The DOI matches its Crossref record; 56 of the 56 references it cites were found in a registry or an index.
Effectiveness of gamification in the engagement of students
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Citations
Cites
School Engagement: Potential of the Concept, State of the Evidence
Fredricks, J. A., Blumenfeld, P. C., & Paris, A. H. (2004) · Review of Educational Research · doi:10.3102/00346543074001059 · Cited by 12,581
From game design elements to gamefulness: defining "gamification"
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011) · Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments · doi:10.1145/2181037.2181040 · Cited by 8,402
Kapp, K. M. (2012) · Cited by 3,753
Skinner, E. A., & Belmont, M. J. (1993) · Journal of Educational Psychology · doi:10.1037/0022-0663.85.4.571 · Cited by 3,428
Borcard, D., Gillet, F., & Legendre, P. (2011) · doi:10.1007/978-1-4419-7976-6 · Cited by 2,997
Reality is Broken Why Games Make Us Better and How They Can Change the World
(2012) · Choice Reviews Online · doi:10.5860/choice.49-6095 · Cited by 2,933
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Zichermann, G., & Cunningham, C. J. L. (2011) · Cited by 2,378
(2012) · Swinburne figshare (Swinburne University of Technology) · Cited by 2,354
The teacher-child relationship and children's early school adjustment
Birch, S. H., & Ladd, G. W. (1997) · Journal of School Psychology · doi:10.1016/s0022-4405(96)00029-5 · Cited by 1,814
Enhancing Students' Engagement by Increasing Teachers' Autonomy Support
Reeve, J., Jang, H., Carrell, D., Jeon, S., & Barch, J. (2004) · Motivation and Emotion · doi:10.1023/b:moem.0000032312.95499.6f · Cited by 1,594
Cited by
Gamification applications in E-learning: a literature review
Saleem, A. N., Noori, N. M., & Ozdamli, F. (2022) · Technology, Knowledge and Learning · doi:10.1007/s10758-020-09487-x · Cited by 478
Enhancing user engagement: The role of gamification in mobile apps
Bitrián, P., Buil, I., & Catalán, S. (2021) · Journal of Business Research · doi:10.1016/j.jbusres.2021.04.028 · Cited by 442
Tailored gamification in education: A literature review and future agenda
Oliveira, W., Hamari, J., Shi, L., Toda, A. M., Rodrigues, L., Palomino, P. T., & Isotani, S. (2023) · Education and Information Technologies · doi:10.1007/s10639-022-11122-4 · Cited by 341
Legaki, N.-Z., Xi, N., Hamari, J., Karpouzis, K., & Assimakopoulos, V. (2020) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2020.102496 · Cited by 328
Lim, T. M., & Yunus, M. M. (2021) · Sustainability · doi:10.3390/su13116436 · Cited by 117
Metadata
- Authors
- da Rocha Seixas, L., Gomes, A. S., & de Melo Filho, I. J.
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2016-05
- Volume
- 58
- Pages
- 48-63
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W2218853939
- Cited by
- 382
- References
- 56
- FWCI
- 42.67
- Type
- journal article
- Language
- en
- Open access
- closed
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- The paper
- da Rocha Seixas, L., Gomes, A. S., & de Melo Filho, I. J. (2016). Effectiveness of gamification in the engagement of students. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2015.11.021
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.