Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learning
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In recent years, neural networks have enjoyed a renaissance as function approximators in reinforcement learning. Two decades after Tesauro's TD-Gammon achieved near top-level human performance in backgammon, the deep reinforcement learning algorithm DQN achieved human-level performance in many Atari 2600 games. The purpose of this study is twofold. First, we propose two activation functions for neural network function approximation in reinforcement learning: the sigmoid-weighted linear unit (SiLU) and its derivative function (dSiLU). The activation of the SiLU is computed by the sigmoid function multiplied by its input. Second, we suggest that the more traditional approach of using on-policy learning with eligibility traces, instead of experience replay, and softmax action selection can be competitive with DQN, without the need for a separate target network. We validate our proposed approach by, first, achieving new state-of-the-art results in both stochastic SZ-Tetris and Tetris with a small 10 × 10 board, using TD(λ) learning and shallow dSiLU network agents, and, then, by outperforming DQN in the Atari 2600 domain by using a deep Sarsa(λ) agent with SiLU and dSiLU hidden units.
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SiLU provides a smooth non-linearity that improves model performance, particularly in deeper models.
“SiLU combines the sigmoid function with its input, providing a smooth non-linearity that improves model performance, particularly in deeper models.”
From Tiny Language Models for Automation and Control: Overview, Potential Applications, and Future Research Directions (2025) · cites this paper as [84]
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- Authors
- Elfwing, S., Uchibe, E., & Doya, K.
- Affiliations
- Advanced Telecommunications Research Institute International (JP)
- Okinawa Institute of Science and Technology Graduate University (JP)
- Corresponding author
- Elfwing, Stefan
- Venue
- Neural Networks
- Publisher
- Elsevier BV
- Published
- 2018-11
- Volume
- 107
- Pages
- 3-11
- ISSN
- 0893-6080 (ISSN-L)
- OpenAlex
- W2962834855
- Cited by
- 2,119
- References
- 26
- Citations by year
- 2026: 408 · 2025: 584 · 2024: 428 · 2023: 319 · 2022: 162 · 2021: 109 · 2020: 49 · 2019: 41 · 2018: 17 · 2017: 2
- FWCI
- 30.43
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Neural Networks (publishedVersion, cc-by-nc-nd)
- PubMed (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- Institutional Repositories DataBase (IRDB) (submittedVersion, cc-by-nc-nd)
- Okinawa Institute of Science and Technology Graduate University (Okinawa Institute of Science and Technology Graduate University) (submittedVersion, cc-by-nc-nd)
- arXiv (Cornell University)
- Funders
- New Energy and Industrial Technology Development Organization (NEDO)
- MEXT KAKENHI (16H06563, 17H06042)
- Okinawa Institute of Science and Technology Graduate University
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Physical Sciences › Computer Science › Artificial Intelligence › Neural Networks and Applications
- Keywords
- neural network function approximation, reinforcement learning, deep Q-network, on-policy learning, eligibility traces, Sarsa(lambda), Tetris, Atari 2600, target network
- MeSH terms
- Deep Learning, Neural Networks, Computer
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