The DOI matches its Crossref record; 15 of the 15 references it cites were found in a registry or an index.
Rethinking (Dis)engagement in human-computer interaction
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A useful framework describes disengagement along two dimensions-affect (positive or negative) and agency (high or low)-to illustrate how experiences range from voluntary immersion to compulsive or frustrating use.
“A useful framework describes disengagement along two dimensions-affect (positive or negative) and agency (high or low)-to illustrate how experiences range from voluntary immersion to compulsive or frustrating use [102].”
From Understanding Teen Overreliance on AI Companion Chatbots Through Self-Reported Reddit Narratives (2026) · cites this paper as [102]
Designers can support healthy offboarding by structuring interactions that respect autonomy instead of pushing continuous engagement.
“It also suggests that designers can support healthy offboarding by structuring interactions that respect autonomy instead of pushing continuous engagement [102].”
From Understanding Teen Overreliance on AI Companion Chatbots Through Self-Reported Reddit Narratives (2026) · cites this paper as [102]
Many systems encourage long and continuous use by treating time or activity as signals of success.
“Research in HCI shows that many systems encourage long and continuous use by treating time or activity as signals of success [102].”
From Understanding Teen Overreliance on AI Companion Chatbots Through Self-Reported Reddit Narratives (2026) · cites this paper as [102]
What separates constructive from harmful disengagement is the degree of agency users retain.
“What separates constructive from harmful disengagement is the degree of agency users retain [102].”
From Understanding Teen Overreliance on AI Companion Chatbots Through Self-Reported Reddit Narratives (2026) · cites this paper as [102]
Citations
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Self-citation
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Cited by
Sorted by citations
Understanding Teen Overreliance on AI Companion Chatbots Through Self-Reported Reddit Narratives
Namvarpour, M. (., Brofsky, B., Medina, J. Y., Akter, M., & Razi, A. (2026) · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3790597 · Cited by 24
Cross-Cultural Gamification: Understanding Design and User Experience in Different Cultural Contexts
Asrifan, A., Kaddas, B., Mulyadi, M., Pratiwi, W. R., Supriadi, S., & Jabu, B. (2024) · Advances in Media, Entertainment, and the Arts · doi:10.4018/979-8-3693-8322-3.ch001 · Cited by 3
Metadata
- Authors
- O'Brien, H. L., Roll, I., Kampen, A., & Davoudi, N.
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2022-03
- Volume
- 128
- Pages
- 107109
- ISSN
- 0747-5632
- Cited by
- 139
- References
- 15
- Language
- en
- Licence
- Funders
- Gordon and Betty Moore Foundation
- Social Sciences and Humanities Research Council of Canada (F15-04687)
- Israel Science Foundation
- University of British Columbia
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