The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
The effects of violent video games on adolescents
Abstract
Recent acts of extreme violence involving teens and associated links to violent video games have led to an increased interest in video game violence. Research suggests that violent video games influence aggressive behavior, aggressive affect, aggressive cognition, and physiological arousal. Anderson and Bushman [Annu. Rev. Psychol. 53 (2002) 27.] have posited a General Aggression Model (GAM) to explain the mechanism behind the link between violent video games and aggressive behavior. However, the influence of violent video games as a function of developmental changes across adolescence has yet to be addressed. The purpose of this review is to integrate the GAM with developmental changes that occur across adolescence.
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Citations
Cites
Anderson, C. A., & Bushman, B. J. (2002) · Annual Review of Psychology · doi:10.1146/annurev.psych.53.100901.135231 · Cited by 3,915
Steinberg, L., & Morris, A. S. (2001) · Annual Review of Psychology · doi:10.1146/annurev.psych.52.1.83 · Cited by 2,517
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
Developmental changes in conformity to peers and parents.
Berndt, T. J. (1979) · Developmental Psychology · doi:10.1037/0012-1649.15.6.608 · Cited by 905
Cited by
Ko, C.-H., Yen, J.-Y., Liu, S.-C., Huang, C.-F., & Yen, C.-F. (2009) · Journal of Adolescent Health · doi:10.1016/j.jadohealth.2008.11.011 · Cited by 356
The Emotional Appeal of Violent Video Games for Adolescent Males
Jansz, J. (2005) · Communication Theory · doi:10.1093/ct/15.3.219 · Cited by 278
Exposure to violent video games and aggression in German adolescents: a longitudinal analysis
Möller, I., & Krahé, B. (2009) · Aggressive Behavior · doi:10.1002/ab.20290 · Cited by 277
It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games
Hartmann, T., & Vorderer, P. (2010) · Journal of Communication · doi:10.1111/j.1460-2466.2009.01459.x · Cited by 251
Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls
Olson, C. K., Kutner, L. A., Warner, D. E., Almerigi, J. B., Baer, L., Nicholi, A. M., & Beresin, E. V. (2007) · Journal of Adolescent Health · doi:10.1016/j.jadohealth.2007.01.001 · Cited by 182
Metadata
- Authors
- Kirsh, S. J.
- Venue
- Aggression and Violent Behavior
- Publisher
- Elsevier BV
- Published
- 2003-07
- Volume
- 8
- Issue
- 4
- Pages
- 377-389
- ISSN
- 1359-1789 (ISSN-L)
- OpenAlex
- W154311742
- Cited by
- 159
- References
- 4
- FWCI
- 10.39
- Type
- journal article
- Language
- en
- Open access
- closed
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Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.