Predicting protein structures with a multiplayer online game
Open accessAbstract
People exert large amounts of problem-solving effort playing computer games. Simple image- and text-recognition tasks have been successfully 'crowd-sourced' through games, but it is not clear if more complex scientific problems can be solved with human-directed computing. Protein structure prediction is one such problem: locating the biologically relevant native conformation of a protein is a formidable computational challenge given the very large size of the search space. Here we describe Foldit, a multiplayer online game that engages non-scientists in solving hard prediction problems. Foldit players interact with protein structures using direct manipulation tools and user-friendly versions of algorithms from the Rosetta structure prediction methodology, while they compete and collaborate to optimize the computed energy. We show that top-ranked Foldit players excel at solving challenging structure refinement problems in which substantial backbone rearrangements are necessary to achieve the burial of hydrophobic residues. Players working collaboratively develop a rich assortment of new strategies and algorithms; unlike computational approaches, they explore not only the conformational space but also the space of possible search strategies. The integration of human visual problem-solving and strategy development capabilities with traditional computational algorithms through interactive multiplayer games is a powerful new approach to solving computationally-limited scientific problems.
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Foldit is a popular video game that crowdsources protein structure prediction.
“Foldit is a popular video game that crowdsources protein structure prediction5, challenging players to discover low-energy protein models by exploring protein conformational space.”
From Determining crystal structures through crowdsourcing and coursework (2016) · cites this paper as [5]
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- Authors
- Cooper, S., Khatib, F., Treuille, A., Barbero, J., Lee, J., Beenen, M., Leaver-Fay, A., Baker, D., Popović, Z., & players, F.
- Affiliations
- University of Washington (US)
- Carnegie Mellon University (US)
- Howard Hughes Medical Institute (US)
- Corresponding author
- Baker, David
- Popović, Zoran
- Venue
- Nature
- Published
- 2010-08
- Volume
- 466
- Issue
- 7307
- Pages
- 756-760
- ISSN
- 0028-0836 (ISSN-L)
- 1476-4687
- PMC
- PMC2956414
- OpenAlex
- W2073338313
- Cited by
- 1,368
- References
- 0
- Citations by year
- 2026: 35 · 2025: 35 · 2024: 59 · 2023: 52 · 2022: 44 · 2021: 79 · 2020: 65 · 2019: 119 · 2018: 87 · 2017: 101 · 2016: 128 · 2015: 123 · 2014: 135 · 2013: 133 · 2012: 95
- FWCI
- 39.76
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Nature (publishedVersion)
- PubMed (publishedVersion)
- Europe PMC (PubMed Central) (acceptedVersion)
- PubMed Central (acceptedVersion)
- RePEc: Research Papers in Economics (submittedVersion)
- Funders
- Howard Hughes Medical Institute
- Topics
- Life Sciences › Biochemistry, Genetics and Molecular Biology › Molecular Biology › Protein Structure and Dynamics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Materials Science › Materials Chemistry › Enzyme Structure and Function
- Keywords
- protein structure prediction, Foldit, online multiplayer games, crowdsourcing, Rosetta, protein folding, search strategies, backbone rearrangement
- MeSH terms
- Algorithms, Computer Graphics, Computer Simulation, Cooperative Behavior, Cues, Games, Experimental, Group Processes, Humans, Hydrogen Bonding, Leisure Activities, Models, Molecular, Photic Stimulation, Problem Solving, Protein Conformation, Proteins, Stochastic Processes, Thermodynamics, Protein Folding, Computational Biology, Nuclear Magnetic Resonance, Biomolecular, Internet, Imaging, Three-Dimensional, Hydrophobic and Hydrophilic Interactions
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