The DOI matches its Crossref record; 10 of the 10 references it cites were found in a registry or an index.
A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game
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Citations
Cites
School Engagement: Potential of the Concept, State of the Evidence
Fredricks, J. A., Blumenfeld, P. C., & Paris, A. H. (2004) · Review of Educational Research · doi:10.3102/00346543074001059 · Cited by 12,581
From game design elements to gamefulness: defining "gamification"
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011) · Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments · doi:10.1145/2181037.2181040 · Cited by 8,402
Deci, E. L., Koestner, R., & Ryan, R. M. (1999) · Psychological Bulletin · doi:10.1037/0033-2909.125.6.627 · Cited by 7,176
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Cognitive Apprenticeship: Teaching the Crafts of Reading, Writing, and Mathematics
Collins, A., Brown, J. S., & Newman, S. E. (2018) · Knowing, Learning, and Instruction · doi:10.4324/9781315044408-14 · Cited by 3,674
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890
Lepper, M. R., Greene, D., & Nisbett, R. E. (1973) · Journal of Personality and Social Psychology · doi:10.1037/h0035519 · Cited by 2,559
The interplay of evidence and consequences in the validation of performance assessments
Messick, S. (1994) · Educational Researcher · doi:10.3102/0013189x023002013 · Cited by 1,315
The overjustification effect: A meta‐analysis
Tang, S., & Hall, V. C. (1995) · Applied Cognitive Psychology · doi:10.1002/acp.2350090502 · Cited by 286
Landers, R. N., & Callan, R. C. (2011) · Serious Games and Edutainment Applications · doi:10.1007/978-1-4471-2161-9_20 · Cited by 272
Cited by
“Working out for likes”: An empirical study on social influence in exercise gamification
Hamari, J., & Koivisto, J. (2015) · Computers in Human Behavior · doi:10.1016/j.chb.2015.04.018 · Cited by 473
Enhancing user engagement: The role of gamification in mobile apps
Bitrián, P., Buil, I., & Catalán, S. (2021) · Journal of Business Research · doi:10.1016/j.jbusres.2021.04.028 · Cited by 442
Proulx, J.-N., Romero, M., & Arnab, S. (2017) · Simulation & Gaming · doi:10.1177/1046878116674399 · Cited by 123
Using Gamification to Motivate Students with Dyslexia
Gooch, D., Vasalou, A., Benton, L., & Khaled, R. (2016) · Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems · doi:10.1145/2858036.2858231 · Cited by 106
Imlig-Iten, N., & Petko, D. (2018) · Simulation & Gaming · doi:10.1177/1046878118779088 · Cited by 61
Metadata
- Authors
- Filsecker, M., & Hickey, D. T.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2014-06
- Volume
- 75
- Pages
- 136-148
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W1974750193
- Cited by
- 267
- References
- 10
- FWCI
- 53.62
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game. https://app.cochat.ai/papers/10.1016/j.compedu.2014.02.008
- The paper
- Filsecker, M., & Hickey, D. T. (2014). A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game. Computers & Education. https://doi.org/10.1016/j.compedu.2014.02.008
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.