The DOI matches its Crossref record; 73 of the 73 references it cites were found in a registry or an index.
Virtual reality applications toward medical field
Open accessAbstract
Background/objectives Virtual Reality (VR) is a developing technology, which seems to have extensive applications in different areas such as entertainment, sports, gaming and simulation. In the current scenario, due to Computer-generated imagery and content aim at simulating a real presence through senses capability, it has functional applications in the medical field. So, there are requirements to study its applicability in the medical field. Methods Relevant papers on VR in the context of the medical field are identified and studied. This paper is a literature review based analysis, where we are trying to find how this technology is going to solve a medical-related problem in saving the life of the patient and what are the significant applications. Results VR provides a simulated environment to interact with the 3D world. Medical professionals are developing and implementing this technology for training, diagnosis and virtual treatment during a critical situation. The study sees that there is good potential for VR in the medical field. We also studied the processes involved in implementing this technology in the medical field. Finally, this paper identifies fourteen major applications of VR in the medical field with description. This technology is helping to create quality healthcare services during complicated cases. Conclusions VR is used effectively for better surgical technique. It creates detailed virtual models of a patient's anatomy. It helps physicians to effectively move around and view virtual 3D images from different angles. This technology is currently applied in cardiology and Neurology for monitoring and improves patient outcomes. It plays a significant role to help physician related to trauma and other fractures. VR is an emerging technology which can also be used in hospitals and clinics for rehabilitation & training approaches. The applications of this technology are in virtual guides and to fulfil different other virtual goals in the medical field. It seems like an efficient technology to teach body fitness and help create a positive impact on doctors and the patient. This technology leads to creative and exciting discoveries in the medical field.
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Cites
Virtual reality, presence, and attitude change: Empirical evidence from tourism
Tussyadiah, I. P., Wang, D., Jung, T. H., & tom Dieck, M. C. (2018) · Tourism Management · doi:10.1016/j.tourman.2017.12.003 · Cited by 1,294
Diemer, J., Alpers, G. W., Peperkorn, H. M., Shiban, Y., & Mühlberger, A. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.00026 · Cited by 952
The use of virtual reality technology in the treatment of anxiety and other psychiatric disorders
Maples-Keller, J. L., Bunnell, B. E., Kim, S.-J., & Rothbaum, B. O. (2017) · Harvard Review of Psychiatry · doi:10.1097/hrp.0000000000000138 · Cited by 862
Parsons, T. D. (2015) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2015.00660 · Cited by 837
Pan, X., & Hamilton, A. F. D. C. (2018) · British Journal of Psychology · doi:10.1111/bjop.12290 · Cited by 729
Valmaggia, L. R., Latif, L., Kempton, M. J., & Rus-Calafell, M. (2016) · Psychiatry Research · doi:10.1016/j.psychres.2016.01.015 · Cited by 500
Application of virtual reality technology in clinical medicine.
Li, L., Yu, F., Shi, D., Shi, J., Tian, Z., Yang, J., Wang, X., & Jiang, Q. (2017) · Europe PMC (PubMed Central) · Cited by 445
Park, M. J., Kim, D. J., Lee, U., Na, E. J., & Jeon, H. J. (2019) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2019.00505 · Cited by 436
Additive Manufacturing Applications in Industry 4.0: A Review
Haleem, A., & Javaid, M. (2019) · Journal of Industrial Integration and Management · doi:10.1142/s2424862219300011 · Cited by 412
Self-citationBirckhead, B., Khalil, C., Liu, X., Conovitz, S., Rizzo, A., Danovitch, I., Bullock, K., & Spiegel, B. (2019) · JMIR Mental Health · doi:10.2196/11973 · Cited by 372
Cited by
Virtual Reality Aided Therapy towards Health 4.0: A Two-Decade Bibliometric Analysis
Liu, Z., Ren, L., Xiao, C., Zhang, K., & Demian, P. (2022) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph19031525 · Cited by 142
ASL champ!: a virtual reality game with deep-learning driven sign recognition
Alam, M. S., Lamberton, J., Wang, J., Leannah, C., Miller, S., Palagano, J., Bastion, M. D., Smith, H. L., Malzkuhn, M., & Quandt, L. C. (2024) · Computers & Education: X Reality · doi:10.1016/j.cexr.2024.100059 · Cited by 19
Metadata
- Authors
- Javaid, M., & Haleem, A.
- Venue
- Clinical Epidemiology and Global Health
- Publisher
- Elsevier BV
- Published
- 2020-06
- Volume
- 8
- Issue
- 2
- Pages
- 600-605
- ISSN
- 2213-3984 (ISSN-L)
- OpenAlex
- W2998525833
- Cited by
- 269
- References
- 73
- FWCI
- 16.40
- Type
- journal article
- Language
- en
- Open access
- hybrid
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.