Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning
Open accessAbstract
Background. Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels. However, the underlying psychological factors involved in digital game based learning (DGBL) have been rarely analyzed considering self-determination theory (SDT); the relation of SDT with the flow experience has neither been evaluated in the context of DGBL. Aim. This article evaluates DGBL under the perspective of SDT in order to improve the study of motivational factors in DGBL. Results. In this paper, we introduce the LMGM-SDT theoretical framework, where the use of DGBL is analyzed through the Learning Mechanics and Game Mechanics mapping model (LM-GM) and its relation with the components of the SDT. The implications for the use of DGBL in order to promote learners’ motivation are also discussed.
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SDT's analysis of educational settings is primarily focused on the extent to which they meet or frustrate the basic needs.
“Accordingly, SDT's analysis of educational settings is primarily focused on the extent to which they meet or frustrate these basic needs. 46”
From Fostering Motivation toward Chemistry through Augmented Reality Educational Escape Activities. A Self-Determination Theory Approach (2022) · cites this paper as [46]
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- Authors
- Proulx, J.-N., Romero, M., & Arnab, S.
- Affiliations
- Université Laval (CA)
- Université Laval, Québec City, Québec, Canada
- Coventry University (GB)
- Corresponding author
- Proulx, Jean-Nicolas
- ORCID
- Arnab, Sylvester
- Venue
- Simulation & Gaming
- Publisher
- SAGE Publications
- Published
- 2016-11-02
- Volume
- 48
- Issue
- 1
- Pages
- 81-97
- ISSN
- 1046-8781 (ISSN-L)
- 1552-826X
- OpenAlex
- W2548247757
- Cited by
- 123
- References
- 8
- Citations by year
- 2026: 18 · 2025: 11 · 2024: 21 · 2023: 13 · 2022: 17 · 2021: 14 · 2020: 13 · 2019: 11 · 2018: 4 · 2017: 1
- FWCI
- 11.05
- Type
- journal article
- Language
- en
- Open access
- Locations
- Simulation & Gaming (publishedVersion)
- Pure (Coventry University) (publishedVersion, other-oa)
- arXiv (Cornell University) (submittedVersion)
- HAL (submittedVersion, other-oa)
- HAL (submittedVersion)
- RePEc: Research Papers in Economics (submittedVersion)
- Coventry University Open Collections (Coventry university) (submittedVersion)
- The Open Collections (Coventry University) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Social Psychology › Motivation and Self-Concept in Sports
- Keywords
- digital game-based learning, self-determination theory, game mechanics, student motivation, flow experience, motivational factors
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