Cited by 1,457Educational Games and GamificationDigital Games and MediaFlow Experience in Various Fields

The DOI matches its Crossref record; 50 of the 53 references it cites were found in a registry or an index.

Digital game-based learning: Towards an experiential gaming model

Kiili, Kristian·2005·The Internet and Higher Education

Overview

Integrity signals

Registry

Crossref · 10.1016/j.iheduc.2004.12.001

Cites

50 of 50 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Verification

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Citations

Cites

Research works printed but not linked: 1

  1. Ketamo, H. (2002). User and platform adaptation in Web-based learning environments, PhD thesis, Tampere University of Technology.

Cited by

Sorted by citations

See all 1,457

Metadata

Authors
Kiili, K.
Affiliations
Tampere University of Technology (FI)
Corresponding author
Kiili, Kristian
Venue
The Internet and Higher Education
Publisher
Elsevier BV
Published
2005-01
Volume
8
Issue
1
Pages
13-24
ISSN
1096-7516 (ISSN-L)
OpenAlex
W1967575742
Cited by
1,457
References
53
Citations by year
2026: 60 · 2025: 70 · 2024: 74 · 2023: 89 · 2022: 78 · 2021: 107 · 2020: 96 · 2019: 103 · 2018: 96 · 2017: 82 · 2016: 77 · 2015: 95 · 2014: 78 · 2013: 75 · 2012: 72
FWCI
28.76
Type
journal article
Language
en
Open access
closed
Locations
The Internet and Higher Education (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
Keywords
digital game-based learning, game-based learning, experiential learning theory, flow theory, game design, immediate feedback, user experience, game design framework

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review