The DOI matches its Crossref record; 78 of the 80 references it cites were found in a registry or an index.
Internet gaming disorder: Trends in prevalence 1998–2016
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“Systematic reviews of large-scale studies 185-188 have reported prevalence rates from 1 to 3%, with slightly higher prevalence rates of 4 to 5% for adolescents.”
From Emerging experience with selected new categories in the ICD‐11: complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder (2022) · cites this paper as [186]
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Cites
Diagnostic and Statistical Manual of Mental Disorders(DSM)
Leong, F. T. L. (2008) · Sage eBooks · doi:10.4135/9781412963978.n182 · Cited by 10,861
Internet Addiction: The Emergence of a New Clinical Disorder
YOUNG, K. S. (1998) · CyberPsychology & Behavior · doi:10.1089/cpb.1998.1.237 · Cited by 5,513
Andreassen, C. S., Billieux, J., Griffiths, M. D., Kuss, D. J., Demetrovics, Z., Mazzoni, E., & Pallesen, S. (2016) · Psychology of Addictive Behaviors · doi:10.1037/adb0000160 · Cited by 2,095 · cited 1×
“Other studies find that prevalence varies with age (36,50,51), quality of educational setting (10) and region (43,52,53).”
BackgroundNeurobiologic advances from the brain disease model of addiction
Volkow, N. D., Koob, G. F., & McLellan, A. T. (2016) · New England Journal of Medicine · doi:10.1056/nejmra1511480 · Cited by 2,008
Issues for DSM-V: Internet Addiction
Block, J. J. (2008) · American Journal of Psychiatry · doi:10.1176/appi.ajp.2007.07101556 · Cited by 1,385 · cited 1×
“Other studies find that prevalence varies with age (36,50,51), quality of educational setting (10) and region (43,52,53).”
BackgroundInternet addiction: a systematic review of epidemiological research for the last decade
Kuss, D., Griffiths, M., Karila, L., & Billieux, J. (2014) · Current Pharmaceutical Design · doi:10.2174/13816128113199990617 · Cited by 1,374
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011) · Pediatrics · doi:10.1542/peds.2010-1353 · Cited by 1,314 · cited 3×
“4) Longitudinal studies, which can help clarify which criteria are enduring and thus more clinically applicable (11,21,38).”
BackgroundInternet Gaming Addiction: A Systematic Review of Empirical Research
Kuss, D. J., & Griffiths, M. D. (2012) · International Journal of Mental Health and Addiction · doi:10.1007/s11469-011-9318-5 · Cited by 1,113 · cited 1×
“Internet Gaming Disorder: Trends in Prevalence 1998–2016 Wendy Feng, MD*, Danielle Ramo, PhD, Steven Chan, MD, MBA, and James Bourgeois, OD, MD Department of Psychiatry, Langley Porter Psychiatric Institute, Weill Institute for Neurosciences, University of California, San Francisco Introduction Internet gaming disorde…”
BackgroundPathological Video-Game Use Among Youth Ages 8 to 18
Gentile, D. A. (2009) · Psychological Science · doi:10.1111/j.1467-9280.2009.02340.x · Cited by 1,107 · cited 2×
“Other studies find that prevalence varies with age (36,50,51), quality of educational setting (10) and region (43,52,53).”
BackgroundMethodDistinguishing addiction and high engagement in the context of online game playing
Charlton, J. P., & Danforth, I. D. W. (2007) · Computers in Human Behavior · doi:10.1016/j.chb.2005.07.002 · Cited by 946 · cited 1×
“As research in the area of “internet addiction” proceeds, it may be prudent to collect subjects’ self-report of which online activities are causing the most negative consequences due to excess use (57,58).”
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Flagged first, then by citations
2 of the 80 references couldn’t be matched to a known paper.
Research works printed but not linked: 2
- Kardefelt-Winther, 2016, Conceptualizing Internet use disorders: Addiction or coping process?, Psychiatry and Clinical Neurosciences
- Park, 2016, Neurobiological findings related to Internet use disorders, Psychiatry and Clinical Neurosciences
Cited by
Sorted by citations
Global prevalence of gaming disorder: A systematic review and meta-analysis
Stevens, M. W., Dorstyn, D., Delfabbro, P. H., & King, D. L. (2021) · Australian & New Zealand Journal of Psychiatry · doi:10.1177/0004867420962851 · Cited by 863
“Consistent with previous reviews (Feng et al., 2017; Mihara and Higuchi, 2017), GD prevalence rates were found to be 2.5 times higher for males than for females.”
BackgroundInfluentialGlobal prevalence of digital addiction in general population: A systematic review and meta-analysis
Meng, S.-Q., Cheng, J.-L., Li, Y.-Y., Yang, X.-Q., Zheng, J.-W., Chang, X.-W., Shi, Y., Chen, Y., Lu, L., Sun, Y., et al. (2022) · Clinical Psychology Review · doi:10.1016/j.cpr.2022.102128 · Cited by 622
Screening and assessment tools for gaming disorder: A comprehensive systematic review
King, D. L., Chamberlain, S. R., Carragher, N., Billieux, J., Stein, D., Mueller, K., Potenza, M. N., Rumpf, H. J., Saunders, J., Starcevic, V., et al. (2020) · Clinical Psychology Review · doi:10.1016/j.cpr.2020.101831 · Cited by 369
Prevalence of gaming disorder: A meta-analysis
Kim, H. S., Son, G., Roh, E.-B., Ahn, W., Kim, J., Shin, S.-H., Chey, J., & Choi, K. (2021) · Addictive Behaviors · doi:10.1016/j.addbeh.2021.107183 · Cited by 328
Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review
Darvesh, N., Radhakrishnan, A., Lachance, C. C., Nincic, V., Sharpe, J. P., Ghassemi, M., Straus, S. E., & Tricco, A. C. (2020) · Systematic Reviews · doi:10.1186/s13643-020-01329-2 · Cited by 263
Metadata
- Authors
- Feng, W., Ramo, D. E., Chan, S. R., & Bourgeois, J. A.
- Affiliations
- University of California, San Francisco (US)
- Corresponding author
- Feng, Wendy
- Venue
- Addictive Behaviors
- Publisher
- Elsevier BV
- Published
- 2017-12
- Volume
- 75
- Pages
- 17-24
- ISSN
- 0306-4603 (ISSN-L)
- PMC
- PMC5582011
- OpenAlex
- W2624846438
- Cited by
- 256
- References
- 80
- Citations by year
- 2026: 20 · 2025: 28 · 2024: 27 · 2023: 26 · 2022: 34 · 2021: 50 · 2020: 40 · 2019: 14 · 2018: 14 · 2017: 3
- FWCI
- 5.28
- Type
- journal article
- Language
- en
- Open access
- green
- europepmc.org
- Locations
- Addictive Behaviors (publishedVersion)
- PubMed (publishedVersion)
- Europe PMC (PubMed Central) (acceptedVersion)
- PubMed Central (acceptedVersion)
- Funders
- National Institute on Drug Abuse (K23DA032578)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
- Keywords
- internet gaming disorder, prevalence trends, online games, internet addiction
- MeSH terms
- Humans, Prevalence, Behavior, Addictive, Video Games, Internet, Internationality
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