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Cited by 477

The DOI matches its Crossref record; 56 of the 56 references it cites were found in a registry or an index.

The “I's” Have It: A Framework for Serious Educational Game Design

Annetta, Leonard A.·2010·Review of General Psychology

Abstract

Serious educational games have become a topic that has seen increased popularity in recent years. This article describes lessons learned and a framework for people interested in designing educational games. Although there are many critical components of a quality educational game, a nested model of 6 elements for educational game design is presented. These nested elements are grounded in research and theory in both education and psychology, along with instructional technology and the learning sciences. The 6 elements of educational game design are derived from several studies on game design and development from Grade 5 through graduate school.

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Metadata

Authors
Annetta, L. A.
Venue
Review of General Psychology
Published
2010-06
Volume
14
Issue
2
Pages
105-113
ISSN
  • 1089-2680 (ISSN-L)
  • 1939-1552
OpenAlex
W2083294444
Cited by
477
References
56
FWCI
25.83
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: The “I's” Have It: A Framework for Serious Educational Game Design. https://app.cochat.ai/papers/10.1037/a0018985
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Annetta, L. A. (2010). The “I's” Have It: A Framework for Serious Educational Game Design. Review of General Psychology. https://doi.org/10.1037/a0018985

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.