The DOI matches its Crossref record; 50 of the 50 references it cites were found in a registry or an index.
Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation
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Citations
Cites
Designing qualitative research
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Language Learning Strategies: What Every Teacher Should Know
Horwitz, E. K., & Oxford, R. (1991) · The Modern Language Journal · doi:10.2307/329849 · Cited by 5,941
THEORETICAL BASES OF COMMUNICATIVE APPROACHES TO SECOND LANGUAGE TEACHING AND TESTING
CANALE, M., & SWAIN, M. (1980) · Applied Linguistics · doi:10.1093/applin/i.1.1 · Cited by 5,044
Theoretical Bases of Communicative Approaches to Second Language Teaching and Testing
CANALE, M. (1980) · Applied Linguistics · doi:10.1093/applin/1.1.1 · Cited by 4,021
(2020) · Encyclopedia of Education and Information Technologies · doi:10.1007/978-3-030-10576-1_300187 · Cited by 2,893
Development and use of the ARCS model of instructional design
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Papastergiou, M. (2009) · Computers & Education · doi:10.1016/j.compedu.2008.06.004 · Cited by 1,689
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Cited by
Sung, Y.-T., Chang, K.-E., & Liu, T.-C. (2016) · Computers & Education · doi:10.1016/j.compedu.2015.11.008 · Cited by 1,574
Self-citationDigital Games, Design, and Learning: A Systematic Review and Meta-Analysis
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016) · Review of Educational Research · doi:10.3102/0034654315582065 · Cited by 1,274
A mobile gamification learning system for improving the learning motivation and achievements
Su, C., & Cheng, C. (2015) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12088 · Cited by 648
Gameplay Engagement and Learning in Game-Based Learning: A Systematic Review
Abdul Jabbar, A. I., & Felicia, P. (2015) · Review of Educational Research · doi:10.3102/0034654315577210 · Cited by 576
Meta-analysis of the impact of Augmented Reality on students’ learning gains
Garzón, J., & Acevedo, J. (2019) · Educational Research Review · doi:10.1016/j.edurev.2019.04.001 · Cited by 491
Metadata
- Authors
- Liu, T.-Y., & Chu, Y.-L.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2010-09
- Volume
- 55
- Issue
- 2
- Pages
- 630-643
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2082551642
- Cited by
- 549
- References
- 50
- FWCI
- 43.85
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation. https://app.cochat.ai/papers/10.1016/j.compedu.2010.02.023
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- Liu, T.-Y., & Chu, Y.-L. (2010). Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation. Computers & Education. https://doi.org/10.1016/j.compedu.2010.02.023
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.