CyberPLAYce—A tangible, interactive learning tool fostering children’s computational thinking through storytelling
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Storytelling enhances creative capacities when learning CT concepts.
“Further studies, as indicated in [14, 62], have also validated the role of storytelling in enhancing creative capacities when learning CT concepts.”
From ChatScratch: An AI-Augmented System Toward Autonomous Visual Programming Learning for Children Aged 6-12 (2024) · cites this paper as [62]
Cites
(1978) · Medical Entomology and Zoology · Cited by 53,488 · see citing works
Situated Learning: Legitimate Peripheral Participation.
Bloch, M. E. F., Lave, J., & Wenger, É. (1994) · Man · doi:10.2307/2804509 · Cited by 39,323 · see citing works
Situated Cognition and the Culture of Learning
Brown, J. S., Collins, A., & Duguid, P. (1989) · Educational Researcher · doi:10.3102/0013189x018001032 · Cited by 13,645 · cited 1× · see citing works
“Furthermore, psychologists and cognitive scientists propose that knowledge is essentially situated, and thus should not be separated from the context in which it is constructed and realized [19–21].”
BackgroundWing, J. M. (2006) · Communications of the ACM · doi:10.1145/1118178.1118215 · Cited by 8,102 · see citing works
(1980) · Medical Entomology and Zoology · Cited by 7,534 · see citing works
Kress, G. R. (2003) · Taylor & Francis eBooks · doi:10.4324/9780203164754 · Cited by 3,571 · see citing works
The Psychology Of Intelligence
Piaget, J. (2005) · Routledge eBooks · doi:10.4324/9780203981528 · Cited by 3,029 · see citing works
Computational Thinking in K–12
Grover, S., & Pea, R. D. (2013) · Educational Researcher · doi:10.3102/0013189x12463051 · Cited by 2,547 · see citing works
Friedenberg, E. Z., & Rogers, C. R. (1971) · The Journal of Higher Education · doi:10.1080/00221546.1971.11776811 · Cited by 2,269 · see citing works
Barr, V., & Stephenson, C. (2011) · ACM Inroads · doi:10.1145/1929887.1929905 · Cited by 1,692 · see citing works
Emerging frameworks for tangible user interfaces
Ullmer, B., & Ishii, H. (2000) · IBM Systems Journal · doi:10.1147/sj.393.0915 · Cited by 1,225 · see citing works
Everyday Cognition: Development in Social Context
Rogoff, B., & Lave, J. (1999) · Medical Entomology and Zoology · Cited by 1,215 · see citing works
Multimodal Teaching and Learning : The Rhetorics of the Science Classroom
(2014) · Bloomsbury Academic eBooks · doi:10.5040/9781472593764 · Cited by 1,117 · see citing works
Women's growth in connection: writings from the Stone Center
(1991) · Choice Reviews Online · doi:10.5860/choice.29-1800 · Cited by 1,039 · see citing works
Constructionism in Practice: Designing, Thinking, and Learning in A Digital World
Kafai, Y. B., & Resnick, M. (1996) · Cited by 994 · see citing works
Changing minds: computers, learning, and literacy
(2001) · Choice Reviews Online · doi:10.5860/choice.38-2855 · Cited by 813 · see citing works
The Construction of Reality in the Child
Pasamanick, B. (1955) · American Journal of Psychiatry · doi:10.1176/ajp.112.2.156-a · Cited by 715 · see citing works
A New Culture of Learning: Cultivating the Imagination for a World of Constant Change
Thomas, D., & Brown, J. S. (2011) · Cited by 700 · see citing works
Frayling, C., & Art, L. (. K. R. C. O. (1993) · OpenGrey (Institut de l'Information Scientifique et Technique) · Cited by 563 · see citing works
Reliability of the Draw‐a‐man Test
Evans, R. K., Ferguson, N. S., Davies, P., & Williams, P. (1975) · Educational Research · doi:10.1080/0013188750180104 · Cited by 442 · see citing works
The second educational revolution: rethinking education in the age of technology
Collins, A., & Halverson, R. (2010) · Journal of Computer Assisted Learning · doi:10.1111/j.1365-2729.2009.00339.x · Cited by 406 · see citing works
Technology, Literacy, Learning: A Multimodal Approach
Jewitt, C. (2005) · Cited by 371 · see citing works
Technology, Literacy and Learning: A Multimodal Approach
de Oliveira, J. M. (2009) · The Journal of Higher Education · doi:10.1080/00221546.2009.11779019 · Cited by 351 · see citing works
The Psychology of Intelligence.
Knight, R., Piaget, J., Piercy, M., & Berlyne, D. E. (1951) · The Philosophical Quarterly · doi:10.2307/2216329 · Cited by 332 · see citing works
Using ‘tangibles’ to promote novel forms of playful learning
Price, S., Rogers, Y., Scaife, M., Fraser, D. S., & Neale, H. R. (2003) · Interacting with Computers · doi:10.1016/s0953-5438(03)00006-7 · Cited by 310 · see citing works
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Cassell, J., & Ryokai, K. (2001) · Personal and Ubiquitous Computing · doi:10.1007/pl00000018 · Cited by 298 · see citing works
Interaction Design and Children
Hourcade, J. P. (2008) · Foundations and Trends® in Human–Computer Interaction · doi:10.1561/1100000006 · Cited by 285 · see citing works
Pinkard, N., Erete, S. L., Martin, C. K., & de Royston, M. M. (2017) · Journal of the Learning Sciences · doi:10.1080/10508406.2017.1307199 · Cited by 274 · see citing works
Youth, Technology, and DIY: Developing Participatory Competencies in Creative Media Production
Kafai, Y. B., & Peppler, K. A. (2011) · Review of Research in Education · doi:10.3102/0091732x10383211 · Cited by 232 · see citing works
Evaluating Children's Interactive Products:Principles and Practices for Interaction Designers
Markopoulos, P., Read, J. C., MacFarlane, S., & Höysniemi, J. (2008) · doi:10.1016/b978-0-12-374111-0.x0001-1 · Cited by 219 · see citing works
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking
Berland, M., & Lee, V. R. (2011) · International Journal of Game-Based Learning · doi:10.4018/ijgbl.2011040105 · Cited by 212 · see citing works
Robots for Kids: Exploring New Technologies for Learning
Druin, A., & Hendler, J. (2000) · Cited by 210 · see citing works
Druin, A., Stewart, J. E., Proft, D., Bederson, B. B., & Hollan, J. (1997) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/258549.258866 · Cited by 202 · see citing works
Interaction Design and Children
Hourcade, J. P. (2007) · now publishers, Inc. eBooks · doi:10.1561/9781601981295 · Cited by 198 · see citing works
Turtle Geometry. The Computer as a Medium for Exploring Mathematics.
Francis, G. K., Abelson, H., & diSessa, A. A. (1983) · American Mathematical Monthly · doi:10.2307/2975591 · Cited by 176 · see citing works
Classroom collaboration in the design of tangible interfaces for storytelling
Fraser, D. S., Bayon, V., Neale, H. R., Ghali, A., Benford, S., Cobb, S. V. G., Ingram, R., O’Malley, C. L., Wilson, J. R., & Pridmore, T. (2001) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/365024.365322 · Cited by 169 · see citing works
Assessing computational learning in K-12
Grover, S., Cooper, S., & Pea, R. D. (2014) · ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE) · doi:10.1145/2591708.2591713 · Cited by 153 · see citing works
Churchill, E. F., Subramanian, S., Baudisch, P., & O’Hara, K. (2012) · doi:10.1145/2371574 · Cited by 115 · see citing works
Participatory Culture in a Networked Era
Jenkins, H., Ito, M., & boyd, D. (2016) · Policy Press eBooks · Cited by 111 · see citing works
Teaching, Learning, Literacy in Our High-Risk High-Tech World: A Framework for Becoming Human
Gee, J. P. (2017) · Cited by 101 · see citing works
New Active Tools for Supporting Narrative Structures
Decortis, F., & Rizzo, A. (2002) · Personal and Ubiquitous Computing · doi:10.1007/s007790200046 · Cited by 86 · see citing works
Early Engineering in Young Children's Exploratory Play with Tangible Materials
Bairaktarova, D., Evangelou, D., Bagiati, A., & Brophy, S. P. (2011) · Children Youth and Environments · doi:10.1353/cye.2011.0014 · Cited by 75 · see citing works
Assessing and Scaffolding: Make-Believe Play.
Leong, D. J., & Bodrova, E. (2012) · Young children · Cited by 74 · see citing works
Tools for children to create physical interactive storyrooms
Montemayor, J., Druin, A., Chipman, G., Farber, A., & Guha, M. L. (2004) · Computers in entertainment · doi:10.1145/973801.973821 · Cited by 73 · see citing works
Interactive storytelling for children
Garzotto, F., Paolini, P., & Sabiescu, A. G. (2010) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/1810543.1810613 · Cited by 72 · see citing works
Revisiting “Play”: Analyzing and Articulating Acts of Inquiry
Youngquist, J., & Pataray-Ching, J. (2004) · Early Childhood Education Journal · doi:10.1023/b:ecej.0000012135.73710.0c · Cited by 50 · see citing works
Hyperstories and social interaction in 2D and 3D edutainment spaces for children
Garzotto, F., & Forfori, M. (2006) · doi:10.1145/1149941.1149955 · Cited by 39 · see citing works
The classrooms all young children need: lessons in teaching from Vivian Paley
(2010) · Choice Reviews Online · doi:10.5860/choice.47-5155 · Cited by 30 · see citing works
Davis, R., Kafai, Y. B., Vasudevan, V., & Lee, E. (2013) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/2485760.2485846 · Cited by 26 · see citing works
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking
Berland, M., & Lee, V. R. (2012) · IGI Global eBooks · doi:10.4018/978-1-4666-1864-0.ch021 · Cited by 26 · see citing works
Åkerman, P., & Puikkonen, A. (2011) · International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI) · doi:10.1145/2037373.2037425 · Cited by 10 · see citing works
Computational Thinking in the Science Classroom
Swanson, H., Anton, G., Bain, C., Horn, M., & Wilensky, U. (2017) · Cited by 9 · see citing works
Flagged first, then by citations
3 of the 57 references couldn’t be matched to a known paper.
Cited by
Sorted by citations
The influence of digital educational games on preschool Children's creative thinking
Xiong, Z., Liu, Q., & Huang, X. (2022) · Computers & Education · doi:10.1016/j.compedu.2022.104578 · Cited by 110 · see citing works
Dietz, G., Le, J. K., Tamer, N., Han, J., Gweon, H., Murnane, E. L., & Landay, J. A. (2021) · Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445039 · Cited by 67 · see citing works
Computer science education and K-12 students’ computational thinking: A systematic review
Lee, S. J., Francom, G. M., & Nuatomue, J. N. (2022) · International Journal of Educational Research · doi:10.1016/j.ijer.2022.102008 · Cited by 66 · see citing works
Chen, L., Xiao, S., Chen, Y., Song, Y., Wu, R., & Sun, L. (2024) · Proceedings of the CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642229 · Cited by 60 · see citing works
Bai, H.-Q., Wang, X., & Zhao, L. (2021) · Frontiers in Psychology · doi:10.3389/fpsyg.2021.771221 · Cited by 41 · see citing works
Eye tracking in Child Computer Interaction: Challenges and opportunities
Sim, G., & Bond, R. (2021) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2021.100345 · Cited by 26 · see citing works
Visual StoryCoder: A Multimodal Programming Environment for Children’s Creation of Stories
Dietz, G., Tamer, N., Ly, C., Le, J. K., & Landay, J. A. (2023) · Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3580981 · Cited by 24 · see citing works
"Storytelling and educational robotics: A scoping review (2004-2024)"
Palioura, M.-M., & Sapounidis, T. (2025) · Comput. Educ. · doi:10.1016/j.compedu.2024.105186 · Cited by 24 · see citing works
Developing Computational Thinking: Design-Based Learning and Interdisciplinary Activity Design
Wang, D.-Q., Luo, L., Luo, J., Lin, S.-H., & Ren, G. (2022) · Applied Sciences · doi:10.3390/app122111033 · Cited by 27 · see citing works
Çınar, M., & Tüzün, H. (2020) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12495 · Cited by 22 · see citing works
Teaching computational thinking using scenario-based learning tools
Zitouniatis, A., Lazarinis, F., & Kanellopoulos, D. N. (2022) · Education and Information Technologies · doi:10.1007/s10639-022-11366-0 · Cited by 14 · see citing works
Behnamnia, N., Kamsin, A., Ismail, M. A., & Hayati, S. A. (2025) · Thinking Skills and Creativity · doi:10.1016/j.tsc.2025.101816 · Cited by 25 · see citing works
Leveraging tangible interfaces in primary school math: Pilot testing of the Owlet math program
Zito, L., Cross, J., Brewer, B. R., Speer, S., Tasota, M., Emily Hamner, A., Johnson, M., Lauwers, T., & Nourbakhsh, I. (2020) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2020.100222 · Cited by 9 · see citing works
Programas de pensamiento computacional en educación primaria: una revisión sistemática
Camacho, R. S., & Oró, M. G. I. (2023) · Digital Education Review · doi:10.1344/der.2023.44.133-145 · Cited by 7 · see citing works
More than words: Conceptualizing narrative computational thinking based on a multicase study
Schlauch, M., Sylla, C., & Gil, M. M. (2024) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2024.100704 · Cited by 5 · see citing works
Oser, A., & Standl, B. (2025) · Computer Applications in Engineering Education · doi:10.1002/cae.70073 · Cited by 4 · see citing works
Fung, K. Y., Lee, L., Qu, H., Li, Y., Song, S., & Yip, D. K. M. (2024) · International Symposium on Visual Information Communication and Interaction (VINCI) · doi:10.1145/3678698.3678699 · Cited by 4 · see citing works
MAPLE: A Multi-Agent, Prosocial Learning Environment, Engaging and Motivating Children
Kocher, D., Kushnir, T., & Green, K. E. (2024) · Iberian Robotics Conference (ROBOT) · doi:10.1109/robot61475.2024.10797392 · Cited by 3 · see citing works
Self-citationBrooks, E., Dau, S., Bertel, L. B., Granone, F., Edstrand, E., & Reikerås, E. K. L. (2024) · Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering · doi:10.1007/978-3-031-67307-8_11 · Cited by 2 · see citing works
Embodying Cognitive Processes in Storytelling Interfaces for Children
Brown, S. A., Chu, S. L., & Loustau, T. (2019) · Lecture notes in computer science · doi:10.1007/978-3-030-33894-7_37 · Cited by 2 · see citing works
Participatory Designs for Computational Play
Brooks, E., & Edstrand, E. (2023) · Lecture notes in computer science · doi:10.1007/978-3-031-35599-8_1 · Cited by 1 · see citing works
Durán, A. (2024) · Springer eBooks · doi:10.1007/978-981-96-0853-9_7 · Cited by 1 · see citing works
Comparing Robots and Non-robot Phygital Artefacts in Children’s Storytelling via a Systematic Review
Gennari, R., Khan, M. B., Melonio, A., & Pellegrino, M. A. (2026) · ACM/IEEE International Conference on Human-Robot Interaction (HRI) · doi:10.1145/3757279.3785590 · Cited by 1 · see citing works
Zuhdi, M. H., Riza, L. S., & Piantari, E. (2023) · Jurnal Guru Komputer · doi:10.17509/jgrkom.v2i1.63945
Storytelling by Programming with Tangible Blocks for 3 - 9 Years Old ChildrenPreprint
Mich, O., Massa, P., Monaco, C., & Ceol, T. (2024) · SSRN Electronic Journal · doi:10.2139/ssrn.4806743
العقيل, أ. م. ر. ع., & القط, م. ع. ع. ا. (2024) · Al-Mağallah Al-Dawliyyaẗ Lil Taʿlim Al-Iliktirūnī · doi:10.21608/ijel.2024.353623
Child computer interactions: Cognitive development and segmenting unsafe video contents: A review
Zahoor, I., & Lone, S. A. (2025) · Entertainment Computing · doi:10.1016/j.entcom.2025.100931
Immersive Metaverse Learning for Children’s Cyber Harm Awareness
Yeoh, W., McKenzie, S., Doss, R., Pye, G., Görur, R., & Webb, J. (2025) · Journal of Computer Information Systems · doi:10.1080/08874417.2025.2537110
Koornneef, S. A., Bradbury, J. S., Miljanovic, M. A., & Sturdee, M. (2025) · Springer eBooks · doi:10.1007/978-3-032-02591-3_3
Zahoor, I. (2026) · Elsevier eBooks · doi:10.1016/b978-0-443-41545-6.00005-1
From explorations to expectations: Designing phygital artefacts for children’s imaginative play
Gennari, R., Khan, M. B., & Melonio, A. (2026) · International Journal of Technology and Design Education · doi:10.1007/s10798-026-10140-4
- Authors
- Soleimani, A., Herro, D., & Green, K. E.
- Affiliations
- Kennesaw State University (US)
- Clemson University (US)
- Cornell University (US)
- Corresponding author
- Soleimani, Arash
- Venue
- International Journal of Child-Computer Interaction
- Publisher
- Elsevier BV
- Published
- 2019-06
- Volume
- 20
- Pages
- 9-23
- ISSN
- 2212-8689 (ISSN-L)
- OpenAlex
- W2911341033
- Cited by
- 31
- References
- 57
- Citations by year
- 2026: 3 · 2025: 5 · 2024: 9 · 2023: 4 · 2022: 4 · 2021: 3 · 2020: 2 · 2019: 1
- FWCI
- 2.71
- Type
- journal article
- Language
- en
- Update notices
- erratum (2024-09-01)
- Open access
- closed
- Locations
- International Journal of Child-Computer Interaction (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
- Social Sciences › Education › Child Development and Digital Technology
- Health Sciences › Health Professions › Speech and Hearing › Digital Storytelling and Education
- Keywords
- computational thinking, storytelling, cyber-physical interaction, children's programming, participatory design, research through design, child engagement
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review