Gamification of task performance with leaderboards: A goal setting experiment
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Items 301–400 of 471
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- MCDA/F-DEMATEL/ICTs Method Under Uncertainty in Mathematics Education: How to Make a Decision with Flipped, Gamified, and Sustainable CriteriaJin Su Jeong, David González‐Gómez · 2025 · Studies in systems, decision and control
- Gamification at the workplace: a theoretical perspective on training and developmentAaradhana Rukadikar, Komal Khandelwal · 2025 · The Learning Organization
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- Dark and Bright Side of Participatory Red-Teaming with Targets of Stereotyping for Eliciting Harmful Behaviors from Large Language ModelsSieun Kim, Yeeun Jo, Sungmin Na, Hyunseung Lim, Eunchae Lee, Yu Min Choi, Soohyun Cho, Hwajung Hong · 2026 · CHI Conference on Human Factors in Computing Systems
- Heuristic Projects in Open Learning Environments: Time Phase in Individual and Collective DeterminantsShinyi Lin, Chou‐Kang Chiu · 2019 · Eurasia Journal of Mathematics Science and Technology Education
- Applications of Gamification in the Context of Higher Education. A Theoretical ApproachSantiago Alonso-García, Carmen Rodríguez Jiménez, Juan Carlos de la Cruz-Campos, María Jesús Santos Villalba · 2021 · Lecture notes in networks and systems
- A Model for Utilizing the Potential of Gamification in Learningsara nazififard, Seyed Mohammadbagher Jafari, Hasan Zarei Matin · 2019 · Conference on Knowledge Based Engineering and Innovation (KBEI)
- Do Game Bots Dream of Electric Rewards?Penny Sweetser, Matthew Aitchison · 2020 · International Conference on the Foundations of Digital Games (FDG)
- Games, Gamification, and eSports Intersections Within Digital and Online LearningVirginia Dickenson · 2021 · Advances in e-business research series
- Gamificación en el aulaAyose Lomba Pérez, José Raduán Jáber Mohamad, David de la Cruz Sánchez Rodríguez · 2021 · Servicio de Publicaciones y Difusión Científica de la Universidad de Las Palmas de Gran Canaria eBooks
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- Online Game-Based Learning Enhance ESL Learners’ Vocabulary Learning: Benefits and ChallengesNihayatul Istianah Mohd Fadzil, Nur Ainil Sulaiman · 2022 · International Journal of Academic Research in Progressive Education and Development
- Perception of university students on the role of educational digital stimuli in achieving academic passion in vocational educationKarimah Suleiman Aljedayah, Alia Mohammed Al-Duwairi, Manal Abdul Karim Al-Momani, Maaly Mefleh Al-Mzary, Mohammad Omar AL-Momani, Ghadeer Salih Khataybeh, Asmaa Suleman Al-Abed Rhmanline · 2023 · The Education and science journal
- İş Yerinde Sosyal Medya Bağımlılığı, Gelişmeleri Kaçırma Korkusu ve Görev Performansı Arasındaki İlişki: Kamu Çalışanları Üzerine Bir AraştırmaKoray ÇETİNCELİ, Ömer Faruk Acar · 2023 · Sosyal Ekonomik Araştırmalar Dergisi
- Evaluating the impact of self-service cash deposit machines on the performance of commercial banks in TanzaniaAlly Mohamed Ismail, Dickson Pastory · 2024 · Future Business Journal
- Best of Both Worlds: The Inclusion of Gamification in Virtual Lab Environments to Increase Educational ValueForough Shadbad, Gabriel Bahr, Andy Luse, Bryan Hammer · 2023 · Hawaii International Conference on System Sciences (HICSS)
- Towards Estimating Missing Emotion Self-reports Leveraging User Similarity: A Multi-task Learning ApproachSurjya Ghosh, Salma Mandi, Sougata Sen, Bivas Mitra, Pradipta De · 2024 · CHI Conference on Human Factors in Computing Systems
- Gamification and Basic Human Needs in Information Technology DesignJian Tang, Ping Zhang · 2018 · International Conference on Crowd Science and Engineering (ICCSE)
- The Causal Influence of Investment Goals on the Disposition EffectMarc Wierzbitzki, Sebastian Seidens · 2018 · SSRN Electronic Journal
- La metodología de Gamificación para el aprendizaje de historia de la educación española: investigación acción en la formación universitaria de docentesEsther Edo Agustín · 2021
- Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey ReportFrancisco Machado, Teresa Vieira, Mário Silva, Hugo Machado · 2023 · Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
- Analytics Dashboards and User Behavior: Evidence from GitHubJan Schilpp, Florian Pethig, Hartmut Hoehle · 2023 · International Convention on Information and Communication Technology, Electronics and Microelectronics
- Gamification of learning method in secondary school to enhance student performanceBadaruddin Ibrahim, Syafiqa Abdul Rahman, Nurul Haerani Mohamad, Norlida Shaari · 2023 · AIP conference proceedings
- Gamification in Live Streaming Platform: A Systematic Literature ReviewMarisa Karsen, Taufik Wira Anantha, Andika Bhayangkara H. R. · 2023
- The Effect of Self-Efficacy, Competence, Work Discipline, Employee Engagement on Work Performance and Work Motivation: Empirical Study on Umrah Travel AgencyDidin Sjarifudin, Tri Widyastuti, Istianingsih Istianingsih, Sugeng Suroso · 2023 · Formosa Journal of Sustainable Research
- Understanding students’ perceived need satisfaction, enjoyment, and participation intention in a leaderboard-based math practice gameFei Gao, Kimberly Cervello Rogers, Lan Li · 2024 · E-Learning and Digital Media
- Exploring EFL instructors’ perceptions, conceptual awareness, and actual practices about gamification: an exploratory case study in a Turkish state universityKübra Taşkara, Emrah Ekmekçi · 2024 · Language Learning in Higher Education
- Upskilling Service Employees for Digital Transformation Using Gamified TrainingRohit Yadav, Xuan‐Hoa Nghiem, Mohit Yadav · 2025 · IGI Global eBooks
- Enhancing Physical Education Through Gamification and Ergonomics: A Literature ReviewCarlos Merino-Campos · 2025 · Theoretical and Applied Ergonomics
- Stamp collecting game improves internship performance and experience in medical educationMingyu Han, Shi Wei, Ling Yu, Tianming Yuan, Yuanyuan Zhang · 2025 · BMC Medical Education
- Gamification and personality: Exploring the impact on consumer engagement and purchase intentionRajshree Misara, Divyanshu Verma, Saurabh Mishra · 2025 · Entertainment Computing
- Platform‐Based Gamification to Foster Cross‐Organisational Alignment—A Case StudyHélder Ferreira, Catarina Roseira, Rui Patrício · 2025 · Creativity and Innovation Management
- Optimizing gamification: unveiling customer preferences through neural network and conjoint analysisFatemeh Askari, Maryam Nekooeezadeh, Daniyal Esmaeilzadeh · 2025 · Journal of Advances in Management Research
- Unleashing the power of knowledge—the role of gamification in enhancing knowledge contributionSebastian Weber, Bastian Kordyaka, Gerhard Klassen, Björn Niehaves · 2025 · Internet Research
- A learning analytics‐based leaderboard feedback approach for promoting student cognitive engagement and learning performance in online collaborative learningShuang Yu, Junmin Ye, Xinghan Yin, Linjing Wu, Shufan Yu, Mengting Nan, Sheng Luo · 2025 · British Journal of Educational Technology
- Emotion-regulation strategy use and commitment to a performance goal: the role of reappraisal tacticsF. Grundmann, Kai Epstude, Susanne Scheibe · 2026 · Motivation and Emotion
- The influence of gamification features in wearable fitness devices on perceived value, device loyalty, and exercise continuance intention: the moderating role of personal innovativenessWugeng Chang, Yihan Huang, Daehwan Kim · 2026 · Humanities and Social Sciences Communications
- Feedback, competition, and cooperation: Behavioral effects of gamification elements in individual and team settingsHulusi Karabiber, Yonca Deniz Gürol · 2026 · Acta Psychologica
- Lecturers’ Retention as a Determinant of Goal Achievement in Private Colleges of Education in South-West, NigeriaAzeez Waheed Adesina, Adebola Oladiji Alaba · 2026 · Adabuna Jurnal Pendidikan dan Pemikiran
- ASSESSING THE DISSIMILARITIES OF GAME MECHANICS ON ALBANIAN WORKING-CLASS CONSUMERSFortesa Haziri, Fortune Nwaiwu, Miloslava Chоvancοva · 2019 · International Bata Conference for Ph.D. Students and Young Researchers (DOKBAT)
- Rankings or Absolute Feedback? Investigating Two Feedback Alternatives for Negotiation Agreements in a Gamified Electronic Negotiation TrainingAndreas Schmid · 2021 · Hawaii International Conference on System Sciences (HICSS)
- Discriminating the concepts of goal and its influence on decision-makingJiamei He, Lei Jin · 2021 · Advances in Psychological Science
- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat ResilienceKatherine Picho, Ethan Osborne, Fatyma Camacho, Aaja Ouellette, Mason Woodford, Edward Franklin Melcer · 2022 · Lecture notes in computer science
- Dijital Pazarlamada Oyunlaştırmanın Yükselişi: Oyunlaştırmanın Geleceğine Dair Bibliyometrik Bir İncelemeSelçuk Yasin YILDIZ · 2023 · Uluslararasi Akademik Birikim Dergisi
- Gamification in Education: Enhancing Learning Experience for Computer Science StudentsDebosree Ghosh, Bablu Pramanik · 2023 · International Journal For Multidisciplinary Research
- Contextualizing Gamification Design: Using Extended Achievement Goal Theory to Understand College Learner DifferencesJian Tang, Ping Zhang, Eunmi (Ellie) Jeong · 2023 · Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences
- Assessing the relationship between perceived usefulness, game elements and learning performance in a gamified learning environmentMouna Denden, Mourad Abed · 2024 · IEEE International Conference on Advanced Learning Technologies (ICALT)
- Gamified SuccessZidan Kachhi · 2024 · Advances in media, entertainment and the arts (AMEA) book series
- Gamification as a Practice of Performance Improvement: The Role of Innovative BehaviorShavilla Auliansyah, Salwa Audrey Fidelia Purnomo, Arrahma Carine Suwarno · 2024 · International Conference on Decision Aid Sciences and Applications (DASA)
- Gamification, Employee And Emotional EngagementHyelda Ibrahim Kefas, Adacha Felix Kwala, Labaran Isiaku, Dokun Iwalewa Oluwajana, Fitzgerald Chidozie Ukaegbu, Livingston Ntiamoah Dapaa · 2025 · Journal of Games Game Art and Gamification
- SmartTur + ECO : A Multimodal Conversational Recommender System Integrating Virtual Reality and Gamification for Smart TourismJuan Carlos Carrillo, Victoria Beltran, Laura Sebastiá, Eva Onaindía, Ignacio Seguí, Alfonso Lopez, Jose Carlos Sola · 2026 · Expert Systems
- Gamification Design for Indonesian On-Demand Staffing PlatformAldian Nurcahyo, Gunawan Wang, Emil Robert Kaburuan, Riyanto Jayadi · 2019 · International Conference on Cyber and IT Service Management (CITSM)
- Heterogeneous utilizations of homogeneous tourism resourcesTsung-Hsien Tsai · 2020 · Journal of Global Tourism Research
- Practice of Sandbox Game in Higher Education Based on Graphic and Game Programming EnvironmentTengfei Xian · 2020 · Communications in computer and information science
- Reframing barriers to e-learning adoption: An entrepreneurial and strategy perspectiveTega Tonukari Thomas, Anyigba Hod · 2021 · AFRICAN JOURNAL OF BUSINESS MANAGEMENT
- تصمیمان للوحة المتصدرین فی التقویم البنائی القائم على التلعیب ببیئة تعلم إلكترونی وأثرهما على تنمیة التحصیل ودقة الإجابة وخفض قلق الاختبار والانخراط فی التعلم لدى الطالبات المعلماتأنهار علی الإمام ربیع · 2022 · مجلة البحث العلمى فى التربية
- Deploying Gamification Design to Promote Student Interaction in an Online CourseJiaming Cheng, Ye Chen, Lili Zhang · 2023 · Springer eBooks
- Motivation-oriented scenario-based gamification design method using the user requirements notation modelingXiaozhou Li · 2017 · Tampere University Institutional Repository (Tampere University)
- Gamificação personalizada baseada no perfil do jogadorFernando R. H. Andrade · 2018 · Digital Library of Theses and Dissertations (Universidade de São Paulo)
- Where's My Jet Pack? Online Communication Practices and Media Frames of the Emergent Voluntary Cyborg SubcultureTamara Banbury · 2019
- Implications of Performance Management System on Service Delivery in the South African Post Office: A Case of the North East RegionK. C. Khotsa · 2018
- Self-control Strategies: Interpreting and Enhancing Augmented Cognition from a Self-regulatory PerspectiveMina Milosevic, Nicholas A. Moon, Michael W. McFerran, Sherif al‐Qallawi, Lida P. Ponce, Chris Juszczyk, Patrick D. Converse · 2019 · Lecture notes in computer science
- تصميم خدمات المعلومات الرقمية وتقديمها والانخراط فى بيئة التعلم لدى طلاب شعبة تکنولوجيا التعليمدالیا أحمد شوقى کامل · 2019 · المجلة التربوية لکلية التربية بسوهاج
- Stimulating Intrinsic and Extrinsic Motivation in Online Learning: The Role of Mechanism DesignRuoxin Zhou, Fei Ren, Yong Tan · 2019 · SSRN Electronic Journal
- أثر اختلاف عنصری التصمیم: ( قوائم المتصدرین / الشارات ) فی بیئة تعلم الکترونیة قائمة على محفزات الألعاب؛ فی تنمیة مهارات القراءةالتحلیلیة، والتعلم العمیق لدی تلامیذ الصف الخامس الابتدائی.د/ عایدة فاروق حسین, د/ نجلاء أحمد المحلاوی · 2019 · مجلة البحث العلمى فى التربية
- GAMIFICATION STUDY: REVIEW AND RETRIEVALOlga Vitalievna Kononova, Dmitry Evgenievich Prokudin · 2019
- أثر التفاعل بین نمط محفزات الألعاب الرقمیة (الشارات/ لوحات المتصدرین) والإسلوب المعرفی (المخاطر/ الحذر) على تنمیة قواعد تکوین الصورة الرقمیة ودافعیة التعلم لدى طلاب تکنولوجیا التعلیمد/ إیمان زکى موسى محمد محمد · 2019 · تکنولوجيا التربية دراسات وبحوث
- محفزات الالعاب" Gamification".ولید یوسف محمد إبراهیم · 2020 · تکنولوجيا التعليم سلسلة دراسات وبحوث
- The influence of positive interventions on cyclingBingyuan Huang · 2020
- Individual Rank and Response: Survey-Based Evidence on the Effects of Rank-Based Performance FeedbackMartin Huschens, Claus‐Peter Ernst, Franz Rothlauf · 2021 · Hawaii International Conference on System Sciences (HICSS)
- التفاعل بین نمطى التعزیز (فاصل زمنی / نسبی) بمحفزات الألعاب الرقمیة وطریقتى تقدیمهما (ثابت / متغیر) فی بیئة تعلم الکترونی وأثره على الاندماج فی التعلم وتنمیة الطمأنینة النفسیة ومهارات الاستخدام الآمن للإنترنت لدى تلامیذ الحلقة الابتدائیةإیناس السید محمد أحمد عبد الرحمن · 2020 · تکنولوجيا التعليم سلسلة دراسات وبحوث
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- أثر التفاعل بین توقیت تقدیم المکافآت (فوریة/مرجأة) ونمط اللاعب (منجز/مستکشف) ببیئة تعلم إلکترونیة قائمة على محفزات الألعاب فی تنمیة التحصیل والکفاءة الذاتیة لدى طلاب تکنولوجیا التعلیممحمد حمدی · 2021 · مجلة البحث العلمى فى التربية
- معاییر تصمیم بیئات التعلم الإلکترونیة عبر الجوال (الفردیة – التشارکیة) القائمة على محفزات الألعاب Gamificationنادیة السید الحسینی, ولید یوسف محمد إبراهیم, جمال عبد الناصر محمود شحاته, محمد مسعد جاد على على · 2021 · دراسات فى التعلیم الجامعى
- Study on the development the market position company of fully electric vehiclesWilhelmus Hary Susilo · 2021 · E3S Web of Conferences
- التفاعل بین نمط المحفز(النقاط / الشارات) وأسلوب تقدیمه (مستمر / متقطع) عبر المنصات التحفیزیة وأثرهما على التعلم المنظم ذاتیا وبقاء أثر التعلم لدى طلاب تکنولوجیا التعلیمحلمى مصطفى حلمى ابوموته, منال شوقى بدوى · 2020 · تکنولوجيا التعليم سلسلة دراسات وبحوث
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- Perfunctory gamification in the world of second language learningMarcin Opacki · 2022 · Journal of China Computer-Assisted Language Learning
- GamificationÉric Sanchez, Herre van Oostendorp, Jan Dirk Fijnheer, Élise Lavoué · 2019 · Springer eBooks
- No bus homeAlejandro Bautista · 2021
- A vaincre sans péril, on triomphe sans gloire ! L’effet de l’incertitude de gagner sur la qualité de l’expérience client durant les interactions gamifiéesThomas Leclercq · 2022 · Recherche et Applications en Marketing (French Edition)
- Gamification and Its Application in the Social EnvironmentStaling Cordero-Brito, Juanjo Mena · 2022 · IGI Global eBooks
- الأمثلة الداعمة فی بیئة تعلم نقال قائمة على نمطین من محفزات الألعاب لتنمیة مهارات التفكیر الحاسوبی ورفع مستوى فاعلیة الذات الأكادیمیة لدى طلاب تكنولوجیا التعلیم.وفاء صلاح الدين إبراهيم الدسوقي, محمد أبو اللیل عبد الوكیل · 2023 · تکنولوجيا التعليم سلسلة دراسات وبحوث
- A influência da gamificação no desempenho organizacional: um estudo de caso em uma empresa júniorMaria Gabriella Costa, Renan Felinto de Farias Aires · 2023 · Revista de Tecnologia Aplicada
- Deploying Gamification Design to Promote Student Interaction in an Online CourseJiaming Cheng, Ye Chen, Lili Zhang · 2023 · Springer eBooks
- Pathways towards Sales Performance: Empirical Evidence on the Role of Field Managers’ Monitoring, Emotional Intelligence and Interpersonal Mentalizing SkillsNabeel Iqbal Baloch · 2023 · Administrative and Management Sciences Journal
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- Gamification for Synchronous and Asynchronous LearningNibu John Thomas, Rupashree Baral · 2023 · Springer eBooks