Cited by 53Flow Experience in Various FieldsDigital Games and MediaEducational Games and Gamification

The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games

Open access
Laffan, Derek A., Greaney, John, Barton, Hannah, Kaye, Linda K.·2016·Computers in Human Behavior

Integrity signals

Registry

Crossref · 10.1016/j.chb.2016.09.004

Cites

56 of 56 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

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The text we found for this paper looks like another document, so its claims and self-check weren’t run. The registry and citation checks still apply.

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The text we found for this paper looks like another document, so the self-check wasn’t run.

Cites

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10 of the 66 references couldn’t be matched to a known paper.

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Authors
Laffan, D. A., Greaney, J., Barton, H., & Kaye, L. K.
Affiliations
  • Dún Laoghaire Institute of Art, Design and Technology (IE)
  • Edge Hill University (GB)
Corresponding author
Laffan, Derek A.
Venue
Computers in Human Behavior
Publisher
Elsevier BV
Published
2016-12
Volume
65
Pages
544-549
ISSN
0747-5632 (ISSN-L)
OpenAlex
W2519627322
Cited by
51
References
66
Citations by year
2026: 2 · 2025: 8 · 2024: 6 · 2023: 7 · 2022: 7 · 2021: 2 · 2020: 6 · 2019: 3 · 2018: 6 · 2017: 4
FWCI
10.14
Type
journal article
Language
en
Open access
Locations
  • Computers in Human Behavior (publishedVersion)
  • Edge Hill University Research Information Repository (Edge Hill University) (submittedVersion, cc-by-nc-nd)
  • Edge Hill University (submittedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
video games, game features, flow experience, immersion, video game engagement, happiness, social features, game difficulty, effort

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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Classified by jev-1.13-20260917 (gold-guideline-v0.2) on 2026-10-10.

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