Virtual Reality Aided Therapy towards Health 4.0: A Two-Decade Bibliometric Analysis
Open accessAbstract
Health 4.0 aligns with Industry 4.0 and encourages the application of the latest technologies to healthcare. Virtual reality (VR) is a potentially significant component of the Health 4.0 vision. Though VR in health care is a popular topic, there is little knowledge of VR-aided therapy from a macro perspective. Therefore, this paper was aimed to explore the research of VR in aiding therapy, thus providing a potential guideline for futures application of therapeutic VR in healthcare towards Health 4.0. A mixed research method was adopted for this research, which comprised the use of a bibliometric analysis (a quantitative method) to conduct a macro overview of VR-aided therapy, the identification of significant research structures and topics, and a qualitative review of the literature to reveal deeper insights. Four major research areas of VR-aided therapy were identified and investigated, i.e., post-traumatic stress disorder (PTSD), anxiety and fear related disorder (A&F), diseases of the nervous system (DNS), and pain management, including related medical conditions, therapies, methods, and outcomes. This study is the first to use VOSviewer, a commonly used software tool for constructing and visualizing bibliometric networks and developed by Center for Science and Technology Studies, Leiden University, the Netherlands, to conduct bibliometric analyses on VR-aided therapy from the perspective of Web of Science core collection (WoSc), which objectively and visually shows research structures and topics, therefore offering instructive insights for health care stakeholders (particularly researchers and service providers) such as including integrating more innovative therapies, emphasizing psychological benefits, using game elements, and introducing design research. The results of this paper facilitate with achieving the vision of Health 4.0 and illustrating a two-decade (2000 to year 2020) map of pre-life of the Health Metaverse.
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Compliance may be higher in VRET than in standard CBT.
“While dropout is similar, compliance may be higher in VRET than in standard CBT (Liu et al., 2022).”
From Virtual Reality exposure therapy in the treatment of public speaking anxiety and social anxiety disorder (2024) · cites this paper as Liu et al., 2022
Section 3.3 says compliance with VR-based therapy is superior to traditional treatment and that VR exposure and in vivo exposure have similar loss rates. It does not identify standard CBT as the comparator for either finding; its separate CBT comparison concerns effectiveness, not compliance or dropout. (LLM, conf=0.86)
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- Authors
- Liu, Z., Ren, L., Xiao, C., Zhang, K., & Demian, P.
- Affiliations
- South China University of Technology (CN)
- Loughborough University (GB)
- Corresponding author
- Ren, Lingfeng
- Xiao, Chang
- Venue
- International Journal of Environmental Research and Public Health
- Publisher
- MDPI AG
- Published
- 2022-01-28
- Volume
- 19
- Issue
- 3
- Pages
- 1525
- ISSN
- 1660-4601 (ISSN-L)
- PMC
- PMC8834834
- OpenAlex
- W4213107697
- Cited by
- 142
- References
- 189
- Citations by year
- 2026: 11 · 2025: 28 · 2024: 45 · 2023: 36 · 2022: 22
- FWCI
- 16.20
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- International Journal of Environmental Research and Public Health (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- RePEc: Research Papers in Economics (submittedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Loughborough University Research Repository (Loughborough University) (submittedVersion, cc-by)
- Funders
- Guangzhou City Philosophy and Social Science Planning 2020 Annual Project (2020GZYB12)
- South China University of Technology Central University Basic Scientific Research Operation Funds (2019PY24)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
- Keywords
- virtual reality therapy, Healthcare 4.0, post-traumatic stress disorder, neurological disorders, pain management, bibliometric network analysis, research trends, game elements
- MeSH terms
- Virtual Reality, Anxiety, Anxiety Disorders, Humans, Bibliometrics, Virtual Reality Exposure Therapy
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