The DOI matches its Crossref record; 56 of the 56 references it cites were found in a registry or an index.
The “I's” Have It: A Framework for Serious Educational Game Design
Abstract
Serious educational games have become a topic that has seen increased popularity in recent years. This article describes lessons learned and a framework for people interested in designing educational games. Although there are many critical components of a quality educational game, a nested model of 6 elements for educational game design is presented. These nested elements are grounded in research and theory in both education and psychology, along with instructional technology and the learning sciences. The 6 elements of educational game design are derived from several studies on game design and development from Grade 5 through graduate school.
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Cited by
Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2016.12.033 · Cited by 2,064
Bai, S., Hew, K. F., & Huang, B. (2020) · Educational Research Review · doi:10.1016/j.edurev.2020.100322 · Cited by 994
Video Games in Health Care: Closing the Gap
Kato, P. M. (2010) · Review of General Psychology · doi:10.1037/a0019441 · Cited by 502
Escape education: A systematic review on escape rooms in education
Veldkamp, A., van de Grint, L., Knippels, M.-C. P. J., & van Joolingen, W. R. (2020) · Educational Research Review · doi:10.1016/j.edurev.2020.100364 · Cited by 470
A meta-analysis of serious digital games for healthy lifestyle promotion
DeSmet, A., Van Ryckeghem, D., Compernolle, S., Baranowski, T., Thompson, D., Crombez, G., Poels, K., Van Lippevelde, W., Bastiaensens, S., Van Cleemput, K., et al. (2014) · Preventive Medicine · doi:10.1016/j.ypmed.2014.08.026 · Cited by 414
“Serious games are theorized to derive their learning effects from at least three sources: 1) by creating immersion or transportation, a state in which the player becomes absorbed in the play without disbelief, while creating personally relevant experiences and deep affection for the characters; 2) by establishing flow…”
Background
Metadata
- Authors
- Annetta, L. A.
- Venue
- Review of General Psychology
- Publisher
- SAGE Publications
- Published
- 2010-06
- Volume
- 14
- Issue
- 2
- Pages
- 105-113
- ISSN
- 1089-2680 (ISSN-L)
- 1939-1552
- OpenAlex
- W2083294444
- Cited by
- 477
- References
- 56
- FWCI
- 25.83
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.