The DOI matches its Crossref record; 82 of the 82 references it cites were found in a registry or an index.
Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing
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Citations
Cites
Self-efficacy: The exercise of control
Bandura, A., Freeman, W. H., & Lightsey, R. (1999) · Journal of Cognitive Psychotherapy · doi:10.1891/0889-8391.13.2.158 · Cited by 46,835
Self-efficacy: the exercise of control
(1997) · Choice Reviews Online · doi:10.5860/choice.35-1826 · Cited by 24,281
The application of electronic computers to factor analysis
Kaiser, H. F. (1960) · Educational and Psychological Measurement · doi:10.1177/001316446002000116 · Cited by 12,459
An attributional theory of achievement motivation and emotion
Weiner, B. (1985) · Psychological Review · doi:10.1037/0033-295x.92.4.548 · Cited by 7,846
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Classrooms: Goals, structures, and student motivation.
Ames, C. (1992) · Journal of Educational Psychology · doi:10.1037/0022-0663.84.3.261 · Cited by 6,468
Herzberg, F., Mausner, B., & Snyderman, B. B. (2017) · Routledge eBooks · doi:10.4324/9781315124827 · Cited by 5,559
Principles of Instructional Design
Gagné, R. M., & Briggs, L. J. (1974) · Cited by 4,467
O’connor, B. P. (2000) · Behavior Research Methods, Instruments, & Computers · doi:10.3758/bf03200807 · Cited by 4,116
Games, Motivation, and Learning: A Research and Practice Model
Garris, R., Ahlers, R., & Driskell, J. E. (2002) · Simulation & Gaming · doi:10.1177/1046878102238607 · Cited by 3,201
Cited by
Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., & Pereira, J. (2016) · Computers & Education · doi:10.1016/j.compedu.2015.11.003 · Cited by 1,133
The effect of games and simulations on higher education: a systematic literature review
Vlachopoulos, D., & Makri, A. (2017) · International Journal of Educational Technology in Higher Education · doi:10.1186/s41239-017-0062-1 · Cited by 776
Hwang, G.-J., Yang, L.-H., & Wang, S.-Y. (2013) · Computers & Education · doi:10.1016/j.compedu.2013.07.008 · Cited by 629
Chen, X., Zou, D., Cheng, G., & Xie, H. (2020) · Computers & Education · doi:10.1016/j.compedu.2020.103855 · Cited by 403
Hwang, G.-J., Wu, P.-H., & Chen, C.-C. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.05.009 · Cited by 338
Metadata
- Authors
- Huang, W.-H., Huang, W.-Y., & Tschopp, J.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2010-09
- Volume
- 55
- Issue
- 2
- Pages
- 789-797
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2027433889
- Cited by
- 253
- References
- 82
- FWCI
- 25.23
- Type
- journal article
- Language
- en
- Open access
- closed
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- Huang, W.-H., Huang, W.-Y., & Tschopp, J. (2010). Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing. Computers & Education. https://doi.org/10.1016/j.compedu.2010.03.011
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.