Cited by 46Various Chemistry Research TopicsEducational Games and GamificationAugmented Reality Applications

Stereoisomers, Not Stereo Enigmas: A Stereochemistry Escape Activity Incorporating Augmented and Immersive Virtual Reality

Elford, Daniel, Lancaster, Simon J., Jones, Garth A.·2021·Journal of Chemical Education

Abstract

An educational escape activity was developed, embedding elements of both augmented and immersive virtual reality technologies, in an active learning environment. The mental visualization of abstract concepts can be difficult for students, inhibiting their ability to reason cogently regarding important topics of stereochemistry. Consequently, an educational escape room coupled with immersive technologies can be utilized to foster teamwork and critical thinking while encouraging student interaction with three-dimensional virtual molecular phenomena. Nine participants were recruited from the University of East Anglia to complete the activity. From this first experience, student feedback and subsequent thematic analysis show not only the significant positive impacts on student engagement and learning but also the potential of this paradigm to be adopted as an educational tool.

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Authors
Elford, D., Lancaster, S. J., & Jones, G. A.
Affiliations
University of East Anglia (GB)
Corresponding author
Elford, Daniel
Venue
Journal of Chemical Education
Published
2021-04-06
Volume
98
Issue
5
Pages
1691-1704
ISSN
  • 0021-9584 (ISSN-L)
  • 1938-1328
OpenAlex
W3143110345
Cited by
46
References
5
Citations by year
2026: 6 · 2025: 9 · 2024: 8 · 2023: 10 · 2022: 10 · 2021: 3
FWCI
4.52
Type
journal article
Language
en
Open access
closed
Locations
  • Journal of Chemical Education (publishedVersion)
  • UEA Digital Repository (University of East Anglia) (acceptedVersion)
Topics
  • Physical Sciences › Chemistry › Physical and Theoretical Chemistry › Various Chemistry Research Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
Keywords
stereochemistry, stereoisomers, escape rooms, augmented reality, immersive virtual reality, active learning, student engagement, teamwork, critical thinking, chemistry education

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