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Brains on video games

Open access
Bavelier, Daphne, Green, C. Shawn, Han, Doug Hyun, Renshaw, Perry F., Merzenich, Michael M., Gentile, Douglas A.·2011·Nature Reviews Neuroscience

Abstract

The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games 'damage the brain' or 'boost brain power' do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain. Here, six experts in the field shed light on our current understanding of the positive and negative ways in which playing video games can affect cognition and behaviour, and explain how this knowledge can be harnessed for educational and rehabilitation purposes. As research in this area is still in its early days, the contributors of this Viewpoint also discuss several issues and challenges that should be addressed to move the field forward.

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Metadata

Authors
Bavelier, D., Green, C. S., Han, D. H., Renshaw, P. F., Merzenich, M. M., & Gentile, D. A.
Venue
Nature Reviews Neuroscience
Published
2011-11-18
Volume
12
Issue
12
Pages
763-768
ISSN
  • 1471-003X (ISSN-L)
  • 1471-0048
OpenAlex
W2049357480
Cited by
301
References
0
FWCI
40.61
Type
journal article
Language
en
Open access
green

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CoChat. (2026). Citation check: Brains on video games. https://app.cochat.ai/papers/10.1038/nrn3135
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Bavelier, D., Green, C. S., Han, D. H., Renshaw, P. F., Merzenich, M. M., & Gentile, D. A. (2011). Brains on video games. Nature Reviews Neuroscience. https://doi.org/10.1038/nrn3135

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.