The DOI matches its Crossref record; 40 of the 40 references it cites were found in a registry or an index.
Does engagement with exposure yield better outcomes? Components of presence as a predictor of treatment response for virtual reality exposure therapy for social phobia
Open accessAbstract
Virtual reality exposure (VRE) has been shown to be effective for treating a variety of anxiety disorders, including social phobia. Presence, or the level of connection an individual feels with the virtual environment, is widely discussed as a critical construct both for the experience of anxiety within a virtual environment and for a successful response to VRE. Two published studies show that whereas generalized presence relates to fear ratings during VRE, it does not relate to treatment response. However, presence has been conceptualized as multidimensional, with three primary factors (spatial presence, involvement, and realness). These factors can be linked to other research on the facilitation of fear during exposure, inhibitors of treatment response (e.g., distraction), and more recent theoretical discussions of the mechanisms of exposure therapy, such as Bouton's description of expectancy violation. As such, one or more of these components of presence may be more strongly associated with the experience of fear during VRE and treatment response than the overarching construct. The current study (N=41) evaluated relations between three theorized components of presence, fear ratings during VRE, and treatment response for VRE for social phobia. Results suggest that total presence and realness subscale scores were related to in-session peak fear ratings. However, only scores on the involvement subscale significantly predicted treatment response. Implications of these findings are discussed.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The source backs part of the claim, not all of it — or backs it for a different population, condition or comparison.
In the citing paper
“In terms of treatment efficacy, research has also suggested that, although presence is linked to the anxiety experienced during the exposure, there is no direct relationship between sense of presence and treatment outcomes (Price et al., 2011; Price and Anderson, 2007; Tardif et al., 2019).”
From An Internet-based treatment for Flying Phobia using 360° images: Study protocol for a feasibility pilot study (2021) · cites this paper as Price et al., 2011
Experimental — accuracy not yet measuredIn the citing paper
“As several trials have demonstrated the potential of VRET for social anxiety disorder [27], [28], [75], one might conclude that the current subjective presence measures do not capture the essential sense of presence that is responsible for activating fear related to social anxiety in individuals.”
From A Meta-Analysis on the Relationship between Self-Reported Presence and Anxiety in Virtual Reality Exposure Therapy for Anxiety Disorders (2014) · cites this paper as [75]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Measuring Presence in Virtual Environments: A Presence Questionnaire
Witmer, B. G., & Singer, M. J. (1998) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474698565686 · Cited by 6,371
Emotional processing of fear: Exposure to corrective information.
Foa, E. B., & Kozak, M. J. (1986) · Psychological Bulletin · doi:10.1037/0033-2909.99.1.20 · Cited by 5,396
The Revised CONSORT Statement for Reporting Randomized Trials: Explanation and Elaboration
Altman, D. G., Schulz, K. F., Moher, D., Egger, M., Davidoff, F., Elbourne, D., Gøtzsche, P. C., Lang, T., & for the CONSORT Group (2001) · Annals of Internal Medicine · doi:10.7326/0003-4819-134-8-200104170-00012 · Cited by 3,835
Structured clinical interview for DSM-IV axis I disorders : SCID-I : clinical version : scoresheet
First, M. B., Spitzer, R. L., Gibbon, M., & Williams, J. B. W. (1997) · American Psychiatric Press eBooks · Cited by 3,101
Des Jarlais, D. C., Lyles, C., Crepaz, N., & the TREND Group (2004) · American Journal of Public Health · doi:10.2105/ajph.94.3.361 · Cited by 2,817
The Experience of Presence: Factor Analytic Insights
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343603 · Cited by 2,303
Context and Behavioral Processes in Extinction: Table 1.
Bouton, M. E. (2004) · Learning & Memory · doi:10.1101/lm.78804 · Cited by 1,808
Lee, K. M. (2004) · Communication Theory · doi:10.1111/j.1468-2885.2004.tb00302.x · Cited by 1,631
Parsons, T. D., & Rizzo, A. A. (2008) · Journal of Behavior Therapy and Experimental Psychiatry · doi:10.1016/j.jbtep.2007.07.007 · Cited by 994
Effectiveness of computer-generated (virtual reality) graded exposure in the treatment of acrophobia
(1995) · American Journal of Psychiatry · doi:10.1176/ajp.152.4.626 · Cited by 694
Cited by
Sorted by citations
Items 101–187 of 187
Moon, D. U., Lütt, A., Kim, H., Seong, S., Park, K. R., Choi, J., Kim, M., & Jeon, H. J. (2025) · Journal of Psychiatric Research · doi:10.1016/j.jpsychires.2025.04.047 · Cited by 11
Escher, Y. A., Petrowsky, H. M., Knabbe, F., Kuhl, P., & Loschelder, D. D. (2025) · Computers in Human Behavior Reports · doi:10.1016/j.chbr.2025.100765 · Cited by 10
Thaysen‐Petersen, D., Hammerum, S. K., Vissing, A.-C., Arnfred, B. T., Nordahl, R., Adjorlu, A., Nordentoft, M., Oestrich, I. H., Düring, S. W., & Fink‐Jensen, A. (2023) · BMJ Open · doi:10.1136/bmjopen-2022-068658 · Cited by 12
Ribé-Viñes, J. M., Gutiérrez‐Maldonado, J., Zabolipour, Z., & Ferrer‐García, M. (2023) · Journal of Behavior Therapy and Experimental Psychiatry · doi:10.1016/j.jbtep.2023.101915 · Cited by 12
Shin, M., Sibuea, R., & Lee, H. (2024) · Journal of Media Psychology Theories Methods and Applications · doi:10.1027/1864-1105/a000427 · Cited by 8
Kerouš, B., Barteček, R., Román, R., Sojka, P., Bečev, O., & Liarokapis, F. (2019) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2019.1661608 · Cited by 9
Virtual Promenade: A new serious game for the rehabilitation of older adults with Post-fall Syndrome
Wargnier, P., Phuong, E., Marivan, K., Benveniste, S., Bloch, F., Reingewirtz, S., Kemoun, G., & Rigaud, A. (2016) · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health · doi:10.1109/segah.2016.7586267 · Cited by 9
“Several experiments have also been conducted with VRE to treat various psychological disorders such as acrophobia, arachnophobia, aviophobia, claustrophobia or social phobias [16].”
BackgroundInfluentialHow Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures
Oliveira, T., Noriega, P., Carvalhais, J., Rebelo, F., & Lameira, V. (2019) · Advances in intelligent systems and computing · doi:10.1007/978-3-030-20227-9_43 · Cited by 9
Enhanced processing of aversive stimuli on embodied artificial limbs by the human amygdala
Fourcade, A., Schmidt, T. T., Nierhaus, T., & Blankenburg, F. (2022) · Scientific Reports · doi:10.1038/s41598-022-09603-0 · Cited by 9
Nannipieri, O. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-15546-8_24 · Cited by 8
Mulvaney, P., Rooney, B., Friehs, M. A., & Leader, J. F. (2024) · Virtual Reality · doi:10.1007/s10055-024-00941-0 · Cited by 8
“Presence in particular is regularly assessed in social VR research, due to its theorised role as a mechanism in the effectiveness of VR therapy (Price et al. 2011) and the emotional impact of VR experiences (Diemer et al. 2015).”
Pan, J., Thew, G. R., & Clark, D. M. (2025) · Journal of Affective Disorders · doi:10.1016/j.jad.2025.04.100 · Cited by 10
A paradigm description of virtual reality and its possible applications in psychiatry
Kruk, D., Mętel, D., & Cechnicki, A. (2019) · Postępy Psychiatrii i Neurologii · doi:10.5114/ppn.2019.86255 · Cited by 8
“W innej pracy również nie zaobserwowano powyższego związku, ale stwierdzono zależność między zaangażowaniem (jednym z komponentów obecności) a wynikami leczenia [12].”
BackgroundInfluentialA Framework for Virtual Reality Training to Improve Public Speaking
Pellett, K., & Zaidi, S. F. M. (2019) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3359996.3364727 · Cited by 8
“It has been ascertained that Virtual Reality Exposure Therapy (VRET) could be used successfully as a specific treatment to address public speaking anxiety [North et al. 2002], [Lindner et al. 2019], [Price et al. 2011].”
BackgroundYan, B., Ni, S., Wang, X., Liu, J., Zhang, Q., & Peng, K. (2020) · SAGE Open · doi:10.1177/2158244020922878 · Cited by 9
DEMİR, M., & KÖSKÜN, T. (2023) · Psikiyatride Güncel Yaklaşımlar · doi:10.18863/pgy.1192543 · Cited by 7
Scheveneels, S., & Carpentier, N. (2024) · Behavior Therapy · doi:10.1016/j.beth.2024.08.004 · Cited by 8
Rach, M., & Scott, R. (2019) · Smart innovation, systems and technologies · doi:10.1007/978-981-15-1564-4_8 · Cited by 7
Acrophobia treatment with virtual reality assisted acceptance and commitment therapy: case reports
Çelik, Z. (2020) · Dusunen Adam The Journal of Psychiatry and Neurological Sciences · doi:10.14744/dajpns.2020.00097 · Cited by 7
“Higher IPQ scores indicate a greater sense of presence (25).”
BackgroundSocial Anxiety Disorder: Efficacy and Virtual Humans
Wiederhold, B. K., & Bouchard, S. (2014) · Springer eBooks · doi:10.1007/978-1-4899-8023-6_9 · Cited by 7
Mor, S., Botella, C., Campos, D., Tur, C., Castilla, D., Soler, C., & Quero, S. (2021) · Internet Interventions · doi:10.1016/j.invent.2021.100387 · Cited by 6
Measuring psychological immersion through cardiovascular response measures in subtitled films
Fernández, C. A. G., & Jankowska, A. M. (2024) · Translation Cognition & Behavior · doi:10.1075/tcb.00090.gon · Cited by 6
Ernst, M. T., Bouchard, S., Andersen, T. E., Ørskov, P. T., Tarp, K., & Lichtenstein, M. B. (2024) · JMIR Formative Research · doi:10.2196/55679 · Cited by 9
“While the exact relationship between fear and presence is still discussed, increases in emotional engagement (eg, fear) are usually accompanied by increases in presence [25].”
BackgroundMethodInfluentialSteinbauer, R. (2024) · Organizational Behavior Teaching Review · doi:10.1177/10525629231225735 · Cited by 7
“…is real (Botella et al., 1999; Schubert et al., 2001; Slater & Wilbur, 1997) and, as a result, they may experience genuine emotions (Bouchard et al., 2008; Diemer et al., 2015; Parsons & Rizzo, 2008; M. Price & Anderson, 2007; M. Price et al., 2011; Riva et al., 2007; Robillard et al., 2003).”
Adaptation and Validation of the Temple Presence Inventory in a Portuguese Population
Vasconcelos-Raposo, J., Bessa, M., Teixeira, C. M., Cabral, L., & Melo, M. (2018) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2018.1454143 · Cited by 6
Uduwa-vidanalage, E. S., Lee, J. D., Hermans, D., Engelhard, I. M., Scheveneels, S., & Meyerbröker, K. (2025) · BMC Psychiatry · doi:10.1186/s12888-025-06756-w · Cited by 5
“…still in its infancy [80], putative predictors that are based on prior research on cognitive behavioral therapy, in vivo and VR exposure, and theoretical ideas to differentiate between those who would (not) benefit from an intervention using VR are worth investigating [14, 38, 68, 74, 76, 77, 82].”
Um programa de intervenção para transtorno de ansiedade social com o uso da realidade virtual
Perandré, Y. H. T., & Haydu, V. B. (2018) · Temas em Psicologia · doi:10.9788/tp2018.2-12pt · Cited by 5
Polish Adaptation of the Igroup Presence Questionnaire
Strojny, P., Lipp, N., & Strojny, A. (2023) · Homo Ludens · doi:10.14746/hl.2022.15.10 · Cited by 5
A Treatment Program for Social Anxiety Disorder by Using Virtual Reality
Perandré, H. H. T., & Haydu, V. B. (2018) · Temas em Psicologia · doi:10.9788/tp2018.2-12en · Cited by 5
“…a controlled environment for the immersion of individuals with social anxiety disorder (social phobia); as well as enabling the shaping of social behaviors through programmed contingencies (e.g., Harris, Kemmerling, & North, 2002; Morina, Brinkman, Hartanto, & Emmelkamp, 2014; Price et al., 2011).”
BackgroundRigoli, M. M., & Kristensen, C. H. (2014) · Journal of Psychology Research · doi:10.17265/2159-5542/2014.01.001 · Cited by 5
Technology-Driven Serious Games and Simulations for Construction Management Education
Kim, S., Mainardi, P., Jeong, H. D., Rybkowski, Z. K., & Seo, J. H. (2024) · Journal of Construction Engineering and Management · doi:10.1061/jcemd4.coeng-14512 · Cited by 7
Virtual Reality for Anxiety and Stress-Related Disorders: A SWOT Analysis
Fernández‐Álvarez, J., Colombo, D., Botella, C., García‐Palacios, A., & Riva, G. (2019) · Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering · doi:10.1007/978-3-030-25872-6_4 · Cited by 5
Savalle, E., Pillette, L., Won, K., Argelaguet, F., Lécuyer, A., & Macé, M. J. ‐. (2024) · Journal of Neural Engineering · doi:10.1088/1741-2552/ad5cc2 · Cited by 3
“For instance, in VR therapies for phobias, the ability to control and gradually increase the level of presence allows therapists to create a safe and controlled environment where patients can gradually confront their fears, aiding in the therapeutic process [7].”
Ding, D., Neerincx, M. A., & Brinkman, W. (2020) · Interacting with Computers · doi:10.1093/iwcomp/iwab008 · Cited by 3
“, 2004, Price & Anderson, 2007) failed to find a direct relation between the sense of presence in the virtual world and the outcome of a VR therapy, others (Price et al., 2011) found some support for such association.”
BackgroundNavarrete, J., Navarro‐Siurana, J., Herrero, R., Vara, M. D., Miragall, M., & Baños, R. (2022) · Journal of Healthcare Engineering · doi:10.1155/2022/4242888 · Cited by 6
“, [56]), we can speculate that a sense of presence would have been essential for participants to engage in the virtual world and experience change in emotions and restoration.”
BackgroundCognitive Behavioral Therapy in Social Anxiety Disorder: Current Concepts
Fıstikçı, N., Keyvan, A., Erten, E., Duran, Ş., & Sungur, M. Z. (2014) · Psikiyatride Guncel Yaklasimlar - Current Approaches in Psychiatry · doi:10.5455/cap.20140719110703 · Cited by 6
Conclusions: The Present and the Future of Virtual Reality in the Treatment of Anxiety Disorders
Wiederhold, B. K., & Bouchard, S. (2014) · Springer eBooks · doi:10.1007/978-1-4899-8023-6_13 · Cited by 3
Polish Adaptation of the Igroup Presence QuestionnairePreprint
Strojny, P., Lipp, N., & Strojny, A. (2022) · doi:10.31234/osf.io/u98ac · Cited by 3
Immersive and User-Adaptive Gamification in Cognitive Behavioural Therapy for HypervigilancePreprint
Davies, S. (2024) · doi:10.36227/techrxiv.170846665.52932492/v1 · Cited by 3
Schmidt-Peter, T., Mühlberger, A., & Wechsler, T. F. (2026) · Frontiers in Virtual Reality · doi:10.3389/frvir.2026.1787939 · Cited by 2
AI Influence for Revolutionizing Virtual Reality (VR) Therapy
Karthikeyan, C. (2024) · Advances in business strategy and competitive advantage book series · doi:10.4018/979-8-3693-3498-0.ch010 · Cited by 3
Ethical Conduct of Laboratory Experimental Research on Fear and Anxiety: Review and Recommendations
Lawyer, S. R., Baergen, R., & Kuruvilla, B. (2013) · Ethical Human Psychology and Psychiatry · doi:10.1891/1559-4343.15.3.148 · Cited by 2
Mehta, N. (2016) · Digital Archive @ GSU · doi:10.57709/8489433 · Cited by 2
Combining Virtual Reality And Biofeedback For Exposure Therapy To Treat Social Anxiety
Ahmed, I., Petlund, A., Rimala, A., Riegler, M. A., Griwodz, C., & Halvorsen, P. (2017) · doi:10.1145/3083187.3083222 · Cited by 2
Emotion-Intelligent VR-Simulated Framework in Influencing Smart Home Purchase Intentions
Azmi, A., Ibrahim, R., Rashidi, A., & Ghafar, M. B. A. (2022) · Advances in Science, Technology & Innovation/Advances in science, technology & innovation · doi:10.1007/978-3-030-86499-6_12 · Cited by 2
Emotional Experience in Real and Virtual Environments – Does Prior VR Experience Matter?
Schmid, R., & Wagner-Hartl, V. (2023) · Lecture notes in computer science · doi:10.1007/978-3-031-48050-8_14 · Cited by 2
Landowska, A. (2018) · University of Salford Institutional Repository (University of Salford) · Cited by 2
The Impact of Adding Multisensory Stimulation to a Fear of Heights Virtual Reality Experience
Ribé-Viñes, J. M., Gutiérrez‐Maldonado, J., Zabolipour, Z., Aguilar‐Gil, M., & Ferrer‐García, M. (2025) · Clinical Psychology & Psychotherapy · doi:10.1002/cpp.70107 · Cited by 2
Steininger, M., Marquardt, A., Perusquía-Hernández, M., Lehnort, M., Otsubo, H., Dollack, F., Kruijff, E., Krüger, B., Kiyokawa, K., & Riecke, B. E. (2025) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar67309.2025.00132 · Cited by 1
The ALBO Project: Virtual Working Environments for the Detection of Organizational Well-Being
Venturini, E., Faralla, V., & Innocenti, A. (2013) · BRILL eBooks · doi:10.1163/9781848882348_003 · Cited by 3
“In the recent years virtual reality has been very useful in treating anxiety, thanks to the possibility provided by this tool to express a marked sense of presence; at the same time it provides to diminish the sense of fear during experiments (Price et al., 2011; Riva, 2005; Brinkman et al., 2010; Price & Anderson, 20…”
BackgroundVR and Sensors in Alleviating Loneliness
Davies, S. (2023) · International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW) · doi:10.1109/aciiw59127.2023.10388117 · Cited by 1
“The understanding of a user’s state provided by these sensors was especially effective in influencing users into a hypervigilance-like state during gameplay, which is essential in ET applications [38], [41].”
BackgroundInfluentialVirtual Reality Exposure Therapy: Bringing ‘in vivo’ Into the Office
McMahon, E. (2017) · Journal of Health Service Psychology · doi:10.1007/bf03544649 · Cited by 1
Colosimo, K. (2013) · YorkSpace (York University) · Cited by 1
INDUÇÃO DE HUMOR POR REALIDADE VIRTUAL
BERNARDO, P. D. (2019) · doi:10.17771/pucrio.acad.46847 · Cited by 1
Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review (Preprint)Preprint
Oing, T., & Prescott, J. (2018) · doi:10.2196/preprints.10965 · Cited by 1
Physiological Responses to Stressful Work Situations in Low-Immersive Virtual EnvironmentsPreprint
Faralla, V., Innocenti, A., Taddei, S., & Venturini, E. (2013) · RePEc: Research Papers in Economics
Fıstikçı, N., Keyvan, A., Erten, E., & Sungur, M. Z. (2015)
Medidas conductuales de presencia en entornos virtuales
Haydu, V. B., Zacarin, M. R. J., Domingos, A. P. D. S., & Borloti, E. (2016) · CES Psicología · doi:10.21615/cesp.9.1.4
Stevens, J. A. (2014) · Journal of International Crisis and Risk Communication Research
Senso de presença: Proposta de uma defiição analítico-comportamental
Zacarin, M. R. J., Borloti, E., dos Santos, A., Perandré, Y. H. T., de Melo, C. M., & Haydu, V. B. (2017)
Kim, S., & Shin, D. (2017) · Journal of Digital Contents Society · doi:10.9728/dcs.2017.18.2.283
Designing and Implementing a VR Mental Wellbeing Experience using Digital Creative Practice.Preprint
Jerdan, S., Grindle, M., van Woerden, H. C., & Zubala, A. (2020) · doi:10.21203/rs.2.22499/v1
“Whilst it is now widely accepted that there is an association between presence and fear in VR, its wider implication on the efficacy of clinical outcomes is still contested [9] [10].”
BackgroundSOSYAL FOBIDE BILIŞSEL DAVRANIŞÇI TERAPI TEDAVI VE TEKNIKLERI: BIR OLGU SUNUMU
AHİ, S., & Yurtseven, C. S. (2022) · the Journal of Academic Social Sciences · doi:10.29228/asos.63795
An Examination of Memory Performance in a Fearful Virtual Reality Gaming Context
Lo, L. Y., & Ip, C. L. (2023) · Simulation & Gaming · doi:10.1177/10468781231166249
“This mirroring phenomenon can probably be explained by a mediation model in which a sense of in-game presencemediates the effect of the sensory signals from theVR games on players’ fear level (Price et al., 2011).”
BackgroundWölfel, M. (2023) · Springer eBooks · doi:10.1007/978-3-662-66908-2_14
The Impact of Exposure Therapy on Cancer-Related Future Cognitions in Severe Health Anxiety
Brier, N., & Brown, L. A. (2023) · Cognitive and Behavioral Practice · doi:10.1016/j.cbpra.2023.07.001
Dilanchian, A. T., & Boot, W. R. (2023) · Research Square · doi:10.21203/rs.3.rs-3433954/v1
MO-XR: Method for Observing User Interactions with XR Applications
Adamczewska, N., Tang, W. J., Li, Z., Southall, E., Develin, T., & De, A. (2024) · International Conference on Virtual Reality · doi:10.1109/icvr62393.2024.10868332
“Presence is perceived as a necessary mediator that allows real emotions to be activated by VR [30].”
Mucić, D., Hilty, D. M., Yellowlees, P., & Krzystanek, M. (2024) · Springer eBooks · doi:10.1007/978-3-031-59936-1_12
Davies, S., Owen, T., & Walton, S. P. (2025) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3706599.3719732
“Mental health is thought to be one of the most promising applications of virtual reality (VR) in healthcare [30, 31, 33].”
The Stability of Plausibility and Presence in Claustrophobic Virtual Reality Exposure Therapy
Grause, J., Brübach, L., Westermeier, F., Wienrich, C., & Latoschik, M. E. (2025) · Mensch und Computer (MuC) · doi:10.1145/3743049.3743068
Evoking Emotions in Virtual Reality: A Comparative Study of Simulation Methods
Schier, F., Senechal, N., Badeja, D., & McGinity, M. (2025) · Mensch und Computer (MuC) · doi:10.1145/3743049.3748559
Technological Innovations in the Evidence-Based Treatment of Anxiety Disorders
Delgado, N., McCalla, K., Siegel, A., & Mcguire, J. F. (2025) · Psychiatric Clinics of North America · doi:10.1016/j.psc.2025.08.022
Mandolfo, M., Bettiga, D., Reali, P., Chirico, A., & Sarcinella, E. D. (2025) · Communications in computer and information science · doi:10.1007/978-3-032-05778-5_10
Chan, A. T. Y., Li, A. C. M., Tong, A. C. Y., Freeman, D. H., Koh, Y. M., & Mak, W. W. S. (2025) · Psychotherapy and Psychosomatics · doi:10.1159/000549113
“Presence activates the intended threatening stimulus for successful exposure [21] and hereby enhancing users’ involvement with the virtual environment [22].”
How do individuals with fears of social situations experience making art of their feared situation?
Rosaio, E. E., & Kaiser, D. H. (2013) · iDEA - Drexel University Institutional Repository · doi:10.17918/etd-6140
Presence in Virtual Reality Exposure Therapy Systems
Ling, Y. (2014) · Research Repository (Delft University of Technology) · doi:10.4233/uuid:6c095bf6-f841-4df5-a62a-c94d2f59036c
Gegieckaitė, G., Zamalijeva, O., Petraškaitė, K., Nagevice, E., Lindner, P., Carlbring, P., Daele, T. V., Andersson, G., & Eimontas, J. (2025) · doi:10.2196/preprints.89612
Virtual reality exposure therapy: A Bibliometric Analysis (1996–2024)
Şirin, H. D. (2026) · Genel Tıp Dergisi · doi:10.54005/geneltip.1722749
Grießenauer, F., Pfannerstill, F., & Probst, T. (2026) · JMIR AI · doi:10.2196/82647
“This has been particularly well-documented in the field of VR exposure therapy, where higher presence has been linked to higher fear [57] and anxiety [58].”
Chakmak, Y., Jicol, C., & Petrini, K. (2026) · Computers in Human Behavior · doi:10.1016/j.chb.2026.109106
Gegieckaitė, G., Zamalijeva, O., Petraškaitė, K., Nagevice, E., Lindner, P., Carlbring, P., Daele, T. V., Andersson, G., & Eimontas, J. (2025) · JMIR Research Protocols · doi:10.2196/89612 · Cited by 1
“In VR research, the concept of presence is understood as the extent to which a person connects and engages with the virtual environment [33] or the interpretation of the virtual environment as if it were real [34].”
Harris, J., Cox, R. F. A., der Stigchel, S. V., & Nijboer, T. C. W. (2026) · International Conference on Virtual Reality · doi:10.1109/icvr70658.2026.11672377
“Still it is crucial to assess the strength of this experience as it links to outcomes that define success across several of VR’s use cases, including skill transfer in occupational training [1] and treatment response for virtual reality exposure therapy (VRET) [2], [3].”
Metadata
- Authors
- Price, M., Mehta, N., Tone, E. B., & Anderson, P. L.
- Affiliations
- Medical University of South Carolina (US)
- Georgia State University (US)
- Corresponding author
- Anderson, Page L.
- Venue
- Journal of Anxiety Disorders
- Publisher
- Elsevier BV
- Published
- 2011-08
- Volume
- 25
- Issue
- 6
- Pages
- 763-770
- ISSN
- 0887-6185 (ISSN-L)
- PMC
- PMC3401534
- OpenAlex
- W2006180230
- Cited by
- 187
- References
- 38
- Citations by year
- 2026: 6 · 2025: 13 · 2024: 19 · 2023: 23 · 2022: 13 · 2021: 8 · 2020: 19 · 2019: 19 · 2018: 19 · 2017: 10 · 2016: 7 · 2015: 13 · 2014: 8 · 2013: 9 · 2012: 1
- FWCI
- 10.17
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Locations
- Journal of Anxiety Disorders (publishedVersion)
- PubMed (publishedVersion)
- Europe PMC (PubMed Central) (acceptedVersion)
- PubMed Central (acceptedVersion)
- Digital Archive @ GSU (submittedVersion)
- Funders
- National Institute of Mental Health (R42MH060506)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Keywords
- virtual reality exposure therapy, social anxiety disorder, presence, spatial presence, involvement, realness, treatment response, expectancy violation, distraction, anxiety disorders
- MeSH terms
- Adult, Amygdala, Anxiety, Fear, Female, Humans, Implosive Therapy, Male, Phobic Disorders, Surveys and Questionnaires, User-Computer Interface, Treatment Outcome
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review