The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
The psychophysiology of James Bond: Phasic emotional responses to violent video game events.
Abstract
The authors examined emotional valence- and arousal-related phasic psychophysiological responses to different violent events in the first-person shooter video game "James Bond 007: NightFire" among 36 young adults. Event-related changes in zygomaticus major, corrugator supercilii, and orbicularis oculi electromyographic (EMG) activity and skin conductance level (SCL) were recorded, and the participants rated their emotions and the trait psychoticism based on the Psychoticism dimension of the Eysenck Personality Questionnaire--Revised, Short Form. Wounding and killing the opponent elicited an increase in SCL and a decrease in zygomatic and orbicularis oculi EMG activity. The decrease in zygomatic and orbicularis oculi activity was less pronounced among high Psychoticism scorers compared with low Psychoticism scorers. The wounding and death of the player's own character (James Bond) elicited an increase in SCL and zygomatic and orbicularis oculi EMG activity and a decrease in corrugator activity. Instead of joy resulting from victory and success, wounding and killing the opponent may elicit high-arousal negative affect (anxiety), with high Psychoticism scorers experiencing less anxiety than low Psychoticism scorers. Although counterintuitive, the wounding and death of the player's own character may increase some aspect of positive emotion.
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Cites
Looking at pictures: Affective, facial, visceral, and behavioral reactions
LANG, P. J., GREENWALD, M. K., BRADLEY, M. M., & HAMM, A. O. (1993) · Psychophysiology · doi:10.1111/j.1469-8986.1993.tb03352.x · Cited by 3,190
Cited by
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890
Engagement in digital entertainment games: A systematic review
Boyle, E. A., Connolly, T. M., Hainey, T., & Boyle, J. M. (2012) · Computers in Human Behavior · doi:10.1016/j.chb.2011.11.020 · Cited by 630
Gameplay Engagement and Learning in Game-Based Learning: A Systematic Review
Abdul Jabbar, A. I., & Felicia, P. (2015) · Review of Educational Research · doi:10.3102/0034654315577210 · Cited by 576
The role of psychology in understanding the impact of computer games
Boyle, E., Connolly, T. M., & Hainey, T. (2011) · Entertainment Computing · doi:10.1016/j.entcom.2010.12.002 · Cited by 444
Drachen, A., Nacke, L. E., Yannakakis, G., & Pedersen, A. L. (2010) · Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games · doi:10.1145/1836135.1836143 · Cited by 372
Metadata
- Authors
- Ravaja, N., Turpeinen, M., Saari, T., Puttonen, S., & Keltikangas-Järvinen, L.
- Venue
- Emotion
- Published
- 2008
- Volume
- 8
- Issue
- 1
- Pages
- 114-120
- ISSN
- 1528-3542 (ISSN-L)
- 1931-1516
- OpenAlex
- W2064160635
- Cited by
- 196
- References
- 1
- FWCI
- 54.59
- Type
- journal article
- Language
- en
- Open access
- closed
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- Ravaja, N., Turpeinen, M., Saari, T., Puttonen, S., & Keltikangas-Järvinen, L. (2008). The psychophysiology of James Bond: Phasic emotional responses to violent video game events. Emotion. https://doi.org/10.1037/1528-3542.8.1.114
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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