alodhialah, A. M. (2026) · Journal of Clinical Medicine · doi:10.3390/jcm15166374
“The male-to-female prevalence ratio under the conservative criterion was 2.6:1, consistent with published meta-analytic estimates [26].”
InfluentialNi, H.-Q., Han, D.-J., Zhu, Y., & Shi, X.-L. (2026) · Psychiatry Research · doi:10.1016/j.psychres.2026.117431
Young minds in distress: Exploring the global rise in youth mental health diagnoses
Chiang, H., Chien, Y., & Gau, S. S. (2026) · Molecular Psychiatry · doi:10.1038/s41380-026-03884-x
Self-control and maladaptive coping: How do they affect online game addiction?
Siah, P. C., Tan, S. W., Lim, C. H., Lim, S. Y., & Teoh, X. Y. (2026) · Addicta The Turkish Journal on Addictions · doi:10.15805/addicta.2026.532
“A comprehensive review by Feng et al. (2017) synthesized findings across different countries, establishing a prevalence range of gaming addiction from 0.7% to 15.6% in naturalistic populations.”
Influential
Metadata
- Authors
- Feng, W., Ramo, D. E., Chan, S. R., & Bourgeois, J. A.
- Affiliations
- University of California, San Francisco (US)
- Corresponding author
- Feng, Wendy
- Venue
- Addictive Behaviors
- Publisher
- Elsevier BV
- Published
- 2017-12
- Volume
- 75
- Pages
- 17-24
- ISSN
- 0306-4603 (ISSN-L)
- PMC
- PMC5582011
- OpenAlex
- W2624846438
- Cited by
- 256
- References
- 80
- Citations by year
- 2026: 20 · 2025: 28 · 2024: 27 · 2023: 26 · 2022: 34 · 2021: 50 · 2020: 40 · 2019: 14 · 2018: 14 · 2017: 3
- FWCI
- 5.28
- Type
- journal article
- Language
- en
- Open access
- green
- europepmc.org
- Locations
- Addictive Behaviors (publishedVersion)
- PubMed (publishedVersion)
- Europe PMC (PubMed Central) (acceptedVersion)
- PubMed Central (acceptedVersion)
- Funders
- National Institute on Drug Abuse (K23DA032578)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
- Keywords
- internet gaming disorder, prevalence trends, online games, internet addiction
- MeSH terms
- Humans, Prevalence, Behavior, Addictive, Video Games, Internet, Internationality
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review