Ubiquitous Distributed Deep Reinforcement Learning at the Edge: Analyzing Byzantine Agents in Discrete Action Spaces
Open accessAbstract
The integration of edge computing in next-generation mobile networks is bringing low-latency and high-bandwidth ubiquitous connectivity to a myriad of cyber-physical systems. This will further boost the increasing intelligence that is being embedded at the edge in various types of autonomous systems, where collaborative machine learning has the potential to play a significant role. This paper discusses some of the challenges in multi-agent distributed deep reinforcement learning that can occur in the presence of byzantine or malfunctioning agents. As the simulation-to-reality gap gets bridged, the probability of malfunctions or errors must be taken into account. We show how wrong discrete actions can significantly affect the collaborative learning effort. In particular, we analyze the effect of having a fraction of agents that might perform the wrong action with a given probability. We study the ability of the system to converge towards a common working policy through the collaborative learning process based on the number of experiences from each of the agents to be aggregated for each policy update, together with the fraction of wrong actions from agents experiencing malfunctions. Our experiments are carried out in a simulation environment using the Atari testbed for the discrete action spaces, and advantage actor-critic (A2C) for the distributed multi-agent training.
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Environmental perturbations affect different agents learning in parallel differently.
“Also, in some of our recent works [8], [73], we have considered environmental perturbations that affect differently different agents that are learning in parallel.”
From Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey (2020) · cites this paper as [73]
The Simulations and Results section describes 16 agents learning in parallel and tests how wrong actions by one or more agents affect collaborative learning. But the Related Works section explicitly distinguishes this paper’s focus on agents’ actions from perturbations of the environment; it does not show environmental perturbations affecting different agents differently. Page numbers are unavailable in our copy. (LLM, conf=0.84)
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Cites
Asynchronous Methods for Deep Reinforcement Learning
Mnih, V., Badia, A. P., Mirza, M., Graves, A., Lillicrap, T. P., Harley, T., Silver, D., & Kavukcuoglu, K. (2016) · arXiv · doi:10.48550/arxiv.1602.01783 · Cited by 7,132 · see citing works
Deep reinforcement learning for robotic manipulation with asynchronous off-policy updates
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Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning
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Smart Resource Allocation for Mobile Edge Computing: A Deep Reinforcement Learning Approach
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Research works printed but not linked: 7
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Cited by
Sorted by citations
Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey
Zhao, W., Queralta, J. P., & Westerlund, T. (2020) · 2020 IEEE Symposium Series on Computational Intelligence (SSCI) · doi:10.1109/ssci47803.2020.9308468 · Cited by 941 · see citing works
Self-citationFederated Learning in Robotic and Autonomous Systems
Xianjia, Y., Queralta, J. P., Heikkonen, J., & Westerlund, T. (2021) · Procedia Computer Science · doi:10.1016/j.procs.2021.07.041 · Cited by 79 · see citing works
Self-citation
- Authors
- Zhao, W., Queralta, J. P., Qingqing, L., & Westerlund, T.
- Affiliations
- University of Turku (FI)
- Corresponding author
- Zhao, Wenshuai
- Venue
- Procedia Computer Science
- Publisher
- Elsevier BV
- Published
- 2020
- Volume
- 177
- Pages
- 324-329
- ISSN
- 1877-0509 (ISSN-L)
- OpenAlex
- W3098752252
- Cited by
- 9
- References
- 10
- Citations by year
- 2026: 1 · 2025: 1 · 2024: 1 · 2022: 2 · 2021: 2 · 2020: 1 · 2012: 1
- FWCI
- 0.48
- Type
- conference paper
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- Locations
- Procedia Computer Science (publishedVersion, cc-by-nc-nd)
- arXiv (Cornell University) (submittedVersion)
- UTUPub (University of Turku) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Computer Science › Computer Networks and Communications › IoT and Edge/Fog Computing
- Physical Sciences › Computer Science › Artificial Intelligence › Privacy-Preserving Technologies in Data
- Keywords
- distributed deep reinforcement learning, multi-agent reinforcement learning, Byzantine agents, discrete action space, edge computing, cooperative learning, policy convergence, Advantage Actor-Critic, Atari, sim-to-real gap
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