Cited by 426Virtual Reality Applications and ImpactsAugmented Reality ApplicationsDigital Mental Health Interventions

Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change

Open access
Riva, Giuseppe, Baños, Rosa M., Botella, Cristina, Mantovani, Fabrizia, Gaggioli, Andrea·2016·Frontiers in Psychiatry

Abstract

During life, many personal changes occur. These include changing house, school, work, and even friends and partners. However, the daily experience shows clearly that, in some situations, subjects are unable to change even if they want to. The recent advances in psychology and neuroscience are now providing a better view of personal change, the change affecting our assumptive world: (a) the focus of personal change is reducing the distance between self and reality (conflict); (b) this reduction is achieved through (1) an intense focus on the particular experience creating the conflict or (2) an internal or external reorganization of this experience; (c) personal change requires a progression through a series of different stages that however happen in discontinuous and non-linear ways; and (d) clinical psychology is often used to facilitate personal change when subjects are unable to move forward. Starting from these premises, the aim of this paper is to review the potential of virtuality for enhancing the processes of personal and clinical change. First, the paper focuses on the two leading virtual technologies - augmented reality (AR) and virtual reality (VR) - exploring their current uses in behavioral health and the outcomes of the 28 available systematic reviews and meta-analyses. Then the paper discusses the added value provided by VR and AR in transforming our external experience by focusing on the high level of personal efficacy and self-reflectiveness generated by their sense of presence and emotional engagement. Finally, it outlines the potential future use of virtuality for transforming our inner experience by structuring, altering, and/or replacing our bodily self-consciousness. The final outcome may be a new generation of transformative experiences that provide knowledge that is epistemically inaccessible to the individual until he or she has that experience, while at the same time transforming the individual's worldview.

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  • Augmented reality and virtual reality (VR) have been found to be an effective tool for reducing pain sensations in patients with acute pain.

    “Augmented reality and virtual reality (VR) have been found to be an effective tool for reducing pain sensations in patients with acute pain [56,57,124].”

    From Best-evidence for the rehabilitation of chronic pain part 1: Pediatric pain (2019) · cites this paper as [124]

    The “Virtual Reality as Embodied and Transformative Technology” section says systematic reviews support VR for acute pain treatment, particularly pain during burn-wound dressing changes, and reports strong evidence for immediate and short-term pain reduction. It does not extend that finding to augmented reality; the paper’s augmented-reality section describes the technology without reporting pain-reduction evidence. (LLM, conf=0.90)

    Experimental — accuracy not yet measured
  • Some recent work stresses the importance of using VR to enhance children's lives by creating compelling experiences.

    “Fortunately, some recent work [84•] stresses the importance of using VR to enhance children's lives by creating compelling experiences [84•, 85].”

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3 of the 166 references couldn’t be matched to a known paper.

Research works printed but not linked: 5

  1. [6]Kottler JA Change: What Really Leads to Lasting Personal Transformation. New York, NY: Oxford University Press (2014).
  2. [25]Gaggioli A Transformative experience design. In: Gaggioli A Ferscha A Riva G Dunne S Viaud-Delmon I, editors. Human Computer Confluence: Transforming Human Experience Through Symbiotic Technologies. Warsaw: De Gruyter Open (2015). p. 97– 121.
  3. [40]Kolb DA Experiential Learning as the Science of Learning and Development. Englewood Cliffs, NJ: Prentice Hall (1984).
  4. [57]Lombard M Biocca F Freeman J IJsselsteijn W Schaevitz RJ, editors. Immersed in Media. Telepresence Theory, Measurement & Technology. Heidelberg: Springer (2015).
  5. [144]Gallace A Spence C Outside the boundaries of our bodies: the relationship between touch and the representation of the body in our mind. In: Gallace A Spence C, editors. In Touch with the Future: The Sense of Touch from Cognitive Neuroscience to Virtual Reality. Oxford: Oxford University Press (2014). p. 102– 24.

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Authors
Riva, G., Baños, R. M., Botella, C., Mantovani, F., & Gaggioli, A.
Affiliations
  • Università Cattolica del Sacro Cuore (IT)
  • Universitat de València (ES)
  • Universitat Jaume I (ES)
  • University of Milano-Bicocca (IT)
Corresponding author
Riva, Giuseppe
Venue
Frontiers in Psychiatry
Published
2016-09-30
Volume
7
Pages
164-164
ISSN
1664-0640 (ISSN-L)
OpenAlex
W2525627827
Cited by
425
References
166
Citations by year
2026: 39 · 2025: 43 · 2024: 53 · 2023: 54 · 2022: 46 · 2021: 51 · 2020: 54 · 2019: 29 · 2018: 31 · 2017: 21 · 2016: 4
FWCI
5.50
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • Frontiers in Psychiatry (publishedVersion, cc-by)
  • Europe PMC (PubMed Central) (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas) (publishedVersion, other-oa)
  • BOA (University of Milano-Bicocca) (submittedVersion, other-oa)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • PubliCatt (Università Cattolica del Sacro Cuore) (submittedVersion, cc-by)
  • Repositori UJI (Universitat Jaume I) (submittedVersion, cc-by-sa)
Funders
Università Cattolica del Sacro Cuore (D3.2 2014)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
Keywords
augmented reality, virtual reality, personal transformation, clinical change, behavioral health, presence, self-consciousness, self-reflection, transformative experience

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