The DOI matches its Crossref record; 29 of the 29 references it cites were found in a registry or an index.
The influence of television and video game use on attention and school problems: A multivariate analysis with other risk factors controlled
Abstract
Background Research on youth mental health has increasingly indicated the importance of multivariate analyses of multiple risk factors for negative outcomes. Television and video game use have often been posited as potential contributors to attention problems, but previous studies have not always been well-controlled or used well-validated outcome measures. The current study examines the multivariate nature of risk factors for attention problems symptomatic of attention deficit hyperactivity disorder and poor school performance.Method A predominantly Hispanic population of 603 children (ages 10-14) and their parents/guardians responded to multiple behavioral measures. Outcome measures included parent and child reported attention problem behaviors on the Child Behavior Checklist (CBCL) as well as poor school performance as measured by grade point average (GPA).Results Results found that internal factors such as male gender, antisocial traits, family environment and anxiety best predicted attention problems. School performance was best predicted by family income. Television and video game use, whether total time spent using, or exposure to violent content specifically, did not predict attention problems or GPA.Interpretation Television and video game use do not appear to be significant predictors of childhood attention problems. Intervention and prevention efforts may be better spent on other risk factors.
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“Though, like for other digital activities, there are contradictory findings for video games, some with no effects30,31 and negative effects32,33.”
From The impact of digital media on children’s intelligence while controlling for genetic differences in cognition and socioeconomic background (2022) · cites this paper as [31]
Citations
Cites
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Video Game Engagement and Academic Performance: A Correlation Analysis Approach
Wahid, N. A. A., & Hassan, N. N. A. (2023) · Randwick International of Social Science Journal · doi:10.47175/rissj.v4i4.776
“While some researchers have claimed a negative relationship exists between the sum of time went through playing video recreations and college understudies, other considers have found no such association (Creasey and Myers, 1986; Van Schie and Wiegman, 1997; Ferguson, 2011).”
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The Impact of Tiktok’s Fast-Paced Content on Attention Span of StudentsPreprint
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Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review
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Media Use and ADHD-Related Behaviors in Children and Adolescents:
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Kostyrka‐Allchorne, K. (2018) · Open Access at Essex (University of Essex)
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Computer Games and Academic Achievement
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Impact of Violence in Movies on Juvenile Delinquency
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ФАКТОРЫ, ВЛИЯЮЩИЕ НА ФИЗИЧЕСКОЕ РАЗВИТИЕ ДЕТЕЙ
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образования», Ф. «. В. Ф. Р. А., Levushkin, S. P., О.И., П., Соловьева, Е. В., Сонькин, В. Д., & г. Москва, Р. 2. И. М. А. М. Г. У. И. М. В. Л. (2022) · Novye issledovania · doi:10.46742/2072-8840-2022-69-1-5-20 · Cited by 1
ИСПОЛЬЗОВАНИЕ ИНТЕРАКТИВНОЙ ДОСКИ В УЧЕБНОЙ ДЕЯТЕЛЬНОСТИ ПЯТИКЛАССНИКОВ. ГИГИЕНИЧЕСКАЯ ОЦЕНКА
РАО», Ф. Г. Б. Н. У. «. В. Ф., Tyurina, E. V., Параничева, Т. М., Макарова, Л. В., Лезжова, Г. Н., Орлов, К. В., Новолодская, Г. В., & школа», Г. Б. О. У. «. (2022) · Novye issledovania · doi:10.46742/2072-8840-2022-69-1-37-55
Bleckmann, P., Schwendemann, H., Flaig, S., Kuntz, L., Stiller, A., Mößle, T., & Bitzer, E. M. (2019) · Bristol University Press eBooks · doi:10.51952/9781447344520.019
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Karakeci, E. S., & Aydogdu, N. (2026) · European Journal of Geriatrics and Gerontology · doi:10.4274/ejgg.galenos.2025.2025-7-4
Sporcularda Dijital Oyun Bağımlılığı ve Uyku Davranışları Arasındaki İlişkinin İncelenmesi
Altınışık, M. S., & Erail, S. (2026) · Spor ve Performans Araştırmaları Dergisi · doi:10.17155/omuspd.1967154
Metadata
- Authors
- Ferguson, C. J.
- Affiliations
- Texas A&M International University (US)
- Corresponding author
- Ferguson, Christopher J.
- Venue
- Journal of Psychiatric Research
- Publisher
- Elsevier BV
- Published
- 2011-06
- Volume
- 45
- Issue
- 6
- Pages
- 808-813
- ISSN
- 0022-3956 (ISSN-L)
- OpenAlex
- W2053477744
- Cited by
- 121
- References
- 29
- Citations by year
- 2026: 4 · 2025: 6 · 2023: 4 · 2022: 16 · 2021: 8 · 2020: 10 · 2019: 9 · 2018: 7 · 2017: 8 · 2016: 8 · 2015: 12 · 2014: 11 · 2013: 8 · 2012: 7
- FWCI
- 27.09
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Journal of Psychiatric Research (publishedVersion)
- PubMed (publishedVersion)
- Topics
- Social Sciences › Education › Child Development and Digital Technology
- Health Sciences › Medicine › Psychiatry and Mental health › Attention Deficit Hyperactivity Disorder
- Social Sciences › Psychology › Clinical Psychology › Child and Adolescent Psychosocial and Emotional Development
- Keywords
- television viewing, video game use, attention deficits, attention deficit hyperactivity disorder, academic performance, grade point average, violent media exposure, risk factors, antisocial personality traits, family environment, anxiety, household income, Hispanic children, youth mental health
- MeSH terms
- Adolescent, Attention, Attention Deficit Disorder with Hyperactivity, Behavioral Symptoms, Child, Child Behavior, Family, Female, Humans, Male, Risk Factors, Schools, Sex Factors, Television, Multivariate Analysis, Video Games
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