Gamification of task performance with leaderboards: A goal setting experiment
Landers, Richard N., Bauer, Kristina N., Callan, Rachel C.·2017·Computers in Human Behavior
Cited by (471)
Items 101–200 of 471
- Designing gamified rewards to encourage repeated app selection: Effect of reward placementDiego Garaialde, Anna Louise Cox, Benjamin R. Cowan · 2021 · International Journal of Human-Computer Studies
- A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game DevelopmentLaure Abensur Vuillaume, Garry Laudren, Alexandre Bosio, Pauline Thévenot, Thierry Pelaccia, Anthony Chauvin · 2021 · JMIR Serious Games
- Gamification and education: A pragmatic approach with two examples of implementationJames H. Willig, Jennifer A. Croker, Lisa Craft McCormick, Meena Nabavi, Jeremey B. Walker, Nancy P. Wingo, Cathy C. Roche, Carolynn Thomas Jones, Katherine E. Hartmann, David T. Redden · 2021 · Journal of Clinical and Translational Science
- The mechanism of goal-setting participation’s impact on employees’ proactive behavior, moderated mediation role of power distanceSabeeh Pervaiz, Guohao Li, Qi He · 2021 · PLoS ONE
- Maybe we’ve got it wrong. An experimental evaluation of self-determination and Flow Theory in gamificationJared R. Chapman, Tanner B. Kohler, Peter Jacob Rich, Angela Trego · 2023 · Journal of Research on Technology in Education
- Exploring Design Guidelines of Using User-Centered Design in Gamification Development: A Delphi StudyYang Chen · 2018 · International Journal of Human-Computer Interaction
- Stretching the success in reward-based crowdfundingBurze Yaşar, Işıl Sevilay Yılmaz, Nurullah Hatipoğlu, Aslihan Altay‐Salih · 2022 · Journal of Business Research
- Motivation and Engagement of Final-Year Students When Using E-learning: A Qualitative Study of Gamification in Pandemic SituationFlourensia Sapty Rahayu, Lukito Edi Nugroho, Ridi Ferdiana, Djoko Budiyanto Setyohadi · 2022 · Sustainability
- Using gamification to overcome innovation process challenges: A literature review and future agendaCarmen Abril, Elena M. Gimenez‐Fernandez, María‐del‐Mar Camacho‐Miñano · 2024 · Technovation
- Gamification ReloadedAthanasios Mazarakis · 2021 · i-com
- Enhancing satisfaction among Vietnamese students through gamification: The mediating role of engagement and learning effectivenessBang Nguyen‐Viet, Bac Nguyen-Viet · 2023 · Cogent Education
- Gamification of Adult Learning: Gamifying Employee Training and DevelopmentRichard N. Landers, Elena M. Auer, Adrian B. Helms, Sebastian Marin, Michael B. Armstrong · 2019 · Cambridge University Press eBooks
- "Alexa, can we design gamification without a screen?" - Implementing cooperative and competitive audio-gamification for intelligent virtual assistantsPaula Bräuer, Athanasios Mazarakis · 2022 · Computers in Human Behavior
- Examining the Effectiveness of Gamification in Human ComputationXiaohui Wang, Dion Hoe‐Lian Goh, Ee‐Peng Lim, Adrian Wei Liang Vu, Alton Y.K. Chua · 2017 · International Journal of Human-Computer Interaction
- A systematized review on diabetes gamificationS. Asadzandi, Shahram Sedghi, Shoaleh Bigdeli, M. Sanjari · 2020 · Medical Journal of The Islamic Republic of Iran
- Health management gamification: Understanding the effects of goal difficulty, achievement incentives, and social networks on performanceHualong Yang, Dan Li · 2021 · Technological Forecasting and Social Change
- Unir Gamificación y Experiencia de Usuario para mejorar la experiencia docenteEmiliano Labrador, Eva Villegas · 2016 · RIED Revista Iberoamericana de Educación a Distancia
- How to provide competitors in educational gamification: The roles of competitor level and autonomous choiceYang Cao, Shaoying Gong, Yanqing Wang, Quan Zheng, Zhen Wang · 2022 · Computers in Human Behavior
- Does Competition in Online Games Foster Green Behaviour in Life? The Relationship Between Gamification Affordances and Engagement in Green BehavioursCong Cao, Sihan Cheng · 2024 · International Journal of Human-Computer Interaction
- An Examination and Extension of the Theory of Gamified Learning: The Moderating Role of Goal OrientationCaribay Garcia- Marquez, Kristina N. Bauer · 2020 · Simulation & Gaming
- An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming CourseHazra Imran · 2022 · Journal of Educational Computing Research
- How Gamification Affects Software Developers: Cautionary Evidence from a Natural Experiment on GitHubLukas Moldon, Markus Strohmaier, Johannes Wachs · 2021 · ACM/IEEE International Conference on Software Engineering: Companion Proceedings (ICSE-Companion)
- How to improve creativity: a study of gamification, money, and punishmentHui Xu, Juho Hamari · 2022 · Behaviour and Information Technology
- The Use of Gamification in Workplace Learning to Encourage Employee Motivation and EngagementHazel Grünewald, Petra Kneip, Arjan Kozica · 2019 · Wiley eBooks
- Gamification and customer brand engagement: a review and future research agendasGarima Malik, Debasis Pradhan, Bikash Kumar Rup · 2024 · Marketing Intelligence & Planning
- GamificationÉric Sanchez, Herre van Oostendorp, Jan Dirk Fijnheer, Élise Lavoué · 2020 · Encyclopedia of Education and Information Technologies
- Competence, preparation, and relaxation: Contributing factors to EFL student teachers' self-efficacy and teaching performance in microteaching trainingZhanni Luo, Huazhen Li · 2024 · Heliyon
- The use of leaderboards in education: A systematic review of empirical evidence in higher educationChunqi Li, Lishi Liang, Luke K. Fryer, Alex Shum · 2024 · Journal of Computer Assisted Learning
- Examining the Effects of Feedback-giving as a Gamification Mechanic in Crowd Rating SystemsJian Tang, Yuxiang Chris Zhao, Tianmei Wang, Zhiyuan Zeng · 2021 · International Journal of Human-Computer Interaction
- More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamificationYang Cao, Shaoying Gong, Zhen Wang, Yang J. Cheng, Yanqing Wang · 2022 · Journal of Computer Assisted Learning
- Impact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasksYou Zhi Hu, Hsi Tiana Wei, Mark Chignell · 2023 · Computers in Human Behavior
- Examining the failure of gamification in implementing innovation from the perspective of problematization in the retail sectors of emerging economiesAbhishek Behl, N. Jayawardena, S. Bhardwaj, Vijay Pereira, M. del Giudice, J. Zhang · 2024 · Technovation
- GAMIFICATION AND RESOURCE POOLING FOR IMPROVING OPERATIONAL EFFICIENCY AND EFFECTIVE MANAGEMENT OF HUMAN RESOURCES: A CASE STUDY WITH AN ECOMMERCE COMPANYKDV Prasad, MRUTHYANJAYA RAO M, Rajesh Vaidya · 2019 · INTERNATIONAL JOURNAL OF MANAGEMENT
- The interplay of rewards and competition in digital game-based learning: Effects on intrinsic motivation, game performance and behaviors, and computational thinkingChing‐Huei Chen, Shih-Kun Huang · 2024 · Learning and Instruction
- Effects of gamification on EFL learning: a quasi-experimental study of reading proficiency and language enjoyment among Chinese undergraduatesJing Cheng, Chen Lü, Qiaoling Xiao · 2025 · Frontiers in Psychology
- Gamified crowdsourcing in higher education: A theoretical framework and a case studyLuis R. Murillo‐Zamorano, José Ángel López Sánchez, Carmen Bueno Muñoz · 2020 · Thinking Skills and Creativity
- Fostering autonomous motivation: a deeper evaluation of gamified learningAdele H. T. Kam, Irfan Naufal Umar · 2023 · Journal of Computing in Higher Education
- Gamification in collaborative learning: synthesizing evidence through meta-analysisTaufik Ikhsan Slamet, Chen Meng · 2025 · Journal of Computers in Education
- Role of a Digital Return-To-Work Solution for Individuals With Common Mental Disorders: Qualitative Study of the Perspectives of Three Stakeholder GroupsPatrik Engdahl, Petra Svedberg, Annika Lexén, Ulrika Bejerholm · 2020 · JMIR Formative Research
- Gamification and sensory stimuli in eco-driving research: A field experiment to reduce energy consumption in electric vehiclesKenan Degirmenci, Michael Hans Breitner · 2022 · Transportation Research Part F Traffic Psychology and Behaviour
- Gamification pedagogy: A motivational approach to student-centric course design in higher educationFiona Gironella · 2023 · Journal of University Teaching and Learning Practice
- Motivational processes during physical endurance tasksIan M. Taylor, Kieren Smith, Raymon Hunte · 2020 · Scandinavian Journal of Medicine and Science in Sports
- Exploring the association between engagement with location-based game features and getting inspired about environmental issues and natureBastian Kordyaka, Samuli Laato, Sebastian Weber, Juho Hamari, Björn Niehaves · 2024 · CHI Conference on Human Factors in Computing Systems
- Make Waste Fun Again! A Gamification Approach to RecyclingMiralem Helmefalk, Joacim Rosenlund · 2019 · ArtsIT/DLI
- Disturbance of desire‐goal motivational dynamics during different exercise intensity domainsIan M. Taylor, Summer Whiteley, Richard A. Ferguson · 2022 · Scandinavian Journal of Medicine and Science in Sports
- Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments EarlierMadison W. Call, Erik Fox, Gina Sprint · 2021 · IEEE Transactions on Education
- Exploring the impact of game framing and task framing on user participation in citizen science projectsJian Tang, Nathan R. Prestopnik · 2019 · Aslib Journal of Information Management
- Digital common(s): the role of digital gamification in participatory design for the planning of high-density housing estatesProvides Ng, Yuechun Li, Shutong Zhu, Bingge Xu, Jeroen van Ameijde · 2023 · Frontiers in Virtual Reality
- Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 PandemicMihai Burlacu, Claudiu Coman, Maria Cristina Bularca · 2023 · Sustainability
- Game principle: enhancing learner engagement with gamification to improve learning outcomesSixia Liu, Gang Ma, Promise O. Tewogbola, Xieting Gu, Peng Gao, Bin Dong, Dantong He, Weiguo Lai, Yihua Wu · 2023 · Journal of Workplace Learning
- Exploring the inverted-U relationship between gamification achievement and health management performanceHualong Yang, Dan Li · 2021 · Computers in Human Behavior
- Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary SchoolsPamela Andrade, Effie Lai‐Chong Law, Juan Carlos Farah, Denis Gillet · 2020 · Australian Conference on Human-Computer Interaction (OzCHI)
- Idea crowdsourcing platforms for new product development: A study of idea quality and the number of submitted ideasAli Simaei, Rudy Hirschheim, Helmut Schneider · 2023 · Decision Support Systems
- Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method studyDoris Yin Kei Chong · 2019 · Archives of Physiotherapy
- A study on role of gamification elements in training outcomes: comparing the mediating effect of intrinsic and extrinsic motivationSattwik Mohanty, B. Prabu Christopher · 2023 · The Learning Organization
- Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficultyEbina Justin M A, Manu Melwin Joy · 2024 · Behaviour and Information Technology
- Gamification in economics and its impact on students’ achievement: Lesson from covid-19 in IndonesiaCipto Wardoyo, Yogi Dwi Satrio, Bagus Shandy Narmaditya, Agus Wibowo · 2021 · Cypriot Journal of Educational Sciences
- The Development of a Collaborated Gamified E-Quiz and Strategy Game Mobile Application to Increase Students’ Motivation and Continuance Usage IntentionR.E. Roslan, Ahmad Fauzi Mohd Ayub, Norliza Ghazali · 2021 · ANP Journal Of Social Sciences And Humanities
- On the Role of Social Comparison Processes in Gamified Work SituationsMartin Huschens, Franz Rothlauf, Ricarda Rothe · 2019 · Hawaii International Conference on System Sciences (HICSS)
- A Spoonful of Sugar: Gamification as Means for Enhancing Employee Self-Leadership and Self-Concordance at WorkRichard A. Oxarart, Jeffery D. Houghton · 2021 · Administrative Sciences
- How does adaptive gamification impact different types of student motivation over time?Stéphanie Reyssier, Audrey Serna, Stuart Hallifax, J.-C. Marty, Stéphane Simonian, Élise Lavoué · 2023 · Interactive Learning Environments
- Gamified learning: Assessing the influence of leaderboards on online formative quizzes in a computer programming courseHarun Çiğdem, Mehmet Emin Korkusuz, Caner KARAÇALTI · 2023 · Computer Applications in Engineering Education
- Rethinking Gamification Failure: A Model and Investigation of Gamified System Maladaptive BehaviorsShih-Lun Tseng, Heshan Sun, Radhika Santhanam, Shuya Lu, Jason Bennett Thatcher · 2023 · Information Systems Research
- Understanding the failing of social gamification: A perspective of user fatigueHualong Yang, Le Wang, Zhibin Hu, Dan Li · 2024 · Electronic Commerce Research and Applications
- Frequencies of Common Infectious Organisms Causing Chronic Diarrhea in Renal Transplant PatientsShazia Shad, Farina Muhammad Hanif, Manzoor ul Haq, Nasir Hasan Luck, Tahir Aziz, Muhammed Mubarak · 2019 · Experimental and Clinical Transplantation
- Annotation-Assisted Clustering of Player Profiles in Cultural Games: A Case for Tensor Analytics in JuliaΓεώργιος Δρακόπουλος, Yorghos Voutos, Phivos Mylonas B · 2020 · Big Data and Cognitive Computing
- A Proposal to Use Gamification Systematically to Nudge Students Toward Productive BehaviorsStephen H. Edwards, Zhiyi Li · 2020 · Koli Calling International Conference on Computing Education Research
- Toward a More Secure HRIS: The Role of HCI and Unconscious BehaviorHumayun Zafar, Adriane B. Randolph, Neale Martin, Sublime Behavior · 2017 · AIS Transactions on Human-Computer Interaction
- Exploring the effects of different achievement goals on contributor participation in crowdsourcingPhilip Tin Yun Lee, Richard Wing Cheung Lui, Michael Chau, Bosco Hing Yan Tsin · 2022 · Information Technology and People
- An Integrated Model for Evaluating the Sustainability of Gamified Mobile Health Apps: An Instrument Development and ValidationAbdulsalam Salihu Mustafa, Nor'ashikin Bte. Ali, Jaspaljeet Singh Dhillon, Darshana Sedera · 2023 · Healthcare
- Designing gamified interactions with self-service technology at restaurantsWangoo Lee, Lu Lu · 2023 · International Journal of Hospitality Management
- Paying while playing: examining the influence of interaction with gamified elements in fantasy sports on in-app spendingKeshav Gupta, Yiran Su, Thilo Kunkel, Daniel C. Funk · 2024 · European Sport Management Quarterly
- Enabling Responsible Online Gambling by Real-time Persuasive TechnologiesGeorge Drosatos, Fotis Nalbadis, Emily Julia Arden-Close, Victoria Baines, Elvira Bolat, Laura Vuillier, Θεόδωρος Κωστούλας, Marcin Budka, Sonia Wasowska, Sky Betting & Gaming, 2 Wellington Place, Leeds, West Yorkshire LS1 4AP, UK et al. · 2018 · Complex Systems Informatics and Modeling Quarterly
- Gamifying Employer Branding: Attracting Critical Talent in Crisis Situations like COVID-19Neerja Kashive, Vandana Tandon Khanna, Kshitij Kashive, Anuja Barve · 2021 · Journal of Promotion Management
- Exploring the impact of gamified learning on positive psychology in CALL environments: A mixed-methods study with Thai university studentsBudi Waluyo, Francis G. Balazon · 2024 · Acta Psychologica
- A vignette study among order pickers about the acceptance of gamification.Lisa-Maria Putz, Florian Hofbauer, Marius Mates · 2019
- Gamification for Technology-Enhanced Language Teaching and LearningJoan‐Tomàs Pujolà, Christine Appel · 2020 · Advances in educational technologies and instructional design book series
- Maximizing Telerehabilitation for Patients With Visual Loss After Stroke: Interview and Focus Group Study With Stroke Survivors, Carers, and Occupational TherapistsStephen Dunne, Helen J. Close, Nicola Richards · 2020 · Journal of Medical Internet Research
- When Financial Platforms Become Gamified, Consumers’ Risk Preferences ChangeChristoph Guenter Hueller, Martin Reimann, Caleb Warren · 2023 · Journal of the Association for Consumer Research
- Gamification in EducationZamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera · 2024 · Springer eBooks
- User-based Evaluation of Gamification Elements in an Educational ApplicationPamela Andrade, Effie Lai‐Chong Law · 2018 · Electronic workshops in computing
- Engaging Learners in a Flipped Information Science Course with Gamification: A Quasi-experimental StudyBiyun Huang, Khe Foon Hew, Peter Warning · 2018 · Communications in computer and information science
- Inclusion of Gamification Elements in the Context of Virtual Lab Environments to Increase Educational ValueForough Nasirpouri Shadbad, Gabriel Bahr, Andy Luse, Bryan I. Hammer · 2023 · AIS Transactions on Human-Computer Interaction
- Gamification and Its Application in the Social EnvironmentStaling Cordero-Brito, Juanjo Mena · 2020 · Journal of Information Technology Research
- Effects of gamification-based intervention for promoting health behaviorsHiroaki Uechi, Nobusuke Tan, Yuichiro Honda · 2018 · The Journal of Physical Fitness and Sports Medicine
- Multinomial logit analysis of the effects of five different app‐based incentives to encourage cycling to workBingyuan Huang, Tiago Fioreze, Tom Thomas, Eric C. van Berkum · 2018 · IET Intelligent Transport Systems
- What drives decision makers to follow or ignore forecasting tools - A game based analysisRichard Lackes, Markus Siepermann, Georg Vetter · 2019 · Journal of Business Research
- How to gamify?: Example scenarios for participation in synchronous online learningÜnal Çakıroğlu, Servet Kılıç · 2018 · E-Learning and Digital Media
- Percepción de las estrategias de gamificación en las escuelas secundarias italianasViviana Malvasi, David Recio Moreno · 2021 · Alteridad
- The super engagers of freemium gamified services: using multimethod approach to examine why highly interactive consumers become paying consumersKeshav Gupta, Yiran Su, Thilo Kunkel · 2022 · Internet Research
- Enhancing Fairness in Performance Appraisals: A Conceptual Framework Through a Systematic Literature ReviewAgustinus Rudolph Indra Malemna Tarigan, Aurik Gustomo, Yuni Ros Bangun · 2023 · Journal of Advances in Humanities Research
- Goal Setting for Persuasive Information Systems: Five Reference ChecklistsSainabou Cham, Abdullah M. Algashami, John McAlaney, Angelos Stefanidis, Keith Thomas Phalp, Raian Ali · 2019 · Lecture notes in computer science
- “Who cares about fireworks?” – A Study on Digital Coaching, Gamification and Exercise MotivationMiralem Helmefalk, Leif Marcusson, Anna Sell · 2020 · Hawaii International Conference on System Sciences (HICSS)
- The Relationship Between Game-Related Assessment and Traditional Measures of Cognitive Ability—A Meta-AnalysisTanja Bipp, Serena Wee, Marvin Walczok, Laura Hansal · 2024 · Journal of Intelligence
- Mental preparation strategies and firefighter’s performance under stressNicki Marquardt, Verena Schürmann, Lisa Krämer · 2019 · International Journal of Safety and Security Engineering
- Simulation analysis of incentives on employees' acceptance of foreign joint venture management practices: a case studyJingxiao Zhang, You Ouyang, Hui Li · 2020 · Engineering Construction & Architectural Management
- GAMIFICATION IN FOR-PROFIT ORGANISATIONS: A MAPPING STUDYLászló Szendrői, Krishna S. Dhir, Katalin Feketéné Czakó · 2020 · Verslas teorija ir praktika
- Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing GameAnjum Matin, Mardel Maduro, Rogerio de Leon Pereira · 2020 · International Conference on the Foundations of Digital Games (FDG)
- A Review of the Effectiveness of Gamification in EducationSuhang Jiang · 2016 · SSRN Electronic Journal
- Driving affective commitment among food delivery executives towards an online food delivery partner platform through gamificationSebastian Joy Panattil, Anoop George, Muhammed Sajid, Manu Melwin Joy · 2023 · Journal of Foodservice Business Research