Temporal dynamics in the relation between presence and fear in virtual reality
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
It remains unclear why presence and anxiety are related.
“Although significant correlations between presence and anxiety have been reported, it remains unclear why they are related [62].”
From Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review (2017) · cites this paper as [62]
High immersion and high presence seemed to be important during initial VRET sessions.
“High immersion and high presence also seemed to be important during initial VRET sessions.”
From Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review (2017) · cites this paper as [62]
Stereoscopy compared to monoscopy had a relevant role in fearful participants.
“This study also showed a relevant role of stereoscopy compared to monoscopy, in fearful participants.”
From Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review (2017) · cites this paper as [62]
Cites
(2007) · Cited by 10,092 · see citing works
Bower, G. H. (1981) · American Psychologist · doi:10.1037//0003-066x.36.2.129 · Cited by 5,798 · see citing works
Emotional processing of fear: Exposure to corrective information.
Foa, E. B., & Kozak, M. J. (1986) · Psychological Bulletin · doi:10.1037/0033-2909.99.1.20 · Cited by 5,396 · see citing works
Bower, G. H. (1981) · American Psychologist · doi:10.1037/0003-066x.36.2.129 · Cited by 4,154 · see citing works
The practice of behavior therapy
Wolpe, J. (1969) · Cited by 2,343 · see citing works
The Experience of Presence: Factor Analytic Insights
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343603 · Cited by 2,303 · see citing works
Affective interactions using virtual reality: the link between presence and emotions
Riva, G., Mantovani, F., Capideville, C. S., Preziosa, A., Morganti, F., Villani, D., Gaggioli, A., Botella, C., & Alcañiz, M. (2007) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9993 · Cited by 1,111 · see citing works
Parsons, T. D., & Rizzo, A. A. (2008) · Journal of Behavior Therapy and Experimental Psychiatry · doi:10.1016/j.jbtep.2007.07.007 · Cited by 994 · see citing works
Research on Presence in Virtual Reality: A Survey
Schuemie, M. J., van der Straaten, P., Krijn, M., & van der Mast, C. P. A. G. (2001) · CyberPsychology & Behavior · doi:10.1089/109493101300117884 · Cited by 979 · see citing works
Diemer, J., Alpers, G. W., Peperkorn, H. M., Shiban, Y., & Mühlberger, A. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.00026 · Cited by 959 · see citing works
Self-citationImmersion and Emotion: Their Impact on the Sense of Presence
Baños, R., Botella, C., Alcañíz, M., Liaño, V., Guerrero, B., & Solaz, B. R. (2004) · CyberPsychology & Behavior · doi:10.1089/cpb.2004.7.734 · Cited by 661 · see citing works
Virtual reality exposure therapy in anxiety disorders: a quantitative meta-analysis
Opriş, D., Pintea, S., García-Palacios, A., Botella, C., Szamosközi, Ş., & David, D. (2012) · Depression and Anxiety · doi:10.1002/da.20910 · Cited by 636 · see citing works
The Practice of Behavior Therapy.
Moss, M. G. R. (1970) · Archives of General Psychiatry · doi:10.1001/archpsyc.1970.01750060095013 · Cited by 600 · see citing works
Fear of spiders’ questionnaire
Szymanski, J., & O'Donohue, W. (1995) · Journal of Behavior Therapy and Experimental Psychiatry · doi:10.1016/0005-7916(94)00072-t · Cited by 450 · see citing works
Garcia-Palacios, A., Botella, C., Hoffman, H., & Fabregat, S. (2007) · CyberPsychology & Behavior · doi:10.1089/cpb.2007.9962 · Cited by 410 · see citing works
Treatment of acrophobia in virtual reality: The role of immersion and presence
Krijn, M., Emmelkamp, P. M. G., Biemond, R., de Wilde de Ligny, C., Schuemie, M. J., & van der Mast, C. A. P. G. (2004) · Behaviour Research and Therapy · doi:10.1016/s0005-7967(03)00139-6 · Cited by 320 · see citing works
Virtual reality in mental health: A review of the literature
Gregg, L., & Tarrier, N. (2007) · Social Psychiatry and Psychiatric Epidemiology · doi:10.1007/s00127-007-0173-4 · Cited by 304 · see citing works
IJsselsteijn, W. A., de Ridder, H., Freeman, J., Avons, S. E., & Bouwhuis, D. G. (2001) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474601300343621 · Cited by 275 · see citing works
Robillard, G., Bouchard, S., Fournier, T., & Renaud, P. (2003) · CyberPsychology & Behavior · doi:10.1089/109493103769710497 · Cited by 272 · see citing works
The role of presence in virtual reality exposure therapy
Price, M., & Anderson, P. (2007) · Journal of Anxiety Disorders · doi:10.1016/j.janxdis.2006.11.002 · Cited by 223 · see citing works
Redefining therapeutic success with virtual reality exposure therapy
Garcia-Palacios, A., Hoffman, H. G., Kwong See, S., Tsai, A., & Botella, C. (2001) · CyberPsychology & Behavior · doi:10.1089/109493101300210231 · Cited by 212 · see citing works
Presence and Emotions in Virtual Environments: The Influence of Stereoscopy
Baños, R., Botella, C., Rubió, I., Quero, S., García‐Palacios, A., & Alcañíz, M. (2008) · CyberPsychology & Behavior · doi:10.1089/cpb.2007.9936 · Cited by 211 · see citing works
Anxiety Increases the Feeling of Presence in Virtual Reality
Bouchard, S., St-Jacques, J., Robillard, G., & Renaud, P. (2008) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.17.4.376 · Cited by 205 · see citing works
Measuring the Sense of Presence and its Relations to Fear of Heights in Virtual Environments
Regenbrecht, H. T., Schubert, T. W., & Friedmann, F. (1998) · International Journal of Human-Computer Interaction · doi:10.1207/s15327590ijhc1003_2 · Cited by 193 · see citing works
Price, M., Mehta, N., Tone, E. B., & Anderson, P. L. (2011) · Journal of Anxiety Disorders · doi:10.1016/j.janxdis.2011.03.004 · Cited by 187 · see citing works
Culture effects on the knowledge sharing in multi-national virtual classes: A mixed method
Zhang, X., de Pablos, P. O., & Xu, Q. (2013) · Computers in Human Behavior · doi:10.1016/j.chb.2013.04.021 · Cited by 165 · see citing works
Present it like it is here: Creating local presence to improve online product experiences
Verhagen, T., Vonkeman, C., Feldberg, F., & Verhagen, P. W. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.07.036 · Cited by 162 · see citing works
Virtual reality exposure in anxiety disorders: Impact on psychophysiological reactivity
Diemer, J., Mühlberger, A., Pauli, P., & Zwanzger, P. (2014) · The World Journal of Biological Psychiatry · doi:10.3109/15622975.2014.892632 · Cited by 146 · see citing works
Self-citationVillani, D., Repetto, C., Cipresso, P., & Riva, G. (2012) · Interacting with Computers · doi:10.1016/j.intcom.2012.04.008 · Cited by 143 · see citing works
Reliabilität und Validität dreier Instrumente zur Messung von Angst vor Spinnen
Rinck, M., Bundschuh, S., Engler, S., Müller, A., Wissmann, J., Ellwart, T., & Becker, E. S. (2002) · Diagnostica · doi:10.1026//0012-1924.48.3.141 · Cited by 124 · see citing works
Comparison of the Levels of Presence and Anxiety in an Acrophobic Environment Viewed via HMD or CAVE
Juan, M. ‐., & Pérez, D. (2009) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.18.3.232 · Cited by 110 · see citing works
Treating psychological and phsyical disorders with VR
Hodges, L. F., Anderson, P. L., Burdea, G., Hoffmann, H., & ROTHBAUM, B. O. (2001) · IEEE Computer Graphics and Applications · doi:10.1109/38.963458 · Cited by 105 · see citing works
Cornwell, B. R., Johnson, L., Berardi, L., & Grillon, C. (2006) · Biological Psychiatry · doi:10.1016/j.biopsych.2005.09.015 · Cited by 103 · see citing works
Mühlberger, A., Bülthoff, H., Wiedemann, G., & Pauli, P. (2007) · Psychological Assessment · doi:10.1037/1040-3590.19.3.340 · Cited by 101 · see citing works
Self-citationPhysiological Responses to Breaks in Presence: A Pilot Study
Slater, M., Brogni, A., & Steed, A. J. (2003) · UCL Discovery (University College London) · Cited by 93 · see citing works
Garau, M., Friedman, D. A., Widenfeld, H. R., Antley, A., Brogni, A., & Slater, M. (2008) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.17.3.293 · Cited by 93 · see citing works
The role of presence in the level of anxiety experienced in clinical virtual environments
Alsina-Jurnet, I., Gutiérrez‐Maldonado, J., & Rangel-Gómez, M.-V. (2010) · Computers in Human Behavior · doi:10.1016/j.chb.2010.09.018 · Cited by 80 · see citing works
Ling, Y., Brinkman, W.-P., Nefs, H. T., Qu, C., & Heynderickx, I. (2012) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres_a_00111 · Cited by 74 · see citing works
Zheng, Z., Li, R., Xiao, F., He, R., Zhang, S., & Li, J. (2018) · PsyCh Journal · doi:10.1002/pchj.212 · Cited by 60 · see citing works
Cybertherapy: Advantages, Limitations, and Ethical Issues
Botella, C., Díaz-García, A., Baños, R., & Quero, S. (2009) · LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas) · Cited by 57 · see citing works
Zhang, X., de Pablos, P. O., Wang, X., Wang, W., Sun, Y., & She, J. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.02.034 · Cited by 51 · see citing works
JUCS - Journal of Universal Computer Science
:none (2020) · TUGraz OPEN Library (Graz University of Technology) · doi:10.3217/jucs-017-09 · Cited by 45 · see citing works
Reliability and validity of German versions of three instruments measuring fear of spiders
Rinck, M., Bundschuh, S., Engler, S., Müller, A. V., Wissmann, J., Ellwart, T., & Becker, E. (2002) · Cited by 40 · see citing works
Brogni, A., Slater, M., & Steed, A. J. (2003) · Cited by 35 · see citing works
Diemer, J., Domschke, K., Mühlberger, A., Winter, B., Zavorotnyy, M., Notzon, S., Silling, K., Arolt, V., & Zwanzger, P. (2013) · European Neuropsychopharmacology · doi:10.1016/j.euroneuro.2013.01.001 · Cited by 30 · see citing works
Self-citationVirtuelle Realität in der Psychotherapie
Mühlberger, A., & Pauli, P. (2011) · PiD - Psychotherapie im Dialog · doi:10.1055/s-0031-1276816 · Cited by 17 · see citing works
Self-citationMühlberger, A., Petrusek, S., Herrmann, M. J., & Pauli, P. (2005) · Zeitschrift für Klinische Psychologie und Psychotherapie · doi:10.1026/1616-3443.34.2.133 · Cited by 12 · see citing works
Self-citationSoftware Technologies in Knowledge Society J.UCS Special Issue
Lytras, M. D., & Ordóñez de Pablos, P. (2011) · Consultation of the Doctoral Thesis Database (TESEO) (Ministerio de Educación, Cultura y Deporte) · Cited by 11 · see citing works
Manipulating presence and its impact on anxiety
Michaud, M., Bouchard, S., Dumoulin, S., Zhong, X. W., & Renaud, P. (2004) · PsycEXTRA Dataset · doi:10.1037/e705532011-026 · Cited by 10 · see citing works
Abstracts from CyberTherapy 2005
(2005) · CyberPsychology & Behavior · doi:10.1089/cpb.2005.8.300 · Cited by 3 · see citing works
Flagged first, then by citations
Cited by
Sorted by citations
Dincelli, E., & Yayla, A. (2022) · The Journal of Strategic Information Systems · doi:10.1016/j.jsis.2022.101717 · Cited by 490 · see citing works
Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review
Botella, C., Fernández-Álvarez, J., Guillén, V., García-Palacios, A., & Baños, R. (2017) · Current Psychiatry Reports · doi:10.1007/s11920-017-0788-4 · Cited by 460 · see citing works
Virtual reality consumer experience escapes: preparing for the metaverse
Han, D. D., Bergs, Y., & Moorhouse, N. (2022) · Virtual Reality · doi:10.1007/s10055-022-00641-7 · Cited by 327 · see citing works
“Peperkorn et al. (2015) suggest that presence in VR environments can activate users’ reactions, which makes it a highly valuable marketing as well as research tool to understand consumer behavior and to identify triggers for behavioral patterns.”
BackgroundPizzi, G., Scarpi, D., Pichierri, M., & Vannucci, V. (2019) · Computers in Human Behavior · doi:10.1016/j.chb.2019.02.008 · Cited by 272 · see citing works
Leder, J., Horlitz, T., Puschmann, P., Wittstock, V., & Schütz, A. (2018) · Safety Science · doi:10.1016/j.ssci.2018.07.021 · Cited by 207 · see citing works
Jelić, A., Tieri, G., Matteis, F. D., Babiloni, F., & Vecchiato, G. (2016) · Frontiers in Psychology · doi:10.3389/fpsyg.2016.00481 · Cited by 148 · see citing works
“…pre-reflective bodily self-consciousness consists in “experiencing one’s body as the point of convergence of perception and action” (Legrand, 2006, p. 108) and thus conceiving the bodily self as “an integrated system characterized by matching of sensorymotor information” (Legrand, 2006, p. 111).”
BackgroundMethodInfluentialCausal interactive links between presence and fear in virtual reality height exposure
Gromer, D., Reinke, M., Christner, I., & Pauli, P. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.00141 · Cited by 127 · see citing works
Diemer, J., Lohkamp, N., Mühlberger, A., & Zwanzger, P. (2015) · Journal of Anxiety Disorders · doi:10.1016/j.janxdis.2015.10.007 · Cited by 116 · see citing works
Self-citationSu, C.-H., & Cheng, T.-W. (2019) · Sustainability · doi:10.3390/su11041027 · Cited by 115 · see citing works
“Presence in a virtual world may turn on emotions in the real world [32].”
Branding in the time of virtual reality: Are virtual store brand perceptions real?
Pizzi, G., Vannucci, V., & Aiello, G. (2019) · Journal of Business Research · doi:10.1016/j.jbusres.2019.11.063 · Cited by 116 · see citing works
Emotional arousal in 2D versus 3D virtual reality environments
Tian, F., Hua, M., Zhang, W., Li, Y., & Yang, X. (2021) · PLoS ONE · doi:10.1371/journal.pone.0256211 · Cited by 101 · see citing works
“[9] compared the fear emotions that were generated by spider images in 3D and 2D display modes and found that higher levels of subjective fear were evoked by 3D displays but that were no physiological differences in skin conductance level (SCL) of stereoscopy vs.”
BackgroundMayor, J., Raya, L., & Sánchez, A. (2019) · IEEE Transactions on Emerging Topics in Computing · doi:10.1109/tetc.2019.2915287 · Cited by 88 · see citing works
Mood Induction Using Virtual Reality: a Systematic Review of Recent Findings
BERNARDO, P. D., Bains, A., Westwood, S., & Mograbi, D. C. (2020) · Journal of Technology in Behavioral Science · doi:10.1007/s41347-020-00152-9 · Cited by 79 · see citing works
Virtual skills training: the role of presence and agency
Piccione, J., Collett, J., & Foe, A. D. (2019) · Heliyon · doi:10.1016/j.heliyon.2019.e02583 · Cited by 75 · see citing works
Gromer, D., Madeira, O., Gast, P., Nehfischer, M., Jost, M., Müller, M., Mühlberger, A., & Pauli, P. (2018) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2018.00372 · Cited by 72 · see citing works
Self-citationLooking for the Ultimate Display
Bown, J., White, E., & Boopalan, A. (2017) · Elsevier eBooks · doi:10.1016/b978-0-12-804157-4.00012-8 · Cited by 57 · see citing works
Collins, J., Regenbrecht, H., Langlotz, T., Can, Y. S., Ersoy, C., & Butson, R. (2019) · International Symposium on Mixed and Augmented Reality · doi:10.1109/ismar.2019.00033 · Cited by 54 · see citing works
“This measure has prior application in VR environments in the context of anxiety and therapy treatment [17, 20, 75, 76], emotional replication studies [21], behavioural studies [24], and presence [16,45,46,51].”
BackgroundKritikos, I., Alevizopoulos, G. A., & Koutsouris, D. (2021) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2021.596980 · Cited by 58 · see citing works
“…recording procedure, along with the data compiled, can serve as key components to the diagnosis and elucidation of the severity of each disorder, as well as to the identification of the clients’ reactions and overall progress (Peperkorn et al., 2015; Diemer et al., 2016; Yeh et al., 2018).”
MethodGamification and Hazard Communication in Virtual Reality: A Qualitative Study
Cavalcanti, J. F., Valls, V., Contero, M., & Fonseca, D. (2021) · Sensors · doi:10.3390/s21144663 · Cited by 57 · see citing works
“We aim d to reate an atm sphere of fear, because em ti nal arousal (espec lly with neg tive emotions) positively affects p esence [78–80] and retention [79,81].”
BackgroundUsing virtual reality to induce gratitude through virtual social interaction
Collange, J., & Guegan, J. (2020) · Computers in Human Behavior · doi:10.1016/j.chb.2020.106473 · Cited by 53 · see citing works
Together Alone: An Exploration of the Virtual Event Experience
Wreford, O., Williams, N. L., & Ferdinand, N. (2019) · Event Management · doi:10.3727/152599519x15506259855625 · Cited by 51 · see citing works
Realism and Field of View Affect Presence in VR but Not the Way You Think
Jicol, C., Clarke, C., Tor, E., Dakin, R. M., Lancaster, T. C., Chang, S. T., Petrini, K., O'Neill, E. J., Proulx, M. J., & Lutteroth, C. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581448 · Cited by 41 · see citing works
“It has even been suggested that fear and presence may be mutually dependent in some VEs [71].”
BackgroundWhy we Should Rethink Our Approach to Embodiment and Presence
Forster, P.-P., Karimpur, H., & Fiehler, K. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2022.838369 · Cited by 45 · see citing works
“…physiological measures to be in accordance with sensations described in the administered questionnaire (Slater et al., 2010b; Yu et al., 2012; Preuss and Ehrsson, 2019), but others fail to fi nd such a relationship (e.g., Peperkorn et al., 2015; Kokkinara et al., 2016; Eftekharifar et al., 2020).”
BackgroundVirtual fashion experiences in virtual reality fashion show spaces
Kim, S. J. (2023) · Frontiers in Psychology · doi:10.3389/fpsyg.2023.1276856 · Cited by 39 · see citing works
Immersive virtual environments and embodied agents for e-learning applications
Fitton, I. S., Finnegan, D. J., & Proulx, M. J. (2020) · PeerJ Computer Science · doi:10.7717/peerj-cs.315 · Cited by 39 · see citing works
“The results indicated similarly high levels of immersion in all three IVEs,427 meaning that the IVEs are comparable to non-virtual learning (Peperkorn et al., 2015; Shin, 2018) and428 ensuring that environment quality was unlikely to produce any differences in learning outcomes.429 Future…”
ResultMcCall, C., Hildebrandt, L. K., Hartmann, R., Bączkowski, B. M., & Singer, T. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2016.01.028 · Cited by 35 · see citing works
Virtual Reality for Anxiety Disorders: Rethinking a Field in Expansion
Fernández‐Álvarez, J., Lernia, D. D., & Riva, G. (2020) · Advances in experimental medicine and biology · doi:10.1007/978-981-32-9705-0_21 · Cited by 33 · see citing works
Kritikos, I., Tzannetos, G., Zoitaki, C., Poulopoulou, S., & Koutsouris, D. (2019) · International IEEE/EMBS Conference on Neural Engineering · doi:10.1109/ner.2019.8717170 · Cited by 34 · see citing works
“This is because users obviously perform activities with their limbs, so (a) sudden movements could detach the sensor from their body and cause unwanted noise in measurements and (b) sweat may be secreted due to physical exercise and not due to changes in the users’ emotional state, yielding false data [8]–[10].”
BackgroundPeperkorn, H. M., Diemer, J., Alpers, G. W., & Mühlberger, A. (2016) · Frontiers in Psychology · doi:10.3389/fpsyg.2016.00268 · Cited by 28 · see citing works
“Keywords: virtual reality, presence, immersion, perception, fear, specific phobia Frontiers in Psychology | www.frontiersin.org 1 February 2016 | Volume 7 | Article 268”
BackgroundSelf-citationDevelopment of a Virtual Ecological Environment for Learning the Taipei Tree Frog
Ou, K.-L., Liu, Y., & Tarng, W. (2021) · Sustainability · doi:10.3390/su13115911 · Cited by 32 · see citing works
“[41] presented large spiders in a VR environment where presence seemed to be a direct influence, and they appeared to be mutually dependent.”
BackgroundHuman movement characteristics during emergency evacuations in a virtual environment
Zhiming, F., Huisheng, G., Lixue, J., Li, X., & Lv, W. (2020) · Fire Safety Journal · doi:10.1016/j.firesaf.2020.103147 · Cited by 23 · see citing works
An Immersive Self-Report Tool for the Affective Appraisal of 360° VR Videos
Toet, A., Heijn, F., Brouwer, A.-M., Mioch, T., & van Erp, J. B. F. (2020) · Frontiers in Virtual Reality · doi:10.3389/frvir.2020.552587 · Cited by 22 · see citing works
“While stereoscopic viewing may elicit stronger emotions (Peperkorn et al., 2015), this finding is not unequivocal (Baños et al., 2008; Ling et al., 2012) and probably depends on the VR contents and scenario.”
BackgroundDie Entwicklung virtueller Realität als Expositionsverfahren
Diemer, J., & Zwanzger, P. (2019) · Der Nervenarzt · doi:10.1007/s00115-019-0678-6 · Cited by 20 · see citing works
Self-citationLobbestael, J., & Cima, M. (2021) · Brain Sciences · doi:10.3390/brainsci11121653 · Cited by 19 · see citing works
“environment and avatars and telepresence were rated between 17 and 47/100 and, thus, comparable to the results of some other studies [81,82], but lower than observed in other studies [79,80,83–85].”
ResultJansen, P., Snijders, C. C. P., & Willemsen, M. C. (2020) · PLoS ONE · doi:10.1371/journal.pone.0229197 · Cited by 17 · see citing works
“[11] or the increase of aggressive feelings in the case of playing a violent videogame [9].”
BackgroundLee, J., Kang, D.-Y., & Kim, J. (2023) · Cyberpsychology, Behavior, and Social Networking · doi:10.1089/cyber.2022.0243 · Cited by 17 · see citing works
Arnfred, B. T., Svendsen, J. K., Adjorlu, A., & Horthøj, C. (2023) · Frontiers in Virtual Reality · doi:10.3389/frvir.2023.952741 · Cited by 15 · see citing works
“Even so, presence has been consistently found to be correlated to anxiety in virtual environments (Bouchard et al., 2008; Gorini et al., 2011; Ling et al., 2014; Peperkorn et al., 2015; Peperkorn et al., 2016) and is thus still considered an important aspect of VRET (Diemer et al.”
BackgroundScheveneels, S., Engelhard, I. M., & Meyerbröker, K. (2024) · Clinical Psychological Science · doi:10.1177/21677026241267945 · Cited by 15 · see citing works
“Although realism may heighten presence and anxiety, findings are inconsistent, and the relationship between presence and anxiety seems bidirectional and time dependent (Diemer, Alpers, Peperkorn, Shiban, & Mühlberger, 2015; Peperkorn et al., 2015).”
Chard, I., Zalk, N. V., & Picinali, L. (2023) · Frontiers in Virtual Reality · doi:10.3389/frvir.2023.1159549 · Cited by 12 · see citing works
Li, M., & Kim, N. (2024) · Acta Psychologica · doi:10.1016/j.actpsy.2024.104536 · Cited by 12 · see citing works
The underwood project: A virtual environment for eliciting ambiguous threat
McCall, C., Schofield, G. P., Halgarth, D., Blyth, G., Laycock, A., & Palombo, D. J. (2022) · Behavior Research Methods · doi:10.3758/s13428-022-02002-3 · Cited by 12 · see citing works
“…that emotionally evocative (e.g., fearful, exciting) virtual environments (both desktop and immersive) have much to offer research on human affect (Alvarez et al., 2011; Baas et al., 2004; McCall et al., 2016; Peperkorn et al., 2015; Vermehren & Carpenter, 2020) for a variety of reasons.”
BackgroundRetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual Reality
Potts, D., Gada, M., Gupta, A., Goel, K., Krzok, K. P., Pate, G., Hartley, J. P., Weston-Arnold, M., Aylott, J., Clarke, C., et al. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713957 · Cited by 9 · see citing works
“Presence and emotions are associated [24, 62, 187, 215], for example, presence has been shown to correlate with emotion intensity [10, 47, 225] as well as with negative valence emotions such as fear [62, 80, 99, 101, 140, 164, 239].”
Harnessing Virtual Reality Nature to Promote Well-Being
Noronha, H., & Campos, P. (2021) · Interacting with Computers · doi:10.1093/iwc/iwac004 · Cited by 11 · see citing works
Han, J., & Lee, S. (2022) · The international archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences · doi:10.5194/isprs-archives-xlviii-4-w4-2022-45-2022 · Cited by 9 · see citing works
Comparing Stage Presence and Virtual Reality Presence
Samur, S. (2016) · Revista Brasileira de Estudos da Presença · doi:10.1590/2237-266058902 · Cited by 9 · see citing works
Nannipieri, O. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-15546-8_24 · Cited by 8 · see citing works
Diemer, J., Kothgassner, O. D., Herrmann, M. J., & Zwanzger, P. (2023) · Der Nervenarzt · doi:10.1007/s00115-023-01570-9 · Cited by 8 · see citing works
Self-citationPanicRoom: a virtual reality-based Pavlovian fear conditioning paradigm
Lucifora, C., Aldo Gangemi, A., D'Italia, G., Culicetto, L., Ferraioli, F., Grasso, G. M., & Vicario, C. M. (2024) · Frontiers in Psychology · doi:10.3389/fpsyg.2024.1432141 · Cited by 8 · see citing works
Wu, C. (2023) · Preprints.org · doi:10.20944/preprints202307.1408.v1 · Cited by 7 · see citing works
Francia, C., Donno, L., Covarrubias, M., Cascini, G., Tarabini, M., & Galli, M. (2025) · Sensors · doi:10.3390/s25144400 · Cited by 7 · see citing works
“Compared to previous studies that investigated physiological responses in VR-based training or anxiety simulations [21,36], this study uniquely focuses on the integration of postural and physiological data in response to sudden hazardous events.”
Duong, C., Sung, B., Barber, M., Regolini, E., & Teah, M. (2022) · Journal of Global Scholars of Marketing Science · doi:10.1080/21639159.2022.2033131 · Cited by 6 · see citing works
“Results suggest that immersive virtual reality environments can evoke emotional responses (e.g. Chirico et al., 2018; Peperkorn et al., 2015), attitudinal responses (e.g. Van Kerrebroeck et al., 2017), affective responses (e.g. Srinivasan & Srivastava, 2010; Verhagen et al., 2014), similarly to…”
BackgroundDumeva, P., Ma, Y., Marakas, G. M., & Aguirre-Urreta, M. I. (2024) · AIS Transactions on Human-Computer Interaction · doi:10.17705/1thci.00214 · Cited by 6 · see citing works
A Qualitative Examination of Precautionary Measures in a Virtual Reality Fear Environment
Rader, N. E., Heath, C., May, D. C., Gaddy, C., Hudson, C. R., & Carruth, D. W. (2024) · American Journal of Criminal Justice · doi:10.1007/s12103-024-09770-y · Cited by 5 · see citing works
“Immersive presence within VR can initially heighten fear responses, with presence and fear becoming interdependent over time (Peperkorn et al., 2015).”
Kosonogov, V., Efimov, K., Rakhmankulova, Z., & Zyabreva, I. (2023) · Neuroscience and Behavioral Physiology · doi:10.1007/s11055-023-01393-w · Cited by 7 · see citing works
Inducing Emotional Response in Interactive Media: A Pilot Study
Reimer, K. M., & Khosmood, F. (2016) · Communications in computer and information science · doi:10.1007/978-3-319-41769-1_10 · Cited by 5 · see citing works
“This is relevant because other work has shown that the degree to which a user is feeling present in a virtual environment can have an effect on the magnitude to which they experience fear [10].”
BackgroundHoll, E. A., Huber, K., Pietschmann, D., & Liebold, B. (2025) · Computers in Human Behavior Reports · doi:10.1016/j.chbr.2025.100637 · Cited by 6 · see citing works
Kriklenko, E. А., Kovaleva, A. V., Клименко, А. В., Ризванович, Д. У., & Pertsov, S. S. (2022) · Behavioural Neurology · doi:10.1155/2022/5346128 · Cited by 3 · see citing works
“Despite the fact that skin electrical activity is traditionally considered to be a reliable indicator of the sympathetic nervous system’s response to affective stimuli, some works have shown that skin conductivity under virtual reality conditions does not differ significantly from the baseline values [41].”
BackgroundDiemer, J., Sich, M., Lange, B., Müller, M., Koller, M., Schäfer, P., Meixner, G., Brunnauer, A., & Zwanzger, P. (2025) · Frontiers in Virtual Reality · doi:10.3389/frvir.2025.1536968 · Cited by 3 · see citing works
Self-citationKeller, J. K., Kusari, A., Czok, S., Simgen, B., Steinicke, F., & Diekhof, E. K. (2024) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr58804.2024.00076 · Cited by 3 · see citing works
“…but also in other studies, presence (i.e., the subjective experience, not the degree of technological immersion) has been observed to correlate with emotional responses, mainly fear and anxiety ( [1,43,45,47,48]; for review we refer to [13]), but also happiness, sadness, and relaxation [47].”
BackgroundResultPhysiological Measures in Game User Research
Akan, E., & Berkman, M. İ. (2020) · International series on computer entertainment and media technology · doi:10.1007/978-3-030-37643-7_10 · Cited by 2 · see citing works
Tao, Z., Sun, Q., Wang, X., Yang, Z., Wu, S., Zhao, Y., & Lei, B. (2025) · Computers & Graphics · doi:10.1016/j.cag.2025.104470 · Cited by 2 · see citing works
At Home AND Together? Virtual Event Twins und Virtual Event Substitutes als Coronabuster
Bär, S. (2022) · Markenkommunikation und Beziehungsmarketing · doi:10.1007/978-3-658-35165-6_6 · Cited by 2 · see citing works
Aggarwal, A., Amrutha, K., & Smera, C. (2025) · International Conference on Mobile Networks and Wireless Communications (ICMNWC) · doi:10.1109/icmnwc66779.2025.11354292 · Cited by 1 · see citing works
“C. Psychological Mechanisms: Presence and Gamification 1) Presence Theory: Presence theory suggests that the feeling of “being there” in a virtual or augmented environment is essential for effective emotional processing [7] [8] [27].”
Roßkopf, S., Mühlberger, A., Stärz, F., Blau, M., van de Par, S., & Kroczek, L. O. H. (2026) · PLoS ONE · doi:10.1371/journal.pone.0345565 · Cited by 1 · see citing works
“It is not only stated that presence is the basis on which a VR scene results in “real” emotions [28], but also the other way round was found.”
Self-citationSelf-imagery and advertising effectiveness: the role of sense of presence
Jang, W., Lee, S. Y., & Asada, A. (2021) · The Journal of General Psychology · doi:10.1080/00221309.2021.1978920 · Cited by 1 · see citing works
When Fear Overshadows Perceived Plausibility: The Influence of Incongruencies on Acrophobia in VR
Brübach, L., Celikhan, D., Rüffert, L., Westermeier, F., Latoschik, M. E., & Wienrich, C. (2025) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr59515.2025.00089 · Cited by 1 · see citing works
“Peperkorn et al. [23] tested a stereoscopic (high immersion/presence) against a monoscopic (low immersion/presence) setting of a powerwall.”
InfluentialINDUÇÃO DE HUMOR POR REALIDADE VIRTUAL
BERNARDO, P. D. (2019) · doi:10.17771/pucrio.acad.46847 · Cited by 1 · see citing works
Inducing Emotional Response in Interactive Media
Reimer, K. M. (2016) · doi:10.15368/theses.2016.121
Virtuelle Welten für die psychiatrische Anwendung
Schroeder, P. A., Mühlberger, A., & Plewnia, C. (2015) · NeuroTransmitter · doi:10.1007/s15016-015-0695-z
Self-citationNew information technologies in social studies: postnonclassical paradigm
Menshikova, G. Y., Zinchenko, Y. P., Kovalev, A. I., & Shaygerova, L. A. (2015) · National Psychological Journal · doi:10.11621/npj.2015.0303
Analysis of possibility of virtual reality usage for investigating reaction on given conditions
Łukasiak, M., Machul, K., & Maj, M. (2019) · Journal of Computer Sciences Institute · doi:10.35784/jcsi.435
Bender, S. M., & Broderick, M. (2021) · Springer eBooks · doi:10.1007/978-3-030-82547-8_1
Gegieckaitė, G., Zamalijeva, O., Petraškaitė, K., Nagevice, E., Lindner, P., Carlbring, P., Daele, T. V., Andersson, G., & Eimontas, J. (2025) · doi:10.2196/preprints.89612
Gegieckaitė, G., Zamalijeva, O., Petraškaitė, K., Nagevice, E., Lindner, P., Carlbring, P., Daele, T. V., Andersson, G., & Eimontas, J. (2025) · JMIR Research Protocols · doi:10.2196/89612 · Cited by 1 · see citing works
“It has been suggested that a sense of presence in a VR environment is necessary for exposure success, as virtual stimuli need to be perceived as real enough to activate the fear system [35].”
Krumnikl, M., Němec, M., Vilímková, A., Huser, F., & Jaremová, V. (2026) · Frontiers in Virtual Reality · doi:10.3389/frvir.2026.1916925
- Authors
- Peperkorn, H. M., Diemer, J., & Mühlberger, A.
- Affiliations
- University of Würzburg (DE)
- University of Regensburg (DE)
- Corresponding author
- Mühlberger, Andreas
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2015-07
- Volume
- 48
- Pages
- 542-547
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W2046358208
- Semantic Scholar
- 45f91939c5e53f86af078e1d55d5486defaef541
- Cited by
- 82
- References
- 50
- Citations by year
- 2026: 3 · 2025: 8 · 2024: 6 · 2023: 8 · 2022: 9 · 2021: 8 · 2020: 14 · 2019: 13 · 2018: 2 · 2017: 2 · 2016: 6 · 2015: 3
- FWCI
- 8.24
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computers in Human Behavior (publishedVersion)
- University of Regensburg Publication Server (University of Regensburg) (acceptedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Keywords
- virtual reality exposure therapy, presence, fear, temporal dynamics, spider phobia, stereoscopic display, specific phobia, fear conditioning
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review