The DOI matches its Crossref record; 8 of the 8 references it cites were found in a registry or an index.
Investigating the impact of video games on high school students’ engagement and learning about genetics
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Citations
Cites
School Engagement: Potential of the Concept, State of the Evidence
Fredricks, J. A., Blumenfeld, P. C., & Paris, A. H. (2004) · Review of Educational Research · doi:10.3102/00346543074001059 · Cited by 12,581 · cited 2×
“Although Fredricks et al. (2004) organized engagement to fall into three categories; they suggest that a ''fusion " of these categories is essential to get a deeper and more satisfying handle on student engagement.”
BackgroundWhat Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Cognitive Architecture and Instructional Design
Sweller, J., van Merrienboer, J. J. G., & Paas, F. G. W. C. (1998) · Educational Psychology Review · doi:10.1023/a:1022193728205 · Cited by 6,023
Nine Ways to Reduce Cognitive Load in Multimedia Learning
Mayer, R. E., & Moreno, R. (2003) · Educational Psychologist · doi:10.1207/s15326985ep3801_6 · Cited by 4,207
Yee, N. (2006) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.15.3.309 · Cited by 1,276
Student engagement in high school classrooms from the perspective of flow theory
Shernoff, D. J., Csikszentmihalyi, M., Shneider, B., & Shernoff, E. S. (2003) · School Psychology Quarterly · doi:10.1521/scpq.18.2.158.21860 · Cited by 1,237
Extracting information from an animation during complex visual learning
Lowe, R. K. (1999) · European Journal of Psychology of Education · doi:10.1007/bf03172967 · Cited by 381
A resource model of the neural basis of executive working memory
Bunge, S. A., Klingberg, T., Jacobsen, R. B., & Gabrieli, J. D. E. (2000) · Proceedings of the National Academy of Sciences · doi:10.1073/pnas.97.7.3573 · Cited by 243
Cited by
Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014) · Computers & Education · doi:10.1016/j.compedu.2013.07.033 · Cited by 2,109
A meta-analysis of the cognitive and motivational effects of serious games.
Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Spek, E. D. (2013) · Journal of Educational Psychology · doi:10.1037/a0031311 · Cited by 1,864
The effect of Twitter on college student engagement and grades: Twitter and student engagement
Junco, R., Heiberger, G., & Loken, E. (2011) · Journal of Computer Assisted Learning · doi:10.1111/j.1365-2729.2010.00387.x · Cited by 1,535
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016) · Review of Educational Research · doi:10.3102/0034654315582065 · Cited by 1,274
Impact of an augmented reality system on students' motivation for a visual art course
Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013) · Computers & Education · doi:10.1016/j.compedu.2012.03.002 · Cited by 1,210
Metadata
- Authors
- Annetta, L. A., Minogue, J., Holmes, S. Y., & Cheng, M.-T.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2009-08
- Volume
- 53
- Issue
- 1
- Pages
- 74-85
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2166812291
- Cited by
- 645
- References
- 8
- FWCI
- 44.98
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: Investigating the impact of video games on high school students’ engagement and learning about genetics. https://app.cochat.ai/papers/10.1016/j.compedu.2008.12.020
- The paper
- Annetta, L. A., Minogue, J., Holmes, S. Y., & Cheng, M.-T. (2009). Investigating the impact of video games on high school students’ engagement and learning about genetics. Computers & Education. https://doi.org/10.1016/j.compedu.2008.12.020
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.