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Cited by 444

The DOI matches its Crossref record; 56 of the 56 references it cites were found in a registry or an index.

Children's Motivations for Video Game Play in the Context of Normal Development

Olson, Cheryl K.·2010·Review of General Psychology

Abstract

Electronic games are now an everyday part of childhood and adolescence. The debate has moved from whether children should play video games to how to maximize potential benefits and to identify and minimize potential harms. To do this, we must understand what motivates children to play electronic games and what needs the games meet. Drawing on a survey of 1,254 middle school children, focus groups with boys and their parents, and findings from other quantitative and qualitative research, the author describes a variety of motivations for video game play (including games with violent content) and how these may vary based on factors such as mood, environment, personality, and developmental stage. The findings are put into the context of normal development, and suggestions are given for parents, educators, and researchers.

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Metadata

Authors
Olson, C. K.
Venue
Review of General Psychology
Published
2010-06
Volume
14
Issue
2
Pages
180-187
ISSN
  • 1089-2680 (ISSN-L)
  • 1939-1552
OpenAlex
W2156009043
Cited by
444
References
56
FWCI
85.56
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Children's Motivations for Video Game Play in the Context of Normal Development. https://app.cochat.ai/papers/10.1037/a0018984
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Olson, C. K. (2010). Children's Motivations for Video Game Play in the Context of Normal Development. Review of General Psychology. https://doi.org/10.1037/a0018984

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.