Cited by 39Interactive and Immersive DisplaysHand Gesture Recognition SystemsVirtual Reality Applications and Impacts

A comparative evaluation of direct hand and wand interactions on consumer devices

Figueiredo, Lucas, Rodrigues, Eduardo, Teixeira, João, Teichrieb, Veronica·2018·Computers & Graphics

Abstract

Abstract Along with the popularization of VR Head Mounted Displays, there is an increasing demand for understanding how to use these devices within VR applications. This work evaluates the use of two input techniques for VR applications: wands and hands. We perform experiments using consumer devices (Leap Motion Controller and HTC Vive), aiming at understanding how popular hardware respond to users’ needs. Five distinct scenarios were tested, exploring both near and far object interaction. The evaluation happens in three steps: user profile evaluation, system performance evaluation, and the System Usability Scale questionnaire. The results showed that even with a lower task accuracy, natural interaction provided by using a hand representation in the virtual world gained user’s preference when interacting with virtual elements that were close to the user. For distant object interaction, it still needs some improvement.

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Crossref · 10.1016/j.cag.2018.10.006

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40 of 40 references verified0 citation errors · 0 not checkable

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Authors
Figueiredo, L., Rodrigues, E., Teixeira, J., & Teichrieb, V.
Affiliations
Universidade Federal de Pernambuco (BR)
Corresponding author
Figueiredo, Lucas
Venue
Computers & Graphics
Publisher
Elsevier BV
Published
2018-12
Volume
77
Pages
108-121
ISSN
0097-8493 (ISSN-L)
OpenAlex
W2897452617
Cited by
39
References
42
Citations by year
2026: 1 · 2025: 6 · 2024: 2 · 2023: 3 · 2022: 3 · 2021: 13 · 2020: 5 · 2019: 5 · 2018: 1
FWCI
5.99
Type
journal article
Language
en
Open access
closed
Locations
Computers & Graphics (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
hand tracking, virtual reality input devices, Leap Motion, HTC Vive, natural interaction, user preferences, System Usability Scale

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