Current status, opportunities and challenges of augmented reality in education
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Positive effects of AR technology on children's learning were identified in the development of skills and knowledge, enhancement of learning experiences, and improvement of collaborative learning.
“Positive effects of AR technology on children's learning were also identified in the development of skills and knowledge, enhancement of learning experiences, and improvement of collaborative learning [33].”
From Extracting Design Guidelines for Augmented Reality Serious Games for Children (2022) · cites this paper as [33]
Cited by
Sorted by citations
Augmented reality for STEM learning: A systematic review
Ibáñez, M.-B., & Delgado-Kloos, C. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.05.002 · Cited by 1,036 · see citing works
Systematic review and meta-analysis of augmented reality in educational settings
Garzón, J., Pavón, J., & Baldiris, S. (2019) · Virtual Reality · doi:10.1007/s10055-019-00379-9 · Cited by 562 · see citing works
Meta-analysis of the impact of Augmented Reality on students’ learning gains
Garzón, J., & Acevedo, J. (2019) · Educational Research Review · doi:10.1016/j.edurev.2019.04.001 · Cited by 491 · see citing works
Riva, G., Baños, R. M., Botella, C., Mantovani, F., & Gaggioli, A. (2016) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2016.00164 · Cited by 425 · see citing works
Pellas, N., Fotaris, P., Kazanidis, I., & Wells, D. (2019) · Virtual Reality · doi:10.1007/s10055-018-0347-2 · Cited by 364 · see citing works
Kim, J., Merrill, K., Xu, K., & Sellnow, D. D. (2020) · International Journal of Human–Computer Interaction · doi:10.1080/10447318.2020.1801227 · Cited by 288 · see citing works
Czok, V., Krug, M., Müller, S., Huwer, J., & Weitzel, H. (2023) · Sustainability · doi:10.3390/su152115313 · Cited by 44 · see citing works
Afota, M., Provost Savard, Y., Léon, E., & Ollier‐Malaterre, A. (2024) · Journal of Occupational and Organizational Psychology · doi:10.1111/joop.12494 · Cited by 40 · see citing works
Extracting Design Guidelines for Augmented Reality Serious Games for Children
Li, J., Spek, E. V. D., Hu, J., & Feijs, L. (2022) · IEEE Access · doi:10.1109/access.2022.3184775 · Cited by 29 · see citing works
Aldeeb, F. H., Sallabi, O. M., Elaish, M. M., & Hwang, G. (2024) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12989 · Cited by 28 · see citing works
Using Augmented Reality Toward Improving Social Skills: Scoping Review
Mittmann, G., Zehetner, V., Hoehl, S., Schrank, B., Barnard, A., & Woodcock, K. (2023) · JMIR Serious Games · doi:10.2196/42117 · Cited by 22 · see citing works
Li, X.-Z., Chen, C.-C., & Kang, X. (2023) · Humanities and Social Sciences Communications · doi:10.1057/s41599-023-02123-w · Cited by 14 · see citing works
Resti, N., Ridwan, R., Palupy, R. T., & Riandi, R. (2024) · BIODIK · doi:10.22437/biodik.v10i2.34022 · Cited by 10 · see citing works
The development of augmented reality framework to enhance students’ motivation
Zain, F. M., Kasim, M., Rahman, F. A., & Yaakob, M. F. M. (2026) · Journal of Education and Learning (EduLearn) · doi:10.11591/edulearn.v20i1.21294
- Authors
- Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C.
- Affiliations
- National Taiwan Normal University (TW)
- National Changhua University of Education (TW)
- National Kaohsiung Normal University (TW)
- National Taiwan University of Science and Technology (TW)
- Corresponding author
- Wu, Hsin-Kai
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2013-03
- Volume
- 62
- Pages
- 41-49
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W1970370179
- Cited by
- 2,674
- References
- 0
- Citations by year
- 2026: 189 · 2025: 293 · 2024: 283 · 2023: 303 · 2022: 275 · 2021: 283 · 2020: 242 · 2019: 239 · 2018: 192 · 2017: 130 · 2016: 108 · 2015: 67 · 2014: 46 · 2013: 24
- FWCI
- 42.54
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computers & Education (publishedVersion)
- Funders
- National Science Council of Taiwan (NSC 100-2511-S-003-041-MY3)
- National Taiwan Normal University
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Keywords
- augmented reality, AR in education, teaching methods, ubiquitous learning, mobile learning, cognitive overload
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review