Cited by 126Educational Games and GamificationMobile Learning in EducationMultimedia Learning Systems

A Mobile Game-based Insect Learning System for Improving the Learning Achievements

Open access
Su, Chung-Ho, Cheng, Ching-Hsue·2013·Procedia - Social and Behavioral Sciences

Abstract

This paper aimed to investigate how gamified learning approach influence science learning achievement through a context- aware mobile learning environment and to explain effects on student learning outcome. A mobile learning environment has been developed based on MILS (Mobile Insect Learning System) gamified learning activity. A series of gamified learning activities based on MILS was developed and implemented in an elementary school science curriculum to improve student learning achievement and help students to actively engage in learning activities. A quasi-experimental design was used to investigate the effectiveness of gamification approach by combining game elements with the use of MILS in a real-world scenario. The response to questionnaire indicates that students valued the outdoor learning activities made possible by use of the smartphone and its functions. Pre- and post-test results demonstrated that incorporating mobile and gamification technologies into botanical learning process could achieve a better learning achievement than using non-gamified mobile learning and traditional instruction. In managerial implications, the results could provide parents, teachers, educational organizations to make related educational decision.

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.1016/j.sbspro.2013.10.305

Cites

32 of 32 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

2 of the 34 references couldn’t be matched to a known paper.

Research works printed but not linked: 9

  1. Gee, J. P. (2008). Learning and games. In Katie Salen (Ed.) The ecology of games: Connecting youth, games, and learning (John D. and Catherine T. MacArthur Foundation series on digital media and learning). Cambridge, MA: The MIT Press.
  2. Huang, Y.-M., Jeng, Y.-L., & Huang, T.-C. (2009). An Educational Mobile Blogging System for Supporting Collaborative Learning. Educational Technology & Society, 12 (2), 163-175.
  3. Huang, Y. M., Lin, Y. T., & Cheng, S. C. (2010). Effectiveness of a mobile plant learning system in a science curriculum in Taiwanese elementary education. Computers & Education, 54(1), 47-58.
  4. Hwang, G. J.,Chu, H. C.,Lin, Y. S., & Tsai, C. C. (2011). A knowledge acquisition approach to developing mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment. Computers & Education, 57(1), 1368-1377.
  5. Hwang, G. J., Chu, H. C., Shih, J. L., Huang, S. H., & Tsai, C. C. (2010). A decision-tree-oriented guidance mechanism for conducting nature science observation activities in a context-aware ubiquitous learning environment. Educational Technology & Society, 13(2), 53-64.
  6. Joosten, T. (2010). Mobile learning and social media: Increasing engagement and interactivity. Paper presented at the New Media Consortium Conference, June 9-12, 2010, Anaheim, CA.
  7. McMahon, M. (1997). Social constructivism and the world wide web -A paradigm for learning. Paper presented at the ASCILITE conference. Perth, Australia.
  8. Nunnaly, J. (1978). Psychometric theory. New York: McGraw-Hill.
  9. McGraw Hill.

Cited by

Sorted by citations

Authors
Su, C.-H., & Cheng, C.-H.
Affiliations
  • Shu-Te University (TW)
  • National Yunlin University of Science and Technology (TW)
Corresponding author
Cheng, Ching-Hsue
Venue
Procedia - Social and Behavioral Sciences
Publisher
Elsevier BV
Published
2013-11
Volume
103
Pages
42-50
ISSN
1877-0428 (ISSN-L)
OpenAlex
W2079313345
Cited by
123
References
34
Citations by year
2026: 3 · 2025: 2 · 2024: 8 · 2023: 9 · 2022: 17 · 2021: 21 · 2020: 15 · 2019: 16 · 2018: 5 · 2017: 15 · 2016: 5 · 2015: 7
FWCI
8.66
Type
conference paper
Language
en
Open access
Locations
Procedia - Social and Behavioral Sciences (publishedVersion, cc-by-nc-nd)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Information Systems › Mobile Learning in Education
  • Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
Keywords
gamification, mobile learning, insect learning, elementary school science, academic performance, outdoor education, student engagement

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review