Distinguishing addiction and high engagement in the context of online game playing
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Some authors have reported that gamers who do not exhibit evidence of other psychopathology or functional impairment may endorse items intended to parallel substance addiction, challenging their diagnostic utility.
“Some authors have reported that gamers who do not exhibit evidence of other psychopathology or functional impairment may endorse such items intended to parallel substance addiction 174-176 , thus challenging their diagnostic utility 172 .”
From Emerging experience with selected new categories in the <scp>ICD</scp>‐11: complex <scp>PTSD</scp>, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder (2022) · cites this paper as [175]
The Introduction (page unavailable) describes high engagement as non-pathological and without negative consequences, while reporting that some addiction-criterion items can indicate high engagement. The Conclusions (page unavailable) warn that mistaking those indicators for addiction can overestimate pathological game playing. The paper does not establish that the gamers endorsing such items lacked other psychopathology; the citing sentence also attaches its diagnostic-utility conclusion to a different reference. (LLM, conf=0.82)
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- Authors
- Charlton, J. P., & Danforth, I. D. W.
- Affiliations
- University of Greater Manchester (GB)
- Whitman College (US)
- Corresponding author
- Charlton, John P.
- ORCID
- Charlton, John P.
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2007-05
- Volume
- 23
- Issue
- 3
- Pages
- 1531-1548
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W2124553691
- Cited by
- 946
- References
- 41
- Citations by year
- 2026: 30 · 2025: 26 · 2024: 39 · 2023: 59 · 2022: 55 · 2021: 60 · 2020: 61 · 2019: 61 · 2018: 68 · 2017: 69 · 2016: 71 · 2015: 69 · 2014: 63 · 2013: 52 · 2012: 54
- FWCI
- 32.81
- Type
- journal article
- Language
- en
- Open access
- green
- ub-ir.bolton.ac.uk
- Locations
- Computers in Human Behavior (publishedVersion)
- UBIR (University of Greater Manchester) (submittedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
- Keywords
- behavioral addiction, massively multiplayer online games, gaming addiction, player engagement, addiction diagnosis, gaming time
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
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