Cited by 1,210Augmented Reality ApplicationsArt Education and DevelopmentVirtual Reality Applications and Impacts

Impact of an augmented reality system on students' motivation for a visual art course

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Di Serio, Ángela, Ibáñez, María Blanca, Kloos, Carlos Delgado·2013·Computers & Education

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Crossref · 10.1016/j.compedu.2012.03.002

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  • People often lack motivation to visit heritage exhibitions.

    “One problem faced by these institutions is that people often lack motivation to visit the exhibitions [8][9][10]”

    From Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning (2025) · cites this paper as [10]

    The Introduction and §2.2 discuss students’ motivation to learn, while §4.4 describes their engagement with artworks during a class activity. Neither addresses whether people often lack motivation to visit heritage exhibitions; searches for exhibition visits, museums, and visitor motivation found no relevant passage. (LLM, conf=0.76)

    Experimental — accuracy not yet measured
  • The content presented about exhibited elements does not consider the characteristics or needs of users.

    “as the content presented about the exhibited elements does not consider the characteristics or needs of the users.”

    From Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning (2025) · cites this paper as [10]

    Section 3 describes teacher-prepared information about Renaissance masterpieces, and Section 4.4 describes students exploring that information. Neither says whether content about exhibited elements considers users’ characteristics or needs; searches for that claim and for personalized exhibition content found no such passage. Page numbers were unavailable in our copy. (LLM, conf=0.72)

    Experimental — accuracy not yet measured

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Research works printed but not linked: 54

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Authors
Di Serio, Á., Ibáñez, M. B., & Kloos, C. D.
Affiliations
Universidad Carlos III de Madrid (ES)
Corresponding author
Ibáñez, María Blanca
Venue
Computers & Education
Publisher
Elsevier BV
Published
2013-10
Volume
68
Pages
586-596
ISSN
0360-1315 (ISSN-L)
OpenAlex
W2068391117
Cited by
1,210
References
4
Citations by year
2026: 48 · 2025: 81 · 2024: 97 · 2023: 111 · 2022: 125 · 2021: 130 · 2020: 135 · 2019: 111 · 2018: 84 · 2017: 64 · 2016: 116 · 2015: 54 · 2014: 28 · 2013: 20 · 2012: 6
FWCI
33.54
Type
journal article
Language
en
Open access
Locations
  • Computers & Education (publishedVersion)
  • e-Archivo (Carlos III University of Madrid) (acceptedVersion, other-oa)
  • LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas) (submittedVersion, other-oa)
Funders
  • Spanish national projects Learn3 ((grant TIN2008-05163/TSI))
  • EEE ((grant TIN2011-28308-C03-01))
  • the Madrid regional project eMadrid ((grant S2009/TIC-1650))
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art Education and Development
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
augmented reality, student motivation, visual arts education, junior high school students, ARCS motivation model, attention, relevance, confidence, satisfaction, teaching materials, usability

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