The DOI matches its Crossref record; 12 of the 12 references it cites were found in a registry or an index.
The Emotional Appeal of Violent Video Games for Adolescent Males
Abstract
This article proposes a theoretical explanation for the popularity of violent video games among adolescent male gamers. The author uses theories about media and emotion as well as theories about emotion as a process to develop a model for the unfolding of emotion in violent video games. It is argued that violent video games provide a gratifying context for the experience of emotions. The fact that gamers are largely in control of the game implies that they can voluntarily select the emotional situations they confront. This freedom is attractive for adolescents who are in the midst of constructing an identity. For them, the violent game is a safe, private laboratory where they can experience different emotions, including those that are controversial in ordinary life. Gamers may deliberately select emotions that sustain dominant masculine identity (e.g., anger), as well as emotions that are at odds with dominant masculinity (e.g., fear).
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Cites
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Online video game addiction: identification of addicted adolescent gamers
Van Rooij, A. J., Schoenmakers, T. M., Vermulst, A. A., Van Den Eijnden, R. J. J. M., & Van De Mheen, D. (2011) · Addiction · doi:10.1111/j.1360-0443.2010.03104.x · Cited by 567
The role of psychology in understanding the impact of computer games
Boyle, E., Connolly, T. M., & Hainey, T. (2011) · Entertainment Computing · doi:10.1016/j.entcom.2010.12.002 · Cited by 444
Children's Motivations for Video Game Play in the Context of Normal Development
Olson, C. K. (2010) · Review of General Psychology · doi:10.1037/a0018984 · Cited by 444
Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMOGs
Van Looy, J., Courtois, C., De Vocht, M., & De Marez, L. (2012) · Media Psychology · doi:10.1080/15213269.2012.674917 · Cited by 278
Appeal of Playing Online First Person Shooter Games
Jansz, J., & Tanis, M. (2007) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9981 · Cited by 274
Self-citation
Metadata
- Authors
- Jansz, J.
- Venue
- Communication Theory
- Publisher
- Oxford University Press (OUP)
- Published
- 2005-08-01
- Volume
- 15
- Issue
- 3
- Pages
- 219-241
- ISSN
- 1050-3293 (ISSN-L)
- 1468-2885
- OpenAlex
- W2090106244
- Cited by
- 278
- References
- 12
- FWCI
- 47.21
- Type
- journal article
- Language
- en
- Open access
- closed
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Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.