The DOI matches its Crossref record; 69 of the 69 references it cites were found in a registry or an index.
The role of psychology in understanding the impact of computer games
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Citations
Cites
The theory of planned behavior
Ajzen, I. (1991) · Organizational Behavior and Human Decision Processes · doi:10.1016/0749-5978(91)90020-t · Cited by 90,587
Ryan, R. M., & Deci, E. L. (2000) · American Psychologist · doi:10.1037//0003-066x.55.1.68 · Cited by 54,599
Flow: the psychology of optimal experience
(1990) · Choice Reviews Online · doi:10.5860/choice.28-0597 · Cited by 12,637
Flow: The Psychology of Optimal Experience
Buchanan, R., & Csikszentmihalyi, M. (1991) · Design Issues · doi:10.2307/1511458 · Cited by 9,394
Controlled and automatic human information processing: I. Detection, search, and attention.
Schneider, W., & Shiffrin, R. M. (1977) · Psychological Review · doi:10.1037/0033-295x.84.1.1 · Cited by 5,902
The Theory of Planned Behaviour
Conner, M. T., & McMillan, B. (2004) · Research Explorer (The University of Manchester) · Cited by 4,457
Cognitive Apprenticeship: Teaching the Crafts of Reading, Writing, and Mathematics
Collins, A., Brown, J. S., & Newman, S. E. (2018) · Knowing, Learning, and Instruction · doi:10.4324/9781315044408-14 · Cited by 3,674
(1995) · Cited by 2,867
Controlled and automatic human information processing: I
Schneider, W. E., & Shiffrin, R. M. (1977) · Cited by 2,228
Anderson, C. A., & Bushman, B. J. (2001) · Psychological Science · doi:10.1111/1467-9280.00366 · Cited by 2,217
Cited by
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890
Self-citationGame-based Learning and 21st century skills: A review of recent research
Qian, M., & Clark, K. R. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2016.05.023 · Cited by 1,111
Measuring engagement in video game-based environments: Investigation of the User Engagement Scale
Wiebe, E. N., Lamb, A., Hardy, M., & Sharek, D. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2013.12.001 · Cited by 306
Gaming well: links between videogames and flourishing mental health
Jones, C. M., Scholes, L., Johnson, D., Katsikitis, M., & Carras, M. C. (2014) · Frontiers in Psychology · doi:10.3389/fpsyg.2014.00260 · Cited by 287
Self-Determination Theory in HCI Games Research: Current Uses and Open Questions
Tyack, A., & Mekler, E. D. (2020) · Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3313831.3376723 · Cited by 280
Metadata
- Authors
- Boyle, E., Connolly, T. M., & Hainey, T.
- Venue
- Entertainment Computing
- Publisher
- Elsevier BV
- Published
- 2011-01
- Volume
- 2
- Issue
- 2
- Pages
- 69-74
- ISSN
- 1875-9521 (ISSN-L)
- OpenAlex
- W2126275069
- Cited by
- 444
- References
- 69
- FWCI
- 40.61
- Type
- journal article
- Language
- en
- Open access
- closed
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Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.