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Internet gaming disorder: Trends in prevalence 1998–2016
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“Systematic reviews of large-scale studies 185-188 have reported prevalence rates from 1 to 3%, with slightly higher prevalence rates of 4 to 5% for adolescents.”
From Emerging experience with selected new categories in the ICD‐11: complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder (2022) · cites this paper as [186]
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“Other studies find that prevalence varies with age (36,50,51), quality of educational setting (10) and region (43,52,53).”
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“Based on this review, we have five recommendations to improve research on the prevalence of IGD: 1) Consistent methodology in measuring IGD, including distinguishing between IA and IGD, to build a theoretically sound model (5,6,54) and strive for specificity (59).”
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“For studies with longitudinal data, the most recent prevalence percentage was included, since it would be closest to the publication year (25,38,39), while nine studies required minor calculations to arrive at an overall prevalence figure.”
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“Other studies find that prevalence varies with age (36,50,51), quality of educational setting (10) and region (43,52,53).”
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“Based on this review, we have five recommendations to improve research on the prevalence of IGD: 1) Consistent methodology in measuring IGD, including distinguishing between IA and IGD, to build a theoretically sound model (5,6,54) and strive for specificity (59).”
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“4) Longitudinal studies, which can help clarify which criteria are enduring and thus more clinically applicable (11,21,38).”
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“Longitudinal studies of behavioral addictions including gaming and problematic internet use have found low persistence of the disorder after one year (47,48), while others have found these disorders to persist (38,49).”
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“Other studies find that prevalence varies with age (36,50,51), quality of educational setting (10) and region (43,52,53).”
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“It might be presumed that increases in Internet access would allow for progressively greater exposure to internet gaming (42,43); yet disordered gaming does not appear to have increased as exponentially as has exposure.”
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“Of note, more papers have been published on internet addiction than internet gaming disorder (219 vs 43) (31), though the former has not been officially recognized by the DSM as a condition for further study.”
BackgroundReliability and Validity of the Behavioral Addiction Measure for Video Gaming
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“2) Study populations with comparable demographics and recruitment (mixed/single gender, urban/rural, similar ages, cultures) and studying the disorder across age groups/cultures (60,61).”
Background
Research works printed but not linked: 2
- Kardefelt-Winther, 2016, Conceptualizing Internet use disorders: Addiction or coping process?, Psychiatry and Clinical Neurosciences
- Park, 2016, Neurobiological findings related to Internet use disorders, Psychiatry and Clinical Neurosciences
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“Consistent with previous reviews (Feng et al., 2017; Mihara and Higuchi, 2017), GD prevalence rates were found to be 2.5 times higher for males than for females.”
BackgroundInfluentialGlobal prevalence of digital addiction in general population: A systematic review and meta-analysis
Meng, S.-Q., Cheng, J.-L., Li, Y.-Y., Yang, X.-Q., Zheng, J.-W., Chang, X.-W., Shi, Y., Chen, Y., Lu, L., Sun, Y., et al. (2022) · Clinical Psychology Review · doi:10.1016/j.cpr.2022.102128 · Cited by 622
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Kim, H. S., Son, G., Roh, E.-B., Ahn, W., Kim, J., Shin, S.-H., Chey, J., & Choi, K. (2021) · Addictive Behaviors · doi:10.1016/j.addbeh.2021.107183 · Cited by 328
Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid scoping review
Darvesh, N., Radhakrishnan, A., Lachance, C. C., Nincic, V., Sharpe, J. P., Ghassemi, M., Straus, S. E., & Tricco, A. C. (2020) · Systematic Reviews · doi:10.1186/s13643-020-01329-2 · Cited by 263
Metadata
- Authors
- Feng, W., Ramo, D. E., Chan, S. R., & Bourgeois, J. A.
- Affiliations
- University of California, San Francisco (US)
- Corresponding author
- Feng, Wendy
- Venue
- Addictive Behaviors
- Publisher
- Elsevier BV
- Published
- 2017-12
- Volume
- 75
- Pages
- 17-24
- ISSN
- 0306-4603 (ISSN-L)
- PMC
- PMC5582011
- OpenAlex
- W2624846438
- Cited by
- 256
- References
- 80
- Citations by year
- 2026: 20 · 2025: 28 · 2024: 27 · 2023: 26 · 2022: 34 · 2021: 50 · 2020: 40 · 2019: 14 · 2018: 14 · 2017: 3
- FWCI
- 5.28
- Type
- journal article
- Language
- en
- Open access
- green
- europepmc.org
- Locations
- Addictive Behaviors (publishedVersion)
- PubMed (publishedVersion)
- Europe PMC (PubMed Central) (acceptedVersion)
- PubMed Central (acceptedVersion)
- Funders
- National Institute on Drug Abuse (K23DA032578)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
- Keywords
- internet gaming disorder, prevalence trends, online games, internet addiction
- MeSH terms
- Humans, Prevalence, Behavior, Addictive, Video Games, Internet, Internationality
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