Gamification of task performance with leaderboards: A goal setting experiment
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Items 201–300 of 471
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- Can gamification help to teach Cybersecurity?Christopher J Berisford, Leighton Blackburn, Jennifer M Ollett, Thomas B Tonner, Chun San Hugh Yuen, Ryan Walton, Olakunle Olayinka · 2022 · International Conference on Information Technology Based Higher Education and Training (ITHET)
- Effects of Leaderboards in Games on Consumer EngagementLaura Amo, Ruochen Liao, Hejamadi Raghav Rao · 2018 · ACM SIGMIS Conference on Computers and People Research
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- Gamification of education: innovative forms of teaching and education in culture and artВікторія Миколаївна Піщанська, Анна Николаевна Алтухова, Yurii Prusak, Наталія Ковмір, Andrii Honcharov · 2022 · EDUWEB
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- Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of BreastfeedingKymeng Tang, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts, Maria Aufheimer · 2023 · CHI Conference on Human Factors in Computing Systems
- The GAMIFICATION DESIGN PROCESS FOR THE AGING SOCIETY IN THAILANDWilawan Inchamnan · 2019 · Humanities & Social Sciences Reviews
- Relative Feedback Increases Disparities in Effort and Performance in Crowdsourcing Contests: Evidence from a Quasi-Experiment on TopcoderTsvetkova, Milena, Müller, Sebastian, Vuculescu, Oana, Ham, Haylee, Sergeev, Rinat A. · 2022 · Proceedings of the ACM on Human-Computer Interaction
- As it unfolds: Exploring the impact of team-based gamification on performance, confidence, and engagementPantelis M. Papadopoulos, Johannes Steinrücke, Ton de Jong · 2024 · Learning and Individual Differences
- Using gamification to enhance learning: A college course case studyChih‐Chien Wang, Shu-Chen Chang, Yu Han Yu · 2025 · Entertainment Computing
- The Implications of Gamification in TourismOsman Seraceddin Sesliokuyucu, Cihan Çobanoğlu · 2025 · Tourism on the verge
- On improving the engagement between viewers and TV commercials through gamificationMarco Furini, Roberta De Michele · 2019 · Multimedia Systems
- The gamification of education and business: a critical analysis and future research prospectsAmy M. DuVernet, Alberto Asquer, Inna Krachkovskaya · 2016 · Edward Elgar Publishing eBooks
- Enter Hogwarts : Lessons on how to gamify education from the wizarding world of Harry PotterLobna Hassan, J. Tuomas Harviainen, Juho Hamari · 2018 · Tampere University Institutional Repository (Tampere University)
- PathfinderTim Naglé, Scott Bateman, Max Valentin Birk · 2021 · Proceedings of the ACM on Human-Computer Interaction
- Competition, Motivation, and Student EngagementAmanda J. Felkey, Eva Dziadula, Eric P. Chiang · 2023 · AEA Papers and Proceedings
- Can WordBricks Make Learning Irish More Engaging for Students?Monica Ward, Maxim Mozgovoy, Marina Vladimirovna Purgina · 2019 · International Journal of Game-Based Learning
- On the Effectiveness of Gamified Risk Management Workshops: Evidence from German SMEsAvo Schönbohm, Alexandra Jülich · 2016 · International Journal of Serious Games
- Personalization in educational gamification: Learners with different trait competitiveness benefit differently from rankings on leaderboardsJing Wang, Shaoying Gong, Yang Cao, Xiaorong Guo, Peiyan Peng · 2024 · Computers & Education
- Exploring the effect of platform gamification on users’ intermittent discontinuance: An ambivalence perspectiveLingling Yu, Ruixuan Li, Shuo Cheng · 2025 · Electronic Markets
- Empowering responsible online gambling by real-time persuasive information systemsGeorge Drosatos, Fotis Nalbadis, Emily Julia Arden-Close, Victoria Baines, Elvira Bolat, Laura Vuillier, Θεόδωρος Κωστούλας, Sonia Wasowska, Maris Bonello, Jane Palles et al. · 2018 · International Conference on Research Challenges in Information Science (RCIS)
- Response to relative performance feedback in simulation gamesBrandon W. Lee, Min Kyung Lee, Lawrence D. Fredendall · 2022 · The International Journal of Management Education
- Gamification Elements used in Employee Retention and Enhancing Employee ProductivityS Shyam Nivedhan, R G Priyadarshini · 2018 · IOP Conference Series Materials Science and Engineering
- Playing with a PurposeNathan Weidner, Elizabeth Short · 2019 · Cambridge University Press eBooks
- Too good to be true? The impact of distinction badges on patient satisfaction with online healthcare servicesHualong Yang, Le Wang, Xin Robert Luo, Jiahui Mo, Dan Li · 2025 · Information & Management
- Synergistic Integration of Artificial Intelligence and Gamification in University Finance Trading Simulation LabsGordon Yuan · 2025 · Simulation & Gaming
- Neurodivergent English Learners in Digital Classrooms: Investigating the Impact of Gamified Learning on Engagement and Emotional RegulationMeifang Jiang, Shamim Akhter, Arash Hashemifardnia · 2025 · Psychology in the Schools
- Impact of AI-generated storytelling vs. gamified learning on vocabulary retention and engagement in CALL environmentsEhsan Namaziandost, Fidel Çakmak · 2025 · Computers and Education Artificial Intelligence
- Investigating the Effects of Tailored Gamification on Learners’ Engagement over Time in a Learning EnvironmentAudrey Serna, Stuart Hallifax, Élise Lavoué · 2023 · Proceedings of the ACM on Human-Computer Interaction
- A longitudinal quasi-experiment of leaderboard effectiveness on learner behaviors and course performanceNga Do, Tao Jin, Reed Priest, Liza N. Meredith, Richard N. Landers · 2024 · Learning and Individual Differences
- EFL university students’ game element preferences and learning needs: Implications for the instructional design of digital gamified classesYujia Hong, Nadira Saab, Wilfried Admiraal · 2025 · System
- Does Technostress Trigger Insider Threat? A Conceptual Model and Mitigation SolutionsForough Nasirpouri Shadbad, David P. Biros · 2021 · Emerald Group Publishing Limited eBooks
- No pain, no gain! The uncertainty-to-win effect on customer experience quality through gamified interactionThomas Leclercq · 2022 · Recherche et Applications en Marketing (English Edition)
- GATUGU: Six Perspectives of Evaluation of Gamified SystemsJakub Swacha, Ricardo Queirós, José Carlos Paiva · 2023 · Information
- Towards Customizing Gameful Systems by Gameful Design Elements.Gustavo Fortes Tondello, Lennart E. Nacke · 2018
- Selection of Gamification Elements for Demand Side Energy Management: An Application Using Hesitant Fuzzy AHPBaşar Öztayşi, Onur Doğan, Hakan Gul · 2019 · Innovation, technology and knowledge management
- Dartboard-like Leaderboard for Mapping Educator Career Competition in a Gamification SystemTubagus Mohammad Akhriza, Indah Dwi Mumpuni · 2019 · International Conference on ICT and Knowledge Engineering
- Applying Gamification to Enhance the Universal Design for Learning FrameworkMourad Majdoub · 2022 · Advances in educational technologies and instructional design book series
- Virtual Reality Training in OrganizationsMatt C. Howard, Chad J. Marshall · 2019 · Cambridge University Press eBooks
- Aligning student and educator capstone project preferences algorithmicallyJapie Greeff, Reolyn Heymann, André Nel, Johnson Carroll · 2018 · IEEE Global Engineering Education Conference (EDUCON)
- The Motivational Power of Levels and High Scores: Examining their impact on User Experience and Persistence within Gamified TasksPanote Siriaraya, Shunta Adachi, Valentijn Visch, Renske Spijkerman, Shinsuke Nakajima · 2025 · Games Research and Practice
- Gamified goal-setting: leaderboards effects differs across quantitative, qualitative, and perceived performanceTomáš Kratochvíl, Michaela Šaradín Lebedíková, Martin Vaculík, Jakub Procházka, Andreas Lieberoth · 2025 · Learning and Individual Differences
- The Effects of Competition in Gamified Online Discussions on Learners’ Behavioral and Cognitive EngagementTaufik Ikhsan Slamet, Thomas A. Brush, Kyungbin Kwon · 2024 · Technology Knowledge and Learning
- Exploring the General Acceptability and User Experience of a Digital Therapeutic for Cognitive Training in a Singaporean Older Adult Population: Qualitative StudySiong Peng Kwek, Qiao Ying Leong, V Vien Lee, Ni Yin Lau, Smrithi Vijayakumar, Wei Ying Ng, Bina Rai, Marlena Natalia Raczkowska, Christopher Lee Asplund, Alexandria Remus et al. · 2024 · JMIR Formative Research
- Work in progress Engaging professional competencies through gamificationRincon Flores, Grace Elvira, Santos Guevara, N Brenda · 2020 · IEEE Global Engineering Education Conference (EDUCON)
- Performance Management Practices and Employee Performance in Selected Public Schools in Kiambu County, KenyaElizabeth Wanjiku Ngugi, Hannah Bula · 2019
- Clocking in or Not? Optimal Design of a Novel Gamified Business Model in Online LearningYi Gao, Dengpan Liu, Subodha Kumar · 2023 · Information Systems Research
- Gamification and Novelty Effect in Distance Learning During the Covid-19 PandemicTomáš Kratochvíl, Martin Vaculík, Martin Macák · 2022 · Frontiers in Education
- Ensuring the Sustainability of Sadaqah Based Crowdfunding Platforms: The Role of Gamification and User ExperienceNur Aqilah Hazirah Mohd Anim, Suhaida Herni Suffarruddin, Najwa Mohd Najib, Nur Adyani Sabarudin · 2023 · The Journal of Muamalat and Islamic Finance Research
- Gamification-cum-motivational Strategies in English Language LearningMustafa Hersi · 2024 · International Journal of Linguistics
- Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging TaskMarc Schubhan, Maximilian Altmeyer, Katja Rogers, Donald Degraen, Pascal Lessel, Antonio Krüger · 2024 · Proceedings of the ACM on Human-Computer Interaction
- The Interaction of Trait Competitiveness and Leaderboard Design - An Experimental Analysis of Effects on Perceptions and Usage IntentionChristoph E. Höllig, Andranik Tumasjan, Isabell Melanie Welpe · 2018 · Hawaii International Conference on System Sciences (HICSS)
- An Agile Holistic Framework to Support Teachers in Pedagogical Gamification DesignAlaa Saggah, Russell J. Campion, Anthony S Atkins · 2020 · International Conference on Advances in the Emerging Computing Technologies (AECT)
- Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification ElementsJeanine Krath, Benedikt Morschheuser, Harald F. O. von Korflesch · 2022 · Hawaii International Conference on System Sciences (HICSS)
- Gamification for Technology-Enhanced Language Teaching and LearningJoan‐Tomàs Pujolà, Christine Appel · 2021 · IGI Global eBooks
- GamiProM: A Generic Gamification Model Based on User ProfilesLeonardo Dalmina, Henrique Damasceno Vianna, Lucas Pfeiffer Salom�ão Dias, Gustavo Lazarotto Schroeder, Rosemary Francisco, Jorge Luís Victória Barbosa · 2022 · International Journal of Human-Computer Interaction
- Two years of gamification of the course — Lessons learnedDragutin Kermek, Matija Novak, Matija Kaniški · 2018 · International Convention on Information and Communication Technology, Electronics and Microelectronics
- Promotion or prevention? Impact of gamified work on knowledge hiding among gig workersWeiwei Liu, Lingyan Hu · 2026 · Internet Research
- The curvilinear effects of relative positions in smartphone app leaderboards on physical activityYanxiang Yang, Joerg Koenigstorfer · 2024 · Computers in Human Behavior
- Students' Acceptance of Gamification in Higher EducationChih‐Hung Chung, Chun-Yi Shen, Yu-Zhen Qiu · 2021 · IGI Global eBooks
- Effects of Gamifying Mathematics Lessons at High School LevelMichael Kickmeier-Rust, Corsin Niggli · 2023 · European Conference on Games Based Learning
- Using a novel multiple-source indicator to investigate the effect of scale format on careless and insufficient effort responding in a large-scale survey experimentEsther Ulitzsch, Janine Buchholz, Hyo Jeong Shin, Jonas Bertling, Oliver Lüdtke · 2024 · Large-scale Assessments in Education
- Exploring the Effectiveness of Sandbox Game-Based Learning Environment for Game Design Course in Higher EducationTengfei Xian · 2021 · Advances in intelligent systems and computing
- Gamified English App: A Mobile Application to Enhance Second Language Learning via GamificationTamim Alkhalifah · 2022 · International Conference on Educational and Information Technology
- Another dark side of gamification? How and when gamified service use triggers information disclosure.Simon Thanh-Nam Trang, Welf Hermann Weiger · 2019
- Avatars and badges, are there differences between genders?Brenda Nelly Santos-Guevara, Elvira G. Rincón-Flores · 2021 · IEEE Global Engineering Education Conference (EDUCON)
- Toward a Design Theory of User-Centered Score Mechanics for Gamified Competency DevelopmentMartin Böckle, Markus Bick, Jasminko Novak · 2021 · Information Systems Management
- Does gamification affect the engagement of exercise and well-being?Shu-Chen Chang, Yu‐Ping Chiu, Chiao-Chieh Chen · 2023 · International Journal of Electronic Commerce Studies
- BackPocketDriver - A Mobile App to Enhance Safe Driving for Youth (S)Catherine Shanly, Michael Ieti, Ian Warren, Jing Sun · 2018 · Proceedings/Proceedings of the ... International Conference on Software Engineering and Knowledge Engineering
- Gamified Sharing Economy: The Role of Game Elements in Sharing EconomyKrity Gera, Peter Hasdell · 2019 · Advances in intelligent systems and computing
- Gamificando o Ensino de Programação de Computadores: um Mapeamento SistemáticoGustavo Steinmetz, Gustavo Lazarotto Schroeder, Rosemary Francisco · 2021 · Anais do ... Simpósio Brasileiro de Informática na Educação/Anais do Simpósio Brasileiro de Informática na Educação
- Gamification for behavior change: a scientometric reviewSimone Bassanelli, Nicola Vasta, Antonio Bucchiarone, Annapaola Marconi · 2022 · Research Square
- A Digital Library for Parent-Child Shared Reading Improves Literacy Skills for Young Disadvantaged ChildrenAriel Kalil, Haoxuan Liu, Susan E. Mayer, Derek Rury, Rohen Shah · 2025 · SSRN Electronic Journal
- Gamification Technology and Tools in Teaching Business EnglishSusanna A. Chalabyan, Lusine A. Harutyunyan, Kristina M. Torgomyan · 2025 · Studies in big data
- Gamified feedback in adaptive retrieval practice: Points and progress-bars enhance motivation but not learningGesa S. E. van den Broek, Stefanie Scholten, Bente van Thuil, Hedderik van Rijn, Tamara van Gog, M. van der Velde · 2025 · Computers in Human Behavior
- Gamification and MotivationPaula T. Palomino, Luiz Rodrigues, Armando M. Toda · 2023 · Springer eBooks
- Oyunların Büyüsü Eğitimle Buluşuyor: Eğitim Programlarını Oyunlaştırma ile ZenginleştirmekEgemen Şen, Hatice Şahin · 2024 · Tıp Eğitimi Dünyası
- Gamification and Consumer Loyalty: The Role of Utilitarian and Hedonic BenefitAnam Shahid, Sadia Arshad · 2021 · Lahore Journal of Business
- Gamification in AcademiaTomáš Kratochvíl, Martin Vaculík, Jakub Procházka, Juho Hamari · 2022 · International Journal of Game-Based Learning
- Examining the Impact of Gamification on English Language Instruction: A Literature ReviewLam Ky Nhan · 2024 · International Journal of Science and Management Studies (IJSMS)
- The Use of Technology to Support Theories of Learner EngagementRobert Stroud · 2019 · International Conference on Educational and Information Technology
- Changes in TechnologyJerod C. White, Tara S. Behrend, Ian Obus Siderits · 2020 · Cambridge University Press eBooks
- Antecedents of the Adoption of Gamification in Strategy Alignment: An Exploratory Study of Middle Managers’ PerspectiveHélder Ferreira, Catarina Roseira · 2020 · Lecture notes in computer science
- The Impact of Using a Gamified Interface on Engagement in a Warehousing Management Task: A NeuroIS Research ProposalMario Passalacqua, Pierre‐Majorique Léger, Sylvain Sénécal · 2018 · Lecture notes in information systems and organisation
- EXPLORING A LEADERBOARD ALTERNATIVE IN A GAMIFIED MOBILE APP FOR MUSIC LEARNINGHeather J. S. Birch, Clare Brett · 2019 · IADIS International Conference on Mobile Learning
- Effet d’un environnement informatique pour l’apprentissage humain sur la motivation des élèves à faire des mathématiques : caractéristiques des élèves et style de l’enseignantStéphanie Reyssier, Stéphane Simonian · 2021 · Canadian Journal of Education / Revue canadienne de l éducation
- Employees' Engagement Issues in Online Training ApplicationsAbdullatif Saleh Alfaqiri, Siti Fadzilah Mat Noor, Noraidah Sahari Ashaari · 2019
- Gamification for behavior change: a scientometric reviewSimone Bassanelli, Nicola Vasta, Antonio Bucchiarone, Annapaola Marconi · 2022 · Research Square
- Preliminary Efficacy of a Gamified Mobile App for Promoting Self-Health Management Among Nurses in the Post-COVID Era: Single-Group Pre-Post StudyShao Huan Hsu, Lu Li Jung, Pei-Chin Chou · 2025 · JMIR Serious Games
- Reversing the dark side of gamification: a study of the influence of interpersonal interaction gamification on ethical behaviourHui Xu, Yang Wu · 2025 · Behaviour and Information Technology
- How does gamification affect customer behavior and revenue?Farace, Stefania, Montaguti, Elisa, Valentini, Sara, Zammit, Alessandra · 2025 · Italian Journal of Marketing
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- An alternative board game to promote EFL learners grammatical skillHayatul Mila, Moh Arif Mahbub · 2022 · EnJourMe (English Journal of Merdeka)
- Digitalization Strategy through Gamification and Innovation Culture to Enhance Heavy Equipment Practitioner's PerformanceWidhi Setya Wahyudhi, Harjanto Prabowo, Mohammad Hamsal, Boto Simatupang · 2022 · International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE)
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