Impact of an augmented reality system on students' motivation for a visual art course
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People often lack motivation to visit heritage exhibitions.
“One problem faced by these institutions is that people often lack motivation to visit the exhibitions [8][9][10]”
From Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning (2025) · cites this paper as [10]
The Introduction and §2.2 discuss students’ motivation to learn, while §4.4 describes their engagement with artworks during a class activity. Neither addresses whether people often lack motivation to visit heritage exhibitions; searches for exhibition visits, museums, and visitor motivation found no relevant passage. (LLM, conf=0.76)
Experimental — accuracy not yet measuredThe content presented about exhibited elements does not consider the characteristics or needs of users.
“as the content presented about the exhibited elements does not consider the characteristics or needs of the users.”
From Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning (2025) · cites this paper as [10]
Section 3 describes teacher-prepared information about Renaissance masterpieces, and Section 4.4 describes students exploring that information. Neither says whether content about exhibited elements considers users’ characteristics or needs; searches for that claim and for personalized exhibition content found no such passage. Page numbers were unavailable in our copy. (LLM, conf=0.72)
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Cites
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Augmented Reality and Student Motivation: A Systematic Review (2013-2024)
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- Authors
- Di Serio, Á., Ibáñez, M. B., & Kloos, C. D.
- Affiliations
- Universidad Carlos III de Madrid (ES)
- Corresponding author
- Ibáñez, María Blanca
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2013-10
- Volume
- 68
- Pages
- 586-596
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2068391117
- Cited by
- 1,210
- References
- 4
- Citations by year
- 2026: 48 · 2025: 81 · 2024: 97 · 2023: 111 · 2022: 125 · 2021: 130 · 2020: 135 · 2019: 111 · 2018: 84 · 2017: 64 · 2016: 116 · 2015: 54 · 2014: 28 · 2013: 20 · 2012: 6
- FWCI
- 33.54
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- Computers & Education (publishedVersion)
- e-Archivo (Carlos III University of Madrid) (acceptedVersion, other-oa)
- LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas) (submittedVersion, other-oa)
- Funders
- Spanish national projects Learn3 ((grant TIN2008-05163/TSI))
- EEE ((grant TIN2011-28308-C03-01))
- the Madrid regional project eMadrid ((grant S2009/TIC-1650))
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art Education and Development
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- augmented reality, student motivation, visual arts education, junior high school students, ARCS motivation model, attention, relevance, confidence, satisfaction, teaching materials, usability
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